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48 Cards in this Set
- Front
- Back
Name the Microphones
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Large Diaphram Condenser
Small Diaphragm Condenser Dynamic Mic Ribbon Mic |
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Large Diaphram Condenser
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*90% of all vocals, commercial
*U47 (boosts 4K, 5K) -U67,U-87, M-49, C12, Eiz251 • Use on Guitars • Pianos • Anything but live music • Not a snare |
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Small Diaphragm Condenser
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acoustic guitar strings, picks up transcience*
• Overheads, brass, horns, brightens sound |
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Dynamic Mic
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shure SM 57 -58, heiil, used for live club, performances
• picks up whats close, BOOSTS 4K, 5K, 9K |
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*Ribbon Mic
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different sound quality
• warm and natural |
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Proximity Effect
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: The disproportion increase in bass frequencies as you get closer to the mic
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Patterns of Mics
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freq response changes
Omni – Has no proximity effect Cardiod -90 % mic pattern Hypercartioid Figure 8 – Most Proximity Effect |
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**Latency
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signal delay, audible delay
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Master Clock-
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computer determined operating level, not all clocks the same
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Native System
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Anything that runs off of computer processor
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Hardware
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ProTools HD, external hardware
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Draw and Name components necessary to get audio into computer
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• Mic
• Pre amp • Compressor • Analog/digital convertor |
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**Midi Cable –
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MUSIC INSTRUMENT DIGITAL INTERFACE
• 0-127 different parameters for each channel • 16 Chanels, each chanel represents different instrument • Musical Instrument Digital Interface • Invented Early 1980’s • noticeable latency with length o Information only |
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Compressor/Limiter
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Changes Dynamics
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Pre-AMP
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Important, different sounds
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Cables
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Microphone/XLR/TRS/Balance (grounded) - 3 holed cable, run great lengths without loss of sound
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Range of Human Hearing
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20 Hz →1KHZ (middle) → 20 KHZ
• 20-40-60-80hz (bass range, tone)-100hz-200hz -500hz Midrange 1000 Hz- 4khz 5khz (natural EQ highest) Frequency 80 hz- Bass 4-5 KHz most sensistive, 10 high range |
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Where do bass freq build
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In corners of rooms
How to combat it? absorb and diffuse sound |
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Soft Knee/Hard Knee compression
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• Hard Knee Compression can be done at low ration, doesn’t kick until threshold is hit, more natural sounding
• Soft Knee, hits full amount |
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Difference btween limiting and compression
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• Difference between true limiting and compression
• compression doesn’t put absolute limit, squishes sound, true limiting does |
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DAW
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Digital Audio Workstation
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Buffer Settings (size of the bites computer takes in)
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• Smaller buffer settings reduce latency, but also reduce track and plugin counts (reduce processing power)
• Larger Buffer settings: increase latency, increase track reduction, plugin counts • When Recording*, you want low buffer setting, more tracks increase o 128(size of bites of info, small tracks) , 256, 512 (latency), 1024 cant hear |
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How to Change Sound
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Change location of mic
Frequency Patterns Change per mic *Change the sound- change mic, placement • switch pre-amp • Mic – preamp combination needed to change audio signal o compression/limiting noticeable in recording headphones |
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*What is mastering
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Mixing the mixes, relative levels, trims, pacing, space between tracks
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Mastering EQ adjusts quality of song, brightness
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Mastering EQ adjusts quality of song, brightness
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* Bounce
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Moving tracks around
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Multi band compression,
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compress different areas of frequency
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Grid Mode:
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Note Value, locked onto grid
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Slip Mode
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free to move around
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Latency, examples
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delay from long midi cables
• large buffer, creates latency in virtual instruments *high buffer setting? |
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* Large Diaphram condenser, cardiod pattern, most vocals
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proximity effect = disprotionate increase in bass frequencies as close to mic?
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Draw patterns, name them,
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* Loud Sound source = dynamic mic, ribbon mic
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MIDI = musical instrument digital interface, invented early 80’s
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*Midi Tracks, Audio Tracks difference = midi is only data
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*16 channels on single midi cable
*127 controllers per channel, 0-127 |
*Low Frequency Occilator
• 2 effects: Wa, Delay, chorusing, flanging, filters |
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Order of setup
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*Mic->pre amp->comp/limiter-analog to digital convertor
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*Master Clock
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*Sample; any recorded info that can be used
• legal sampling : anything legal right to use |
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*Synthesis different from sampling: square wave, sin wave, sawtooth wave, taking raw wave forms, using envelopes to shape sounds, filter and modulating
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*3 thing that can be automated: feedback on dig delay, length of reverb, muting of channel, gain on equalizer, LFO on chorus
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*Dif Hard and Soft Knee compression: soft knee has threshold, hard knee no compression till hit threshold, hard knee can be limited
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*Multi Band Compression: mastering that allows compression different areas of frequencies in different amounts
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*Frequency Areas: 80 hz is low, low end would be boomy if adding decibles, 10-20 Khz range, boost high end, airy, bright and piercing
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*where is 1k – mid range of human hearing
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*Latch, Touch, Overide??
• Latch: Doesn’t record until parameter moved • Touch: Same as latch, but stop moving goes back • Overite: Records new data |
*Native computer workstation: only uses computer processing power
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*If Delay has 6 taps, each tap can be set to different note value or different delay time
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*Bass frequencies build up in corners, surfaces meet
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*2 uses for Auxilary Tracks
• to bus something to • multiple tracks grouped, edited |
*XLR, TRS
• two types of low z, balanced, grounded, cables |
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Guitar Chord:
• Unbalanced cable, high Z |
ADSR stands for? Attack* Decay Sustain Release* used in envelopes
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*Synchronizable LFO's??
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• Modulation, LFO can happen to beat value, synchronizes with host protools, LFO’s can happen in time with beat
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Name 3 Types of Software Instruments:
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• Synthesiszer
• Sampling • physical modeling instruments |
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*What is Busing?
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• When send audio info from one track to another, virtual track to another, moving one place to another place in DAW
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*What is Busing?
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When send audio info from one track to another, virtual track to another, moving one place to another place in DAW
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*Name of the actor, goes to 11
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Christopher Guest
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