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12 Cards in this Set

  • Front
  • Back
Color color: color "rgba" (1,1,1)
The reflective color of the object
Opacity color "rgb" (1,1,1)
The opacity of the object
Texture Coordinates 8 floats (0,0)(1,0),(0,1),(1,1)
The texture coordinates (s, t) at the 4 corners of a parametric primitive.
Light Sources shader list
A list of light source shaders that illuminate subsequent primitives.
Area Light Source shader
An area light source which is being defined
Surface shader default surface
A shader controlling the surface shading model
Atmosphere shader
A volume shader that specifies how the color of light is changed as it travels from a visible surface to the eye
Interior Volume
Exterior Volume shader
shader
A volume shader that specifies how the color of light is changed as it traverses a volume in space
Effective Shading Rate float
Minimum rate of surface shading
Shading Interpolation token
How the results of shading are interpolated across a polygon.
Matte Surface Flag boolean false
A flag indicating the surfaces of the subsequent primitives are opaque to the rendering program, but transparent on output
Matte Surface Flag boolean false
A flag indicating the surfaces of the subsequent primitives are opaque to the rendering program, but transparent on output