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48 Cards in this Set

  • Front
  • Back
Name the Microphones
Large Diaphram Condenser
Small Diaphragm Condenser
Dynamic Mic
Ribbon Mic
Large Diaphram Condenser
*90% of all vocals, commercial
*U47 (boosts 4K, 5K)
-U67,U-87, M-49, C12, Eiz251
• Use on Guitars
• Pianos
• Anything but live music
• Not a snare
Small Diaphragm Condenser
acoustic guitar strings, picks up transcience*
• Overheads, brass, horns, brightens sound
Dynamic Mic
shure SM 57 -58, heiil, used for live club, performances
• picks up whats close, BOOSTS 4K, 5K, 9K
*Ribbon Mic
different sound quality
• warm and natural
Proximity Effect
: The disproportion increase in bass frequencies as you get closer to the mic
Patterns of Mics
freq response changes

Omni – Has no proximity effect
Cardiod -90 % mic pattern
Hypercartioid
Figure 8 – Most Proximity Effect
**Latency
signal delay, audible delay
Master Clock-
computer determined operating level, not all clocks the same
Native System
Anything that runs off of computer processor
Hardware
ProTools HD, external hardware
Draw and Name components necessary to get audio into computer
• Mic
• Pre amp
• Compressor
• Analog/digital convertor
**Midi Cable –
MUSIC INSTRUMENT DIGITAL INTERFACE


• 0-127 different parameters for each channel
• 16 Chanels, each chanel represents different instrument
• Musical Instrument Digital Interface
• Invented Early 1980’s
• noticeable latency with length
o Information only
Compressor/Limiter
Changes Dynamics
Pre-AMP
Important, different sounds
Cables
Microphone/XLR/TRS/Balance (grounded) - 3 holed cable, run great lengths without loss of sound
Range of Human Hearing
20 Hz →1KHZ (middle) → 20 KHZ

• 20-40-60-80hz (bass range, tone)-100hz-200hz -500hz Midrange 1000 Hz- 4khz 5khz (natural EQ highest) Frequency

80 hz- Bass
4-5 KHz most sensistive, 10 high range
Where do bass freq build
In corners of rooms
How to combat it?
absorb and diffuse sound
Soft Knee/Hard Knee compression
• Hard Knee Compression can be done at low ration, doesn’t kick until threshold is hit, more natural sounding
• Soft Knee, hits full amount
Difference btween limiting and compression
• Difference between true limiting and compression
• compression doesn’t put absolute limit, squishes sound, true limiting does
DAW
Digital Audio Workstation
Buffer Settings (size of the bites computer takes in)
• Smaller buffer settings reduce latency, but also reduce track and plugin counts (reduce processing power)
• Larger Buffer settings: increase latency, increase track reduction, plugin counts
• When Recording*, you want low buffer setting, more tracks increase
o 128(size of bites of info, small tracks) , 256, 512 (latency), 1024 cant hear
How to Change Sound
Change location of mic


Frequency Patterns Change per mic
*Change the sound- change mic, placement
• switch pre-amp
• Mic – preamp combination needed to change audio signal
o compression/limiting noticeable in recording headphones
*What is mastering
Mixing the mixes, relative levels, trims, pacing, space between tracks
Mastering EQ adjusts quality of song, brightness
Mastering EQ adjusts quality of song, brightness
* Bounce
Moving tracks around
Multi band compression,
compress different areas of frequency
Grid Mode:
Note Value, locked onto grid
Slip Mode
free to move around
Latency, examples
delay from long midi cables
• large buffer, creates latency in virtual instruments
*high buffer setting?
* Large Diaphram condenser, cardiod pattern, most vocals
proximity effect = disprotionate increase in bass frequencies as close to mic?
Draw patterns, name them,
* Loud Sound source = dynamic mic, ribbon mic
MIDI = musical instrument digital interface, invented early 80’s
*Midi Tracks, Audio Tracks difference = midi is only data
*16 channels on single midi cable
*127 controllers per channel, 0-127
*Low Frequency Occilator
• 2 effects: Wa, Delay, chorusing, flanging, filters
Order of setup
*Mic->pre amp->comp/limiter-analog to digital convertor
*Master Clock
*Sample; any recorded info that can be used
• legal sampling : anything legal right to use
*Synthesis different from sampling: square wave, sin wave, sawtooth wave, taking raw wave forms, using envelopes to shape sounds, filter and modulating
*3 thing that can be automated: feedback on dig delay, length of reverb, muting of channel, gain on equalizer, LFO on chorus
*Dif Hard and Soft Knee compression: soft knee has threshold, hard knee no compression till hit threshold, hard knee can be limited
*Multi Band Compression: mastering that allows compression different areas of frequencies in different amounts
*Frequency Areas: 80 hz is low, low end would be boomy if adding decibles, 10-20 Khz range, boost high end, airy, bright and piercing
*where is 1k – mid range of human hearing
*Latch, Touch, Overide??
• Latch: Doesn’t record until parameter moved
• Touch: Same as latch, but stop moving goes back
• Overite: Records new data
*Native computer workstation: only uses computer processing power
*If Delay has 6 taps, each tap can be set to different note value or different delay time
*Bass frequencies build up in corners, surfaces meet
*2 uses for Auxilary Tracks
• to bus something to
• multiple tracks grouped, edited
*XLR, TRS
• two types of low z, balanced, grounded, cables
Guitar Chord:
• Unbalanced cable, high Z
ADSR stands for? Attack* Decay Sustain Release* used in envelopes
*Synchronizable LFO's??
• Modulation, LFO can happen to beat value, synchronizes with host protools, LFO’s can happen in time with beat
Name 3 Types of Software Instruments:
• Synthesiszer
• Sampling
• physical modeling instruments
*What is Busing?
• When send audio info from one track to another, virtual track to another, moving one place to another place in DAW
*What is Busing?
When send audio info from one track to another, virtual track to another, moving one place to another place in DAW
*Name of the actor, goes to 11
Christopher Guest