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4 Cards in this Set
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- Back
Begin( Token name )
End( void ) |
Begin creates and initializes a new rendering context, setting all graphics state variables to their default values.
End terminates the active rendering context, including performing any cleanup operations that need to be done. |
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ContextHandle GetContext ( void )
Context ( ContextHandle handle ) |
GetContext returns a handle for the current active rendering context.
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FrameBegin( Int frame )
FrameEnd( void ) |
The bracketed set of commands RiFrameBegin-RiFrameEnd mark the beginning and end of a single frame of an animated sequence
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WorldBegin()
WorldEnd() |
When WorldBegin is invoked, all rendering options are frozen and cannot be changed until the picture is finished. The world-to-camera transformation is set to the current transformation and the current transformation is reinitialized to the identity
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