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4 Cards in this Set

  • Front
  • Back
Begin( Token name )
End( void )
Begin creates and initializes a new rendering context, setting all graphics state variables to their default values.

End terminates the active rendering context, including performing any cleanup operations that need to be done.
ContextHandle GetContext ( void )
Context ( ContextHandle handle )
GetContext returns a handle for the current active rendering context.
FrameBegin( Int frame )
FrameEnd( void )
The bracketed set of commands RiFrameBegin-RiFrameEnd mark the beginning and end of a single frame of an animated sequence
WorldBegin()
WorldEnd()
When WorldBegin is invoked, all rendering options are frozen and cannot be changed until the picture is finished. The world-to-camera transformation is set to the current transformation and the current transformation is reinitialized to the identity