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192 Cards in this Set

  • Front
  • Back

Outcome expresses exactly what learner is going to perform or accomplish

Specific

Identify the deliverables, focus on evidence that learners will produce

Measurable

Ensure that the outcome can be achieved

Attainable or Achievable

Ensure that you have the appropriate resources to successfully attain the outcomes

Realistic

Set target completion date

Time-bound

Three domains of learning

Cognitive (knowledge or mental skills)


Affective (emotional areas or attitude)


Psychomotor (manual or physical skills)

Knowledge or mental skills

Cognitive

Emotional areas or attitude

Affective

Manual or physical skills

Psychomotor

Sequence ourcomes logically according to:

Complexity (from lowest to highest level of taxonomy)


Domain (Cognitive, affective, psychomotor)


Topic or content (sequence of learning experience)

State outcomes from:

The learner’s point of view, NOT the teacher’s

Cognitive (Knowledge)

Remember


Understand


Apply


Analyze


Evaluate


Create

Psychomotor (skills)

Perceive


Set


Respond as guided


Act


Respond overtly


Adapt


Organize

Affective

Receive


Respond


Value


Organize


Internalize character

Selecting content

- Prescribed by the curriculum of the school


- Course description


- Previous course outline


- Give time to discuss the meaningfullness of the subject and cover important points


- Plan it out and rehearse it orally


- Build in time for questions and any active learning techniques


- Finished with less time

Organizing Content

- Sharing class objective


- Indicate headings and subheadings you ate are discussing

Certify to student’s performance

Post-test

Traditional Teaching Strategies

Lecture Method


Questioning Method


Discussion


Interactive Lecture

Activity-Based Teaching Strategies

Cooperative Learning


Simulations


Problem-Based Learning

Process of giving information, generating understanding, and creating interest among students

Lecture Method

Information grouped, divided, and subdivided

Hierarchical or Classical

Problem is posed, then various hypothesis and solutions are developed

Problem-centered

Obective is to differentiate 2 entities

Comparative structure

Lecturer takes position on an issue, justify it using logic or evidence

Thesis Format

Traditional ; polished exposition ; inspirational & informative ; overused

Oral essay

Starts with brainstorming ideas

Participatory Lecture

Learning Outcome

- Focus on the student


- One of the most complex part of teaching


- Select strategies they are familiar and comfortable with

3rd type of Lecture

Lecture with uncompleted handouts

Mini-lectures

Feedback Lecture

Uses media + traditionl lecture

Mediated Lecture

Topic announced in advance, class prepare by reading certain materials

Formal

Spontaneously at any point during the class including end of lecture

Informal

Assess learner comprehension


Means of teaching reasoning and critical thinking

Questioning Method

Asks a series of questions ; each answer is met with another question

Socratic Method of Teaching

Learner to recall or integrate information ; have specific, usually short, and expected answer

Convergent Questions

Learner to generate new ideas, draw implications, or formulate a new perspective on a topic

Divergent Questions

Learners to recall information

Lower-order questions

Learning, discussion, questioning, interactive lecture

Traditional Teaching

Learner to comprehend or think critically

Higher-order questions

Bloom’s Taxonomy of Cognitive Skills

Based on Bloom’s Taxonomy of Cognitive Skills

Requires simple recall answer

Factual

Learner further explains an answer

Probing

Elaborate ; what do you mean?

Extension Probes

Unclear answer ; do you mean that if...?

Clarification Probes

Justify response ; why did you say that?

Justification Probes

Support unsure answer ; yes? Go on...

Prompting Probes

Elicit anvariety of answer from the group learners ; what do you think will happen if you used a gauge 21 rather than gauge 16 in a patient for blood donation?

Redirection Probes

Oral MCQ

Multiple-choice

Cooperative learning, simulations, problem-based learning, self-learning modules

Activity-Based Teaching

Learners construct an answer

Open-ended

Questions that promite further discussion

Discussion-stimulating

Questions phrased and sequenced carefully to guide learners through Problem Solving Thinking

Questions that guide Problem Solving

Expect no answers at the time ; stimulate thinking

Rhetorical

Blend of lecture, discussion, questioning, and audiovisuals

Interactive Learning

Learning in groups


Involves structuring small groups who work together


Engance social skills

Cooperative Learning

Types of Cooperative Learning

Formal


Informal


Base

To complete a specific learning task consisting of concepts or skills


One class to many weeks


1 session - whole sem

Formal

To enchance understanding od a specific unit of information ; to make connections prior to learning


Only a few mins during class

Informal

To provide encouragement and to monitor progress throughout the learning experience


Long term


Pinakamahaba

Base

Computer-managed instruction, cisual reality

Computer Teaching

Controlled representations of reality


Learn about the real world


75% teaching retention rate

Simulations

A controlled representation of a piece of reality that learners can manipulate to understand the corresponding real situation

Simulation exercise

Game that represents real-life situations in which learners compete to a set of rules to win or achieve an objective


Requires planning

Simulation games

Form of drama which learners act out ; 3-5 mins


Summarize at the end


Planning : short, key points to cover

Role-playing

Analysis of an incident or situation in which characters and relationships are described, and problems need to be resolved or solved


Apply learnings

Case study

Purposes and uses of Simulations

- Practice decision-making and problem-solving skills


- Develop human interaction


- Develop teamwork

Choosing or developing an appropriate simulation to meet the learning objectives

Planning

Durng the actual progress, take notes on strengths and weaknessess

Facilitating

Final discussion after presentation

Debriefing

What to learn

Develop objectives

4th teaching method/strategies

Distance Learning

Choose topic ; drawn from real-life situations

Select a situation

Give enough detail about patient

Developmthe character

Apply principles

Develop the discussion questions

Feel free to discuss


Active participation

Lead the group discussion

Confronting students with real-life problems that provide a stimulus for critical thinking and self-taught content


Students working as a group, identify their own needs for information, then solve problem

Problem-based Learning (PBL)


Independent study

Small groups


Students with little background knowledge


Cases - brief


Problems - ill-structured

PBL

Individuals or groups


Have most of the background knowledge


Cases- long and detailed


Problems - well defined

Case study

1. Clarify unknown terms and concepts


2. Define the problem


3. Brainstrom


4. Summarize conclusions


5. Formulate learning goals


6. Self-study


7. Report & synthesize


First meeting : 1-5

PBL : The Seven Jumps

Peer evaluation

Non-attendance

Call the attention of the student

Quiet student

5th Teaching Methods/Strategies

Teaching Psychomotor Skills

“Okay, next”

Dominant student

Tingnan if maayos


Cross over


Paghiwalayin

Group > messing about

Everybody should contribute


Dapat may rules

Freeloading

Cross-over with members from another group

Cross-overs

Each student is asked to respond in turn to the question posed by the teacher

Rounds

Subgroup of 2 to 6 members discuss for a short period of time


Phillips 66


- 6 people or groups


- 6 mins

Buzz Session

Students think about a topic or question


Then pair up


Share thoughts

Think-Pair-Share Technique

“Inner group” conducts the work


Observed by and “outer group”


Need mag critique

Fishbowls

One muna hanggang dumami

Pyramiding / snowballing

Teo teams defend opposing sides of an issue


Prepares to ask after the debate


Use to explore an issue


Disadvantage : yung iba nakatingin lang

Debate Forum

Determine the student’s previous knowledge

Pre-test

Experts present briefly then discuss an issue while participants observe

Panel Forum : Round Table Discussion

School forums


Speakers expound on the topic assigned to them


Follows where the audience ask questions to the designated speakers


Seminar - audience listen


Workshop - may activities

Symposium / Seminar / Workshop

Specific —> general

Inductive

General —> specific

Deductive

Determine the student’s readiness for a subject

Pre-requisite test

Diagnose a student’s weakness or learning difficulties

Formative Test

Organizing Content

- Sharing class objective


- Indicate headings and subheadings you ate are discussing

Certify to student’s performance

Post-test

Traditional Teaching Strategies

Lecture Method


Questioning Method


Discussion


Interactive Lecture

Activity-Based Teaching Strategies

Cooperative Learning


Simulations


Problem-Based Learning

Process of giving information, generating understanding, and creating interest among students

Lecture Method

Information grouped, divided, and subdivided

Hierarchical or Classical

Problem is posed, then various hypothesis and solutions are developed

Problem-centered

Obective is to differentiate 2 entities

Comparative structure

Lecturer takes position on an issue, justify it using logic or evidence

Thesis Format

Traditional ; polished exposition ; inspirational & informative ; overused

Oral essay

Starts with brainstorming ideas

Participatory Lecture

Learning Outcome

- Focus on the student


- One of the most complex part of teaching


- Select strategies they are familiar and comfortable with

3rd type of Lecture

Lecture with uncompleted handouts

Mini-lectures

Feedback Lecture

Uses media + traditionl lecture

Mediated Lecture

Topic announced in advance, class prepare by reading certain materials

Formal

Spontaneously at any point during the class including end of lecture

Informal

Assess learner comprehension


Means of teaching reasoning and critical thinking

Questioning Method

Asks a series of questions ; each answer is met with another question

Socratic Method of Teaching

Learner to recall or integrate information ; have specific, usually short, and expected answer

Convergent Questions

Learner to generate new ideas, draw implications, or formulate a new perspective on a topic

Divergent Questions

Learners to recall information

Lower-order questions

Learning, discussion, questioning, interactive lecture

Traditional Teaching

Learner to comprehend or think critically

Higher-order questions

Bloom’s Taxonomy of Cognitive Skills

Based on Bloom’s Taxonomy of Cognitive Skills

Requires simple recall answer

Factual

Learner further explains an answer

Probing

Elaborate ; what do you mean?

Extension Probes

Unclear answer ; do you mean that if...?

Clarification Probes

Justify response ; why did you say that?

Justification Probes

Support unsure answer ; yes? Go on...

Prompting Probes

Elicit anvariety of answer from the group learners ; what do you think will happen if you used a gauge 21 rather than gauge 16 in a patient for blood donation?

Redirection Probes

Oral MCQ

Multiple-choice

Cooperative learning, simulations, problem-based learning, self-learning modules

Activity-Based Teaching

Learners construct an answer

Open-ended

Questions that promite further discussion

Discussion-stimulating

Questions phrased and sequenced carefully to guide learners through Problem Solving Thinking

Questions that guide Problem Solving

Expect no answers at the time ; stimulate thinking

Rhetorical

Blend of lecture, discussion, questioning, and audiovisuals

Interactive Learning

Learning in groups


Involves structuring small groups who work together


Engance social skills

Cooperative Learning

Types of Cooperative Learning

Formal


Informal


Base

To complete a specific learning task consisting of concepts or skills


One class to many weeks


1 session - whole sem

Formal

To enchance understanding od a specific unit of information ; to make connections prior to learning


Only a few mins during class

Informal

To provide encouragement and to monitor progress throughout the learning experience


Long term


Pinakamahaba

Base

Computer-managed instruction, cisual reality

Computer Teaching

Controlled representations of reality


Learn about the real world


75% teaching retention rate

Simulations

A controlled representation of a piece of reality that learners can manipulate to understand the corresponding real situation

Simulation exercise

Game that represents real-life situations in which learners compete to a set of rules to win or achieve an objective


Requires planning

Simulation games

Form of drama which learners act out ; 3-5 mins


Summarize at the end


Planning : short, key points to cover

Role-playing

Analysis of an incident or situation in which characters and relationships are described, and problems need to be resolved or solved


Apply learnings

Case study

Purposes and uses of Simulations

- Practice decision-making and problem-solving skills


- Develop human interaction


- Develop teamwork

Choosing or developing an appropriate simulation to meet the learning objectives

Planning

During the actual progress, take notes on strengths and weaknessess

Facilitating

Final discussion after presentation

Debriefing

What to learn

Develop objectives

4th teaching method/strategies

Distance Learning

Choose topic ; drawn from real-life situations

Select a situation

Give enough detail about patient

Developmthe character

Apply principles

Develop the discussion questions

Feel free to discuss


Active participation

Lead the group discussion

Confronting students with real-life problems that provide a stimulus for critical thinking and self-taught content


Students working as a group, identify their own needs for information, then solve problem

Problem-based Learning (PBL)


Independent study

Small groups


Students with little background knowledge


Cases - brief


Problems - ill-structured

PBL

Individuals or groups


Have most of the background knowledge


Cases- long and detailed


Problems - well defined

Case study

1. Clarify unknown terms and concepts


2. Define the problem


3. Brainstrom


4. Summarize conclusions


5. Formulate learning goals


6. Self-study


7. Report & synthesize


First meeting : 1-5

PBL : The Seven Jumps

Peer evaluation

Non-attendance

Call the attention of the student

Quiet student

5th Teaching Methods/Strategies

Teaching Psychomotor Skills

“Okay, next”

Dominant student

Tingnan if maayos


Cross over


Paghiwalayin

Group > messing about

Everybody should contribute


Dapat may rules

Freeloading

Cross-over with members from another group

Cross-overs

Each student is asked to respond in turn to the question posed by the teacher

Rounds

Subgroup of 2 to 6 members discuss for a short period of time


Phillips 66


- 6 people or groups


- 6 mins

Buzz Session

Students think about a topic or question


Then pair up


Share thoughts

Think-Pair-Share Technique

“Inner group” conducts the work


Observed by and “outer group”


Need mag critique

Fishbowls

One muna hanggang dumami

Pyramiding / snowballing

Teo teams defend opposing sides of an issue


Prepares to ask after the debate


Use to explore an issue


Disadvantage : yung iba nakatingin lang

Debate Forum

Determine the student’s previous knowledge

Pre-test

Experts present briefly then discuss an issue while participants observe

Panel Forum : Round Table Discussion

School forums


Speakers expound on the topic assigned to them


Follows where the audience ask questions to the designated speakers


Seminar - audience listen


Workshop - may activities

Symposium / Seminar / Workshop

Specific —> general

Inductive

General —> specific

Deductive

Used to gather feedback from students

One-Minute Paper

Self-directed learning, self paced, individualized learning


Unit of study materials for use by an individual

Self-Learning Modules

How to work through the module

Introduction and Instructions

Learning objectives

Behavioral Objectives

Usually included ; test prior or pre-requisite knowledge

Pre-test

Given a choice of learning activities

Learning activities

Determine the student’s readiness for a subject

Pre-requisite test

At the end of every lesson

Self-evaluation

Determine whether learners have mastered module objectives

Post-test

Graphical representation of conceptual structure


Main idea placed at the center


Indicate relationship among key concepts using colors, clusters, and arrows

Cause and Effect

Diagnose a student’s weakness or learning difficulties

Formative Test