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73 Cards in this Set

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E.L. Thorndike
American psychologist interested in animal intelligence; used discrete-trial method; studied escape responses in cats and learned association b/w food and escape response (pulling of the lever)
Discrete-Trial Method
Only one response can occur per trial
Law of Effect
when a response is followed by a desirable consequence, the probability of that response in increased; when a response is followed by an undesirable consequence, the probability of that response is decreased
B.F. Skinner
used the free-operant method; famous for the Skinner box (operant chamber)
Free-Operant Method
participants free to respond when and as often as they would like
Skinner Box
magazine (food delivery service) training used to teach the animal where and when he/she gets food
Positive
response adds something
Negative
response takes something away
Reinforcement
increases response rate
Punishment
decreases response rate
Primary Reinforcers
Effective at birth: food, sex, water, visual stimulation
Secondary Reinforcers
Acquire reinforcing properties through experience; become associated with primary reinforcers

ex: $ becomes associated
The Premack Principle
Any higher probability activity could reinforce a low probability activity

ex: as a child, parents say "finish spinach and you can have dessert"
Will saying, "If you eat spinach, you can have potatoes" work?
If they really like potatoes, YES
Importance of Premack Principle
1. Can use any reinforcer
2. Used in educational settings and mental hospitals

If I want you to do something you hate, must do it before something you like
Problems with Premack Principle
1. Need to figure out high vs. low response probabilities; what people fine reinforcing or not (spinach->peas=no)
2. Response probabilities change
Skinner's rat experiment (1938)
-trained rats to press bar for food
-one group received extinction (no food)
-one group received mild punishment (slap on the paw)
-other group received no punishment
-IV=consequence:3 levels
-punishment suppressed response temporarily
What did Skinner's 1938 experiment lead them to believe?
That punishment was ineffective
Intensity of Punishment
-Boe & Church repeated Skinner's experiment but used electric shock as punishment
-varied level of shock from 0-220 volts
-brief severe punishment (as shock got worse) caused profound suppression of behavior
Delay of Punishment
A delay of only a few seconds may make punishment less effective
Solomon, Turner, & Lessac Experiment with dogs
-dogs given a choice b/w a highly preferred food & a less preferred food
-if they chose highly preferred food, they were hit on snout w/ a newspaper
-interval b/w eating & hitting varied: 0,5,15 sec
Did all the animals learn not to approach the highly preferred food in the Solomon, Turner, & Lessac Experiment?
Yes, required only 3-4 punishments
How long would dogs resist highly preferred foods in the Solomon, Turner, & Lessac Experiment?
15 sec delay=3 min
5 sec delay=8 days
0 sec delay=2 weeks
Aronfreed Study
Children offered attractive & unattractive toy
-choose unattractive toy & asked to describe it
-choose attractive toy & told "no" and removal of candy previously given
delay=0,2,6,12 sec
Absence of experimenter: 0 sec delay=1/2 played with toy, 6+ sec delay=almost all played with attractive toy
Side Effects of Punishment
1. can induce fear
2. can induce learned helplessness
3. can induce pain-elicited aggression
4. may serve as a model for aggression
Example of Learned Helplessness
2 teachers gave 5th graders math problems:
Teacher A always gave solvable problems & Teacher B was unsolvable
-when B finally gave solvable problems, students failed to solve them even though they had solved exact same probs w/ Teacher A
Issues in Operant Conditioning
1. Shaping
2. Generalization
3. Discrimination
4. Extinction
5. Superstitious Behavior
Shaping
reinforcement/punishment of successive approximations; non-reinforcement/non-punishment of earlier behaviors
Generalization
respond to different amounts
Discrimination
respond to only one amount/type
Extinction
no reinforcement or punishment; spontaneous recovery
Superstitious Behavior
coincidental consequence; adventitious reinforcement; results in strengthening of response; each accidental pairing "stamps in" a particular response
Adventitious Reinforcement
accidental pairing of response & delivery of reinforcer
Skinner Superstitious Experiment
pigeons received food every 15 sec no matter what; not required to peck key light; belief that behavior was controlled by reinforcer
Mechanics of Operant Conditioning
time is crucial--don't delay; want association to be clear
Schedules of Operant Conditioning
1. Continuous
2. Partial
a. Variable interval
b. variable ratio
c. fixed interval
d. fixed ratio
Continuous
reinforcement/punishment (r/p) after every response; doesn't work very well (loss in motivation)
Variable Interval
r/p for 1st response after random amounts of time

ex: reinf. after 2 sec, 8, 54, ...
Variable Ratio
r/p after random # of responses

ex: reinf. after response 4, 13, 39, ...
Fixed Ratio
r/p after specific # of responses

ex: after response 4, 8, 12
Decreasing behavior with Extinction
withhold reinforcement that maintains undesirable behavior; however, extinction can be type of punishment (can cause emotional responses--can cause aggression (extinction-induced) and frustration)
Problem with a strict Behavioristic view of learning
Learning can depend on mental processes that cannot be directly observed and that organisms can be active processors of info.
Cognitive Learning
1. Observational Learning
2. Causal Attributions
3. Food Aversion
4. Language
5. Biological Restraints (innate)
6. Cognitive Maps (Tolman)
Observational Learning
Bandura--Bobo Doll experiment
Causal Attributions
perceptions of the causes of behavior often involves learning a cognitive relationship; dispositional attributions (s/t about the person) vs. situational attributions (environmental factors)
Decreasing behavior with Extinction
withhold reinforcement that maintains undesirable behavior; however, extinction can be type of punishment (can cause emotional responses--can cause aggression (extinction-induced) and frustration)
Problem with a strict Behavioristic view of learning
Learning can depend on mental processes that cannot be directly observed and that organisms can be active processors of info.
Cognitive Learning
1. Observational Learning
2. Causal Attributions
3. Food Aversion
4. Language
5. Biological Restraints (innate)
6. Cognitive Maps (Tolman)
Observational Learning
Bandura--Bobo Doll experiment
Causal Attributions
perceptions of the causes of behavior often involves learning a cognitive relationship; dispositional attributions (s/t about the person) vs. situational attributions (environmental factors)
Food Aversion
Eat something and get sick later there is a tendency to avoid it later
Why does food aversion go against Behaviorism?
example of one-trial learning goes against the notion of shaping; the stimulus (food) and the response (sick) aren't close together in time
Language
predisposition to learn language (not through experience); no one-to-one association between 1 word and another
novelty (comprehension and generation); use sentences he's never used but we still understand
Ambiguity
"they are cooking apples"
"I love you, too"
"I love U2"
"I love you two"
Biological Constraints
innate; predisposition to learn certain things and not others; cannot use Behavioristic techniques to train all behaviors
Ex of biological constraints
Breland & Breland tried to train raccoon to put $ in piggy bank but never happened...raccoon just played with it/tried to eat b/c thought it was food
Cognitive Maps
Tolman; rats were trained to go through a partially flooded maze for food once they learned maze, it was completely flooded so only option was to swim; Tolman predicted they would swim to goal box based on cognitive maps
S-R prediction for flooded maze
rats won't find correct path to goal box; use different set of muscular movements when first learned route
Rat maze results
rats swam down correct paths without errors
Cognition
active processing of information

ex:deciding what to rehearse (remember phone #, studying)
Principles of Cognitive Psychology
1. Study unobservables
2. Organism is an active seeker and processor of info
3. In general, non-reductionistic
Study unobservables
use observable behavior to draw inferences about unobservables (i.e. memory)
Organism is an active seeker and processor of info
individual has some control

ex: Big Bang Theory--giving Penny chocolate
Non-reductionistic
not safe to assume that what you do with rats is true of humans
Complexity of learning
learning is too complex to be explained by simple associations
Results of problems with strict behavioristic view of learning
led to the study of the mental activities involved with the acquisition, storage, and retrieval of info
Another name for operant and classical conditioning
Behaviorism
Behavior Modification
applying principles of reinforcement/punishment to human problems

ex: roommate leaves dirty laundry around
How can you use behavior modification to stop roommate from leaving dirty laundry around?
1. Punish-yell, scold, throw away (doesn't mean behavior will improve in the long term)
2. Train an incompatible behavior-buy laundry hamper and reward for use
3. Reward absence of unwanted behavior-invite friends over when room is clean
Hypotheses in Bandura's Bobo Doll Experiment
1. subjects would imitate the adult model of aggression
2. children exposed to non-aggressive model would be less aggressive than than those who observed aggression AND control group
3. children would imitate the behavior of the same sex more than the opposite sex
4. boys would be more aggressive than girls
Measures of aggression in Bandura's Bobo Doll Experiment
1. verbal aggression
2. physical aggression
3. mallet aggression
4. non-imitative aggression
Subject design in Bandura's Bobo Doll Experiment
2x2x2 with control group
Results of Bandura's Bobo Doll Experiment
1. children imitated the violent behaviors they observed
2. boys' violent behavior influenced more by males than females (interaction)
3. boys more physically aggressive