• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/113

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

113 Cards in this Set

  • Front
  • Back
Ergonomics
looks at better ways to interact with machines to empower people
Human Factors

(concerned with: 4 things)
knowledge concerning the characteristics of humans that are applicable to the design of systems and devices
-concerned with: safety, usability, efficiency, productivity via design, selection, training
Engineering psychology
study of human limitations and abilities in information processing
-applied to design of complex systems
Cognitive Ergonomics
mental work done in context of and interaction with machines
Fundamental Attribution Error
predisposed to attribute cause to dispositions rather than circumstances
-blaming wrong people may cause problem to go unchanged (reduces safety, negative incentives to report problems)
Human error
consequences of actions are not intended, not due to chance because system is led outside acceptable limits
-outcome is not optimal, not in accordance with rules/procedures
Technique for Human Error Rate Procedure (THERP, Engineering Approach)
breaks a task into components, assigns human error probabilities from data and rsearch, adjusts probabilities for performance shaping factors
-calculates overall error probability, predicted reliability
Engineering Approach to Human Error

Pros x3
Cons x5
Pros: explicit, structured, face validity

Cons: labor intensive, can suffer from a lack of data or strong evidence, difficulty with high level cognition activities, people can self-correct errors, errors can build on each other
Human Error Taxonomies (4 parts)
behavioral, cognitive, unsafe acts, multi-level
mistakes
wrong plan or intention (attention problem, unintentional)
slips
right intention but wrong action (memory failure, unintentional)
lapses
omission of necessary action (rule or knowledge-based mistake, unintentional)
violation
deliberate derivation from safe practices (intentional)
skill-based errors (two types)
capture errors and blends
rule-based errors
misclassification of situation or an application of an incorrect rule
knowledge-based mistakes
incorrect mental model or processing limitations
active failures
unsafe acts of front-line personnel
latent conditions
decisions by managers, designers, and regulators that affect background factors
Causes of systemic failure (two parts)
active failures
latent conditions
Reason Model (management levels/preconditions)
Upper Management: resources for safety, training, equipment design
Middle management: responsible for schedules, safety climate, hazard identification
Preconditions: operating procedures, informal norms, attitudes, and familiarity

-errors are a consequence, not a cause, and are reflections of latent conditions of system
Characteristics of Highly Reliable Organizations (4 parts)
-constantly mindful
-positive reinforcement for incident reporting
-focus on liability
-learn lessons from near misses
Key components in display design (3)
system generates information
presented in focal design
picked up by senses of human operator
Visual display considerations
(3 parts)
-visible (contrast, color, location)
-legible (coding, size/visual angle, simplicity)
-compatible (control action, user representations, other displays, optimal use of attention)
Types of visual displays
(3 parts)
-digital
-qualitative display
-analog
Preference-performance dissocation
operators may prefer one display but may perform better with another
Multiple Displays
-overcrowded panels pushed to peripheral (focus on centrally-placed displays)
-interferes monitoring system status all at once
-operators process data in sequential manner
Principle of Display Integration
integrate displays into a common reference system among items to perceive directly
Proximity-compatibility principle
If a task requires high processing proximity, it should be high in display proximity
Display proximity
how close together two display components are spatially
Processing proximity
whether the display components are processed separately or integrated
Object Displays
use of several dimensions of single perceptual object to represent multiple sources of information
Automation
formerly done by humans but now can be done with technology
Pros for Automation (5)
-increase safety
-decrease human error
-save money by cutting operating costs
-more precise control and fewer operators
-reduces workload (especially if outside of capabilities)
Reliability and Trust

Problems (5)
-complacency
-harder to detect failures when they occur
-loss of situational awareness for task
-harder to take over if it fails
-degradation of manual skills with frequent automation use
Mode Error
action appropriate for one context produces unintended effect because system is in a different mode
Workload

Dependent on... (2)
cost of accomplishing task requirements

-Task performed
-Operator skill or expertise
Cost (3)
-subjective stresses
-response capabilities
-physiological reactions
Transactional view of workload
operator supplies cognitive resources and task demands various capabilities
Categories of Workload Measures (4)
-primary task performance
-subjective ratings
-secondary task technique
-physiological measures
Primary Task Performance
workload measure of interest, useful in extremes
-insensitive to effort, cognitive processing may utilize resources without affecting output
Subjective workload
measure time load, mental effort, stress load
-eay to collect, reliable, subject to bias, dissociated from performance
Secondary Task Technique
secondary task use to measure available resources not used for primary task performance
-not affected by biases, expectations, precisely pinpoints sources of workload, used to compare across different primary tasks
-dependent on choice of secondary task, may disrupt primary task performance
Physiological measures (head to heart)
event-related brain potentialsrespiration rate, pupil dilation, eyeblinks, heart rate, heart rate variability
Effects of High Workload (2 with three parts each)
-process fewer events (defer activities, don't gather feedback, consider fewer hypotheses)
-process events less completely (narrow field of attention, limit planning/anticipation, less thorough)
Attention and Role of Resources
limited capacity of attention, mechanism determines how effectively two or more tasks can be time-shared
Multiple Resource Theory

(3 parts)
possess several different capacities
-modalities of input
-stages of procession
-codes of processing
Expertise
domain specific characteristics, skills, and knowledge that distinguish experts from novices
Characteristics of Expertise (5)
-capable of perceiving large packets of meaningful information
-fast processing and deployment of skills
-superior short term and long term memories for material
-can represent problems at deeper level
-spend more time assessing problem prior to solving
Maximizing Practice (3)
-design activities to attain and improve skills
-individual motivation
-repetition
Rasmussen's SKR Model
behavior becomes more automatic
(knowledge to rule to skill based behaviors)
Explicit Knowledge
articulated into language, readily transmitted to others
Tacit Knowledge
(two dimensions)
Personal knowledge embedded in individual experience
-technical dimension
-cognitive dimension
Technical Dimension (Tacit Knowledge)
procedural, know-how to do something
Cognitive Dimension (Tacit Knowledge)
beliefs, perceptions, ideals, and emotions are ingrained and shape how world is viewed
Progression of Learning:
Knowledge and Rule-based behavior (explicit) to skill-based behavior and automaticity of action (tacit)
Expertise in Surgery (3 parts)
mastery of motor, cognitive, and interpersonal skills
Benefits of Simulators for Surgery practice (4 parts)
-training needs to provide challenging cases without putting patients at risk
-simulation environment is safe so trainees have opportunity to fail
-easier to assess performance
-immediate feedback to aid learning
Decision
invovles more than 1 possible course of action, expectations about future outcomes, with consequences evaluated on personal level
Decision Analysis
systematic procedure for analyzing complexities inherent in decision problems
-used as aid for complex decisions, standard for comparison for unaided decisions
Decision Analysis Steps (4)
-structure the problem and determine options
-determine preferences for outcomes
-determine beliefs and uncertainties
-figure out expected utility
Principle of Decision Making
maximize the subjective expected utility
Strategy Selection (high, med., low cost/effort)
High: analytical aids (decision analysis, econometrics, weather models)
Medium: Satisficing, elimination by aspects
Low: heuristics, habits, rules of thumb
Elimination by aspects
choose most important attribute, eliminate aspects not meeting some cutoff
Satisficing
consider first alternative and if it meets minimum value on all attributes then consider next alternative
Individual differences on Strategy Choice (3)
-availability
-motivation
-temperament
Naturalistic Decision Makers
use experience to size-up situation (recognizing features) and decide on typical way to respond (intuition)
Implication of Decision Making (3)
-research: use experts
-training-don't need to train analytical approaches for options
-design: aid perception and pattern recognition
Bayes Theorem
opinions change with evidence, revision of hypothesis with evidence depends on prior belief and data information
-not a good representation of actual decision making
Confusing the inverse
drawing inaccurate conclusions on basis of logical confusions
Conservatism
failure to update beliefs adequately in face of new evidence
overconfidence bias
as people acquire more evidence, their confidence increases disproportionately
hindsight bias
more sure after an event occurred
confirmation bias
stop inquiring when evidence matches what you want
accidents
involve unexpected scenarios that are difficult to prepare for
operator
perceives environment, considers information, makes decision, and produces central response
Variables Affecting Task Performance (3)
-stress
-environment
-machine subsystem
Stress affects... (3)
affects perception, decision making, and response selection
-limited time, too much information-->harder to attend to all relevant information
ambient environment
influence of environmental variables on operator
organization environment
company policies on communication patterns, decentralization of responsibilites, task allocation
machine subsystem
symbolizes any aretefact, control may be taken over by automation
improving productivity
increased with thoughtful human factors design, improve performance affordances (intuitive controls, easily interpreted information)
operator satisfaction
work satisfaction and satisfaction of use
Design work with... (2 things)
-synthesis: use of knowledge/experience to come up with design
-analysis: implementation collects real data for identifying usability problems
Theory of Statistical Inference
tries to eliminate the possibility something occurs due to chance
Law of Large Numbers
sample will only resemble a population if sample is sufficiently large
Representativeness Heuristic
belief in law of small numbers, belief that limited finding has ability to represent a wider population
gambler's fallacy
nature will straighten up a run that goes counter to intution (when actually unaffected by previous outcomes)
conjunction fallacy
probability of combining individual events never greater than probability of events making it up
randomness
article of faith in statistical science, basis of theories
availability heuristic
sample/individual taken as representative is simple one that is brought mind readily
illusory correlation
people believe two things go together when they do not
anchoring and adjustment heuristic
initial values you are exposed to influence judgments of value
regression to the mean heuristic
failure to appreciate fact (belief that high values will continue to be associated with equal or higher)
concorde effect
tendency to continue with project once a certain level of resource has been committed
belief in paranormal
unmeasurable probability judged to be too low to be just coincidence
selective forgetting
forgetting own predictions or illusion of control over uncontrollable situation
conditional probability
probability that something wil occur given something else has occurred
neglect of base rates
used selectively to justify judgments based on pre-existing stereotypes
better-than-average effect
rate selves (members of group) as superior to almost all others
skilled performance
reduction in conscious attention as automaticity develops through practice
-ability to carry out second task concurrently as main task
skill
learned ability to bring about pre-determined results with maximum certainty in minimum time and energy
ability
set of innate attributes that determine potential for a given activity
skilled performance
ability to carry out second task concurrently as main task
task stages
sensory store, short-term memory, processes, response output
choking
cogntive failure and skill breakdown, inferior performance despite striving and incentive for superior performance
Increased arousal
(affected by 2 things, detrimental for 1 thing)
affected by anxiety and stressors (environmental factors)
detrimental for fine motor skills
task-irrelevant worry
self-consciousness, sense of embarrassment at being object of other's attention
cognitive reinvestment
tendency to introduce conscious control of movement by isolating and focusing on specific components
Price of automaticity (3)
errors, mistakes, failure to trigger
frequency gambling
erroneous responding in which frequent or recently executed behavior takes precedence
similarity matching
attention captured by a few salient features of stimulus
organizational level and top-down influence (4 parts)
-incentives (or disincentives)
-staffing levels
-management
-information flow
signal detection theory
improve human performance on vigilance