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116 Cards in this Set

  • Front
  • Back
The tendency of neurons in the striate cortex to respond optimally to certain orientations and less to others.
Orientation Tuning
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Filter
The property of the receptive fields of striate cortex neurons by which they demonstrate a preference responding more rapidly when a stimulus is presented in one eye than when it is presented in the other.
Ocular Dominance
A cortical neuron with clearly defined excitatory and inhibitory regions.
Simple Cells
A neuron whose receptive field characteristics can't be easily predicted by mapping with spots of lite.
Complex Cells
The process by which a cell in the cortex first increases its firing rate as the bar length increases to fill up its receptive field and then decreases its firing rate as the bar is lengthened further.
End Stopping
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Columns
A 1mm block of the striate cortex containing two sets of columns, each covering every possible orientation (0-180 degrees) with one set preferring input from the right eye.
Hypercolumn
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Cytochrome Oxidase (CO)
A reduction in response caused by prior or continuing stimulation (gives psychologists a non-invasive electrode they can use to probe the human brain).
Adaptation
The perpetual illusion of tilt, produced by adaptation to a pattern of a given orientation.
Tilt Aftereffect
A pattern analyzer implemented by an ensemble of cortical neurons, in which each set of neurons is tuned to a limited range of spatial frequencies.
Spatial-Frequency Channel
A misalignment of the two eyes such that a single object in space is imaged on the fovea of one eye and on a nonfoveal area of the other (turned) eye.
Strabismus
A developmental disorder that is characterized by reduced spatial vision in an otherwise healthy eye, even with proper correction for refractive error.
Amblyopia / "Lazy Eye"
A loosely defined stage of visual processing that comes after basic features have been extracted from the image (early vision) and before object recognition and scene understanding (high-level vision).
Middle (or mid-level) Vision
A contour that is perceived, even though nothing changes from one side of the contour to the other in the image.
Illusory Contours
A school of thought believing that complex objects or perceptions could be understood by analysis of the components.
Structuralism
Theory that holds that the perceptual whole is more than the sum of its sensory parts.
Gestalt Theory
A set of rules describing which elements in an image will appear to group together.
Gestalt Grouping Rules
A Gestalt grouping principle stating that two elements will tend to group together if they seem to lie on the same contour.
Good Continuation
Carving an image into regions of common texture properties.
Texture Segments
A Gestalt grouping rule stating that the tendency of two features to group together will increase as the similarity between them increases (colour, size, orientation, form).
Similarity
A Gestalt grouping rule stating that the tendency of two features to group together will increase as the distance between them decreases.
Proximity
A rule for figure-ground assignment stating that symmetrical regions are more likely to be seen as a group.
Symmetry
A rule for figure-ground assignment stating that parallel contours are likely to belong to the same figure.
Parallelism
A Gestalt grouping rule stating that two features will tend to group together if they appear to be part of the same larger region.
Common Region
A Gestalt grouping rule stating that two items will tend to group together if they are connected.
Connectedness
A visual stimulus that gives rise to two or more interpretations of its identity or structure.
Ambiguous Figure
An outline that is perceptually bi-stable unlike the situation with most stimuli, two interpretations continually battle for perceptual dominance.
Necker Cube
A viewpoint position that produces some regularity in the visual image that is not present in the world (the sides of two independent objects lining up perfectly).
Accidental Viewpoint
The process of determining that some regions of an image belong to a foreground object and other regions are part of the background.
Figure-Ground Assignment
A rule for figure-ground assignment stating that if one region is entirely surrounded by another, it's likely that the surround region is the figure.
Surroundness
The degree to which two line segments appear to be a part of the same contour.
Relatability
Mental shortcut; "Rule of Thumb"
Heuristic
A feature of an object that is not dependent on the exact (or accidental) viewing position of the observer.
Non-accidental Features
The finding in various experiments that the properties of the whole object take precedence over the properties of parts of the object.
Global Superiority Effect
The proposal that the visual system recognizes objects by matching the neural representation of the image with a stored representation of the same "shape" in the brain.
Naive Template Theory
A description of an object in terms of the nature of its constituent parts and the relationships between those parts.
Structural Description
In Biederman's "recognition by components" model. the geometric ions out of which perceptual objects are built (specified as collections of non-accidental features).
Geons
Biederman's model of object recognition, which holds that objects are recognized by the identities and relationships of their component parts.
"Recognition by Components" Model
1. Aproperty of an image that doesn't change when observer viewpoint changes. 2. A class of theories of object recognition that proposes representations of objects that do not change when viewpoint changes.
View-Point Invariance
For an object, the label that comes to mind most quickly when we identify the object (bird, dog, chair).
Entry-Level Category
An inability to recognize faces (resulting from damage with specific areas in the temporal lobe).
Phosopagnosia
The phenomenon in which one of two functions, such as sight and hearing, can be damaged without harm to the other and vice versa.
Double Dissociation
The region of cortex bordering the primary visual cortex and containing multiple areas involved in visual processing.
Extrastriate Cortex
1. A region of damaged brain. 2. To destroy a section of the brain.
Lesioned
A failure to recognize objects in spite of the ability to see them (typically due to brain damage).
Agnosia
Part of the cerebral cortex in the lower portion of the temporal lobe, important in object recognition.
Inferotemporal (IT) Cortex
Brain regions that appear to have similar functions in different species.
Homologous Regions
A process that carries out a computation one neural step after another, without need for feedback from a later stage to an earlier stage.
Feed-Forward Process
The fact that an infinite set of different wavelength-intensity combinations can elicit exactly the same response from a single type of photoreceptor. One photoreceptor type cannot make color discriminations based on wavelength.
Problem of Univariance
Light intensities that are bright enough to stimulate the rod receptors but too dim to stimulate the cone receptors.
Scotopic
Light intensities that are bright enough to stimulate the cone receptors and bright enough to saturate the rod receptors (i.e. drive them to their maximum responses).
Photopic
A cone that is preferentially sensitive to short wavelengths; colloquially (but not entirely accurately) known as a "Blue-Cone".
S-cone
A cone that is preferentially sensitive to to middle wavelengths; colloquially (but not entirely accurately) know as a "green cone").
M-cone
A cone that is preferentially sensitive to long wavelengths; colloquially known as "red cone".
L-cone
The theory that the color of any light is defined in our visual system by the relationships of three numbers, the outputs of three receptor types now known to be the three cones.
Trichromatic Theory of Color Vision/ Trichromancy/ Young-Helmholtz Theory
Different mixtures of wave-lengths that look identical. More generally, any pair of stimuli that are perceived as identical in spite of physical differences.
Metamers
A mixture of lights. If light A and light B are both reflected from a surface to the eye, in the perception of color the effects of those two lights add together.
Additive Color Mixture
A mixture of pigments. If pigments A and B mix, some of the light shining on the surface will be subtracted by A and some by B. Only the remainder contributes to to the perception of color.
Subtractive Color Mixtures
The three-dimentional space, established because color perception is based on the outputs of three cone types, that describes the set of all colors.
Color Space
The chromatic (colorful) aspect of color (red, blue, green, yellow and so on).
Hue
The chromatic strength of a hue. White has zero saturation, pink is more saturated and red is fully saturated.
Saturation
The distance from black (zero brightness) in color space).
Brightness
A structure in the thalamus, part of the mid-brain, that receives input from the retinal ganglion cells and has input and output connections to the visual cortex.
Lateral Geniculate Nucleus (LGN)
A neuron whose output is based on a difference between sets of cones.
Color-Opponent Cells
The theory that perception of color is based on the output of three mechanisms, each of them based on an opponency between two colors: red-green, blue-yellow, and black-white.
Opponent Color Theory
A blue that has no red or green tint.
Unique Blue
Any of four colors that can be described with only a single color term: red, yellow, green, blue. Other colors (e.g. purple or orange) can be described as compounds (reddish blue, reddish yellow).
Unique Hue
A visual image seen after the stimulus has been removed.
Afterimage
A stimulus whose removal produces a change in visual perception or sensitivity.
Adapting Stimulus
An afterimage whose polarity is the opposite of the original stimulus. Light stimuli produce dark negative afterimages. Colors are complementary; for example, red produces green, yellow produces blue.
Negative Afterimage
The point at which an opponent color mechanism is generating no signal. If red-green and blue-yellow mechanisms are at their neutral points, a stimulus will appear achromatic. (The black-white process has no neutral point.)
Neutral Point
An inability to perceive colors that is caused by damage to the central nervous system.
Achromatopsia
An individual who suffers from color blindness that is due to the absence of M-cones.
Deuteranope
An individual who suffers from color blindness that is due to the absence of L-cones.
Protanope
An individual who suffers from color blindness due to the absence of S-cones.
Tritanope
A better term for what is usually called "color-blindness". Most "color-blind" individuals can still make discriminations based on wavelength. Those discriminations are different from the normal.
Color-Anomalous
An individual with only one cone type; are truly color blind.
Cone Monochromats
An individual with no cones of any type. In addition to being truly color blind, ___ are badly visually impaired in bright light.
Rod Monochromats
A failure to recognize objects in spite of the ability to see them; typically due to brain damage.
Agnosia
An inability to name objects in spite of the ability to see and recognize them (as shown by usage); typically due to brain damage.
Anomia
In sensation and perception, the idea that basic perceptual experiences (e.g. color perception) may be determined in part by the cultural environment.
Cultural Relativism
A color that can be experienced in isolation.
Unrelated Color
A color, such as brown or grey, that is seen only in relation to other colors. A "grey" patch in complete darkness appears white.
Related Color
The light that illuminates a surface.
Illuminant
The function relating the wavelength of light to the percentage of that wavelength that is reflected from a surface.
Spectral Reflection Function
The physical energy in a light as a function of wavelength.
Spectral Power Distribution
The tendency of a surface to appear the same color under a fairly wide range of illuminants.
Color Constancy
The percentage of light hitting a surface that is reflected and not absorbed into the surface. Typically ___ is given as a function of wavelength.
Reflectance
A philosophical position arguing that there is a real world to sense.
Realism
A philosophical position arguing that all we really have to go on is the evidence of the senses, so the world might be nothing more than an elaborate hallucination.
Positivism
Referring to the geometry of the world, so named in honor of Euclid, the ancient Greek geometer of the third century BCE. Parllel lines remain parallel lines as they are extended in space, objects maintain the same size and shape as they move around in space, the internal angles of a triangle always add to 180 degrees, and so forth.
Euclidean
The combination (or summation) of signals from each eye in ways that make performance on many tasks better with both eyes than with either eye alone.
Binocular Summation
The differences between the two retinal images of the same scene. The basis for stereopsis, a vivid perception of the three-dimensionality of the world that is not available with monocular vision.
Binocular Disparity
With one eye.
Monocular
The ability to use binocular disparity as a cue to depth.
Stereopsis
Information about the third dimension (depth) of visual space. May be monocular or binocular.
Depth Cues
A depth cue that is available even when the world is viewed with one eye alone.
Monocular Depth Cue
A depth cue that relies on information from both eyes. Stereopsis is the primary example in humans, but convergence and the ability of two eyes to see more of an object than one eye sees are also ___.
Binocular Depth Cues
A cue to relative depth order in which, for example, one object obstructs the view of part of another object.
Occlusion
A depth cue that provides information about the depth order (relative depth) but not depth magnitude (e.g. his nose is in front of his face).
Nonmetrical Depth Cue
A depth cue that provides quantitative information about distance in the third dimension.
Metrical Depth Cue
For purposes of studying perception of the three-dimensional world, the geometry the describes the transformations that occur when the three-dimensional world is projected onto a two-dimensional surface. For example, parallel lines do not converge in the world, but they do in the two-dimensional projection.
Projective Geometry
A comparison of size between items without knowing the absolute size of either one.
Relative Size
A depth cue based on the geometric fact that items of the same size form smaller images when they are farther away. An array of items that will change in size across the image will appear to firm a surface in depth.
Texture Gradient
As a depth cue, the observation that objects at different distances from the viewer on the ground plane will form images at different heights in the retinal image. Objects farther away will be seen as higher in the image.
Relative Height
A depth cue based on knowledge of the typical size of objects like humans or pennies.
Familiar Size
A depth cue that could specify, for example, that object A was twice as far away as object B without providing information about the absolute distance to either A or B.
Relative Metrical Depth Cue
A depth cue that provides absolute information about the distance in the third dimension (e.g. his nose sticks out 4 centimeters in front of his face).
Absolute Metrical Depth Cue
A depth cue based on the implicit understanding that light is scattered by the atmosphere. More light is scattered when we look through more atmosphere. Thus, more distant objects are subject to more scatter and appear fainter, bluer, and less distinct.
Aerial Perspective (or Haze)
A depth cue based on the fact that lines that are parallel in the three-dimensional world will appear to converge in a two-dimensional image.
Linear Perspective
The apparent point at which parallel lines receding in depth converge.
Vanishing point
A cue to distance or depth used by artists to depict three-dimensional depth in two-dimensional pictures.
Pictorial Depth Cues
Use of rules of linear perspective to create a two-dimensional image so distorted that it looks correct only when viewed from a special angle or with a mirror that counters the distortion.
Anamorphosis (or Anamorphic Projection)
An important depth cue that is based on head movement. The geometric information obtained from an eye in two different positions at two different times is similar to the information from two eyes in different positions in the head at the same time.
Motion Parallax