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103 Cards in this Set

  • Front
  • Back

What is a team?

A group of people who are interdependent with respectto information, resources, and skills and who seek tocombine their efforts to achieve a common goal

Five key defining characteristics of a team

Teams exist to achieve a shared goal


Team members are interdependent regarding some common goal


Teams are bounded and stable over time


Team has the authority to manage their own workand internal processes


Team operates in a social system context

Why have teams

Information Technology•


Competition


Globalization


Culture Multi-Generational Teams

Types of teams

Manager-led teams


Self-managing or self regulating teams


Self-directing or self-designing teams


Self-governing teams

notes about team and teamwork

teams arent always the answer


managers fault wrong causes of failure


Managers dont teach teamwork


Bad view of failure


Conflict isn't always bad


strong leadership not always required


Good teams can still fail


Team retreats won't fix issues

Most common types of teams

Management teams


Cross-functional projectgroup


Service and operations

team size and longevity

Avg size: 11.92 ppl


Modal team size: 8 ppl




Exist for 1-2 years (39%)

Frustration about team work

Develop & sustain motivation


Minimize confusion & coordination probs


Foster creativity & innovation

explain not all groups are teams

. Word team loosely used and gets in the way of applying required discipline for good performance


. Teamwork values aren't enough for performance


. Includes individual result and collective work product


. Requires individual and mutual accountability


. Towards a shared Goal

Team building skills

Accurate diagnostic of team problems


- look for causes after they find effects


- Hindsight bias




Research based intervention


- Based on scientific theory




Expert learning


- Double loop


- Inert knowledge problem (experience & example based learning is more effective)




Applying evidence-based research and ‘learning by doing’(including failures) provides core skill-building

2 responsibilities for managing effective teams

1. internal dynamics (task, members, team process)




2. Organizational envir (relationships, external dynamics)

3 aspects of internal system of teamwork

Task (What)


People (who)


Process (how)

Team goals

Mission statement (team charter)


All aware


Common error: assume all know why they are there and in team


Goal should be clear and simple

Focus of the team

Tactical


Problem Solving Creative Teams

Roles and responsibilities

Strategic core: certain team roles are more iportant for performance




backing-up behaviour: help members obtain the goal as defined by role

Interdependence

Pooled interdependence


Sequential interdependence


reciprocal interdependence

Types of tasks

Demonstratable (one right answer. Construction)




Non-demonstratable (consulting, multiple answers. Need to know indices used to assess performance)

team member's interests

Aligned (cooperative) or opposing (competitive)

Effects of larger teams

Underestimate labor hours required




Less cohesive




Less cooperative




More self-conscious

Effects of smaller teams

work harder




engage in more tasks




more responsability towards performance




more involved in team

Time pressure

With deadline & resources - more likely to work hard and dedicate time to task




Capacity problem -not enough time




Capability prob - too hard




AFM

AFM

Attentional focus model




time pressure affects team performance. Time pressure increase, focus shifts to what the team judges as most salient task and the rest is put aside

skills when forming group

Technical or functional expertise (diverse knowledge)




Task management skills (informing, seeking, elaborating, orienting, challenging, ...)




Inter-personal skills (encouraging, compromising, reflecting, following, ...)

How to know who knows what

Self report


Past accomplishments


360 report

Member initiated team selection

Attributes & relationships

pros of diversity

Improved teamperformance


Expanded talent pool


Multiple viewpoints


Decision making


Competitive advantage

Cons of diversity

Unconscious homogeneity


• Surface vs deep-level


Perceived vs actual


• Fault-lines (subgroups)


• Conflict


• Solos and tokens (minorities)

Surface VS deep diversity

Surface: gender, race, age




Deep: attitudes, opinions, information, values

Process Issues

Team structure (structured by team leaders and respected by members)




Team Norms




High learning orientation (psychological safety)




Effective Coaching



Effective coaching

Appropriate use of collective ressources




Team must be well designed and the context must be supportive




Focus on salient task




When team is ready to incorporate change

Cooperative structure VS Competitive VS individualistic

cooperative: postive correlation for goal attainment of group members




Competitive: negative correlation




Individualistic: No correlation




Best: cooperation

Team-based reward

Incentives: money to reach KPIs




Recognition: Award for performing beyond expectation (cash or non cash)




Profit sharing: share of corporate profit




Gain-sharing: % of value of increased productivity distributed under prearanged formula

Issues with performance based rewards

Team vs individual


Measure


Autonomy


Meaningfulness

Balance in terms of performance

Balance between authority to teams and holding it from them.




Too much invidividual: work only for own goals, internal competition




Too little: social loafing

360 feedback

Employee feedback from supervisors, subordinates, coworkers, suppliers and end-user




Highest plotted should be highest paid

Reward - best practices

Use measures of individual and teamperformance


Use measures of processes and outcomes


Developperformancemeasuresusinginputfrom inside and outside the team


Gather performance information using sourcesfrom inside and outside the team


Foster team learning and development, and


Reward both individual and team performance.

Why groups norms

o Facilitate group survival


o Simplify, or make predictable, what behavior isexpected


o Help the group avoid embarrassing interpersonalproblems


o Express the central values of the group and clarifywhat is distinctive about the group’s identity

How group norms form

Explicit statements


Primacy


Carry-over


Critical events

Entativity

degree to which perceive as a unified, single team or collective. Feels that the group fills their needs and identify with it




We instead of I




Agree on what is most fundamental, greater entativity

Group Identity

Group membership is a part of who they are. Sense of belonging. Stressed when attitudes differ from those of their group

Team fusion

refers to blurring ofthe self-other barrier in a group, and group membership is intensely personal




their sense of selfbecomes nearly indistinct from their view of themselves as a group member

Multiple identities

have several group identities. For example, somepeople have individual identity, student identity, and their American identity

Common identity

the attachment thatpeople feel for their groups is rooted into bonds based on the group as a whole(common identity) and bonds felt for particular group members (common bond)

Relational andcollective identity

relational identityis based on important relationships to particular people and collectiveidentity is based on group memberships




high collectiveidentification, diversity in expertise promotes team learning and performance.

Group potency

Thecollective belief that the group can be effective




"We can" more important than actually ability

Collective efficacy

Anindividual’s belief that a team can perform successfully




Characteristicsof groups with a high/strong sense of collective efficacy


o Set more challenging goals


o Persist in the fact of difficulty


o High likelihood of success

BAG Scale

Belief about group




4 key factors: group preference, positive perfomance belief, negative performance belief and effort belief

Group emotion

Comes from bottom up (those in group_ and top-down (emotions in the company)




Emotional contagion - emotions of ppl around us influence ours (particularly group leaders)




Vicarious effect- emotionsare induced or caused by another person’s emotions




Behavioural entertainment - adjusted or modifiedto coordinate or synchronize with another person’s behaviour. Effect: liking the other person, satisfaction with the interaction, greater rapport

Emotional Aperture

the ability to recognize diverse emotions in a team




Daily goal progress is strongly related to a manager’semotional aperture

Emotional intelligence

ability to recognizeemotions in ourselves and others to use emotional knowledge in a productivefashion




predictsbehaviour and performance, and is positively linked to team performance




Peoplewith high EI prefer collaborative solutions in conflicts, are more effectiveteam players and have higher job performance

Group cohesion

Emotional attraction among group members




More cohesion


§ Morelikely to give due credit to their team partners


§ Areeasier to maintain


§ Aremore likely to participate in team activities


§ Haveincreased conformity to team norms


§ Aremore likely to serve team rather than individual interests


§ Aremore productive than less cohesive teams




Important when task is interdependent


Makes better coordination & communication

Build team cohesion

Build team identity




Proximity




Similarity




Challenge - work better with external pressure and rewards

Respect VS trust

Respect is the levelof esteem a person has for another




trust is thewillingness of a person to rely on another person in the absence of monitoring




Trustworthiness isthe most important attribute for all interdependent relationships

Types of trust

Incentive based (bonus from company)




Familiarity




Similarity




Social networks




Implicit (mood, status, exposure, contact, ...)

Psychological safety

Reflects the extent to which people feel they canraise issues and questions without fear of being rebuffed

Status system

takenote of one another’s personal qualities that they think are indicative ofability or prestige




Real Status (education, background, IQ)




Pseudo-status (age, sex, ...)




Perception - overestimate status in group and thus be less likes




Status competition - compete to gain leader's attention and approval

Lewin model of team dev (40s)

o Unfreezing o Change o Refreezing

Balesand Stodtbeck model of team dev (50’s)

o Orientation o Evaluation o Control

Tuckman model of team dev (60s)

o Forming o Storming o Norming Performing

Group socialization

how individuals enterinto, and eventually exit, teams




Introduction of a newteam members is a process of joint socialization




Existing members: S/W of the team




New member: understand team goal and process

Phases of group socialization

Evaluation

Commitment - “enduring adherence”
to the team and team’s adherence to its members

Role Transition - non-member to
quasi-member to full member

Evaluation




Commitment - “enduring adherence”to the team and team’s adherence to its members




Role Transition - non-member toquasi-member to full member





Old-timersReactions to Newcomers

More resistant to temporary newcommers




Temp newcommers share unique knowledge and enhance decision quality




Critic, then even more resistance




Better when distance from old group

Newcomer Innovation

Introduce change:


- Commitment to the team


- Belief they can devel good ideas for prob solving


- Belief they will be rewarded




Can be a visitor, a transfer, a replacement or a consultant

Turnover effects

Disrupt group performance when:


- highly reciprocal, interdependent


- High structure


- Complex task

Wheelen et al.

Change in communication patterns across teamdevelopment stages




o An Integrated Model of Group Development: (1) Dependency, Safety, Inclusion (2) Counter-dependency and Fight (3) Trust and Structure (4)Work




Significant correlation exists between the length oftime that a group has been meeting and the total percentage of dependency statementsgenerated by group members

Gersick

The punctuated equilibrium model of group development,or the special power of the mid-point




Groups take the major steps in their work suddenly,when and because members feel it is time to do so, not gradually, as theycomplete a prerequisite amount of work

Eriksen and Dyer

Betweenproject initiations and team launch meetings there is a period during whichimportant decisions are made which exert considerable influence on teamdevelopment and performance




High-performing teams mobilized and launchedrelatively quickly




§ Time –speed to action


§ Talent– competency-based selection


§ Task –clarity and collaboration

Hidden profiles

Not all members in the team have same info. Thus can't know the decision alternative fully.




Ahidden profile is a conclusion that is apparent only after team members havefully shared information

CommonInformation Effect

Themain determinant of how much a given fact influences a group decision is notthe fact itself, but rather, how many people happen to be aware of this factprior to group discussion




Don't work:


- Increase discussion time


- Seperate reviews and decisions


- Bigger teams


- More information


- Accountability


- Pre-discussion polling

Reduce common information effect

- Focus attention on unshared information


- Communicate with confidence


- Rank over choose


- team reflexivity


- Not a judgment but rather a problem to be solved


- Trust


- Virtual teams


- Min status differences


- No initial judgment


- One decision alternative at a time

collaborative problem sharing

Collaborativeproblem solving requires that groups generate new information and makeinferences that no individual group member could have inferred




Individual: generated by one team member


Shares: as a group, who all have info


Collaborative: new info can be inferred by group member infos

Team mental model

A teammental model is a common understanding that members of a group shareabout how something works (predict, understand and solve problems in given situation)




Develop by process of team members sharing knowledge, skills and abilities


Consider: accuracy and correspondence between mental models of team members

TMS

Transactive Memory System (team mind)




ashared system for attending to, encoding, storing, processing, and retrievinginformation


1) knowledge possessed by the team


2) awareness of who on the team knows what

Tacit Coordination

the synchronizationof members’ actions based on assumption about what others on the team arelikely to do

Max team perfomance with TMS

o Work planning


o Optimizing human resources


o Monitoring stress and pressure


o Teams that will work together should train together


o Planning for turnover

Team learning

Environment


Newcomers


Vicarious experience


threat, change and failure

Changes in older teams

Together for more than 5 years


- Behavioural stability


- Selective exposure


- Group homogeneity


- Role differentiation




Too much routine hinders communication and innovation




Design teams who objective is to be innovation experts to create and transfer org best practices

decision making sequence

o Gathering, interpreting, and exchanging information


o Creating and identifying alternative courses of action


o Choosing among alternatives


o Implementing a choice and monitoring it consequences

Group decision rule

Greatest number prefer


Fewest number object to


Maximize welfare




Teamsrequired to reach consensus have greater accuracy than those that are not given creative alternatives to satisfy all interests

Decision making pitfalls

· Groupthink


· Escalationof commitment


· TheAbilene Paradox


· Grouppolarization


· Unethicaldecision-making

Groupthink

Groupthink involves adeterioration of mental efficiency, reality testing, and moral judgement as aresult of group pressures toward conformity of opinion




Symptoms:


- overestimation of the group (invaluable and morally correct)


- Closed-mindeness (collective rationalization and stereotyping out-group)


- Pressure to uniformity (all members must think alike)




Ex.: Bay of pigs, War in Vietnam, Enron

Avoid groupthink

Smaller team sizes (they feel more personally responsible)




Face saving mechanisms (excuse for poor performance less likely to groupthink)




Risk technique (discuss risk before potential gains - express doubt and be open to criticism)




Invite different perspectives




Devil Advocate




Discussion principles (avoid premature decisions)




Second alternative solution




Beware of time pressure

Escalation of commitment

Teams, will persist with a losing course ofaction, even in the face of clear evidence to the contrary




Project determinants - negative feedback seems temporary setback




Psychological determinants - cognitive andmotivational factors that propel people to continue with a chosen course ofaction




Social determinants - do what will please others




Structural determinants - institutionnalized. Can't be removed or questionned

Avoid escalation of commitment

Set limits (KPIs)




Avoid bystander effect (not sure how to behave and don't do anything by fear of being silly)




Avoid tunnel vision (give several perpectives)




Recognize sunk costs




Avoid bad mood




External review

Abilene Paradox

Teammembers don’t challenge one another because they want to avoid conflict and feel this is what the others want orachieve consensus, through self-limiting behaviour




Because:


- Someone with expertise


- Compelling argument


- Lack of self-confidence


- Trivial decision


- Pressure to conform


- Dysfunctional decision making climate (lack of passion)

Avoid Abilene Paradox

- Confront issue in team setting


- Private vote


- Minimize status difference


- Scientific method


- Forum for contreversy


- Failure acceptance - make mistakes, own up and move on

Group polarization

· Thetendency for group discussion to intensify group option, thus producing moreextreme judgements that might be obtained by pooling individual’s viewsseparately




Why:


- need to be right


- need to be liked


- conformity pressure

Unethical decision making causes

- Rational expectation model (maximize own utility & self-interest)


- False consensus ( belief others share same opinion)


- Vicarious Licensing (more likely to cheat if never cheated before)


- Desensitization (easier once the line is crossed)

Avoid unethical decision making

- Accountability


- Contemplation


- Eliminate conflicts of interests


- Culture of integrity


- Future self orientation

Creativity

Produce novel, useful ideas


Form new concepts with existing knowledge


Least understood element of teamwork




Creativityis highly correlated with intelligence, motivation, ambition, persistence,commitment, determination, education, and curiosity




want creativity in problem solving and creative teams. Not in tactical teams.

Ideation

Theproduction of novel and useful ideas – that ability to form new concepts usingexisting knowledge

Innovation

Therealization of novel and useful ideas in the form of products and services

Structural connectedness

Ideas thatwork with existing products or services




Realistic ideas: ideas connected to current knowledge




Idealistic ideas: ideas disconnected from currentknowledge

Creative realism

Are
the most desirable because they are highly imaginative and highly connected to
current structures and ideas

encourage
team members to generate ideas in all quadrants to maximize probability of good ideas  

Arethe most desirable because they are highly imaginative and highly connected tocurrent structures and ideas




encourageteam members to generate ideas in all quadrants to maximize probability of good ideas

Measure creativity

Fluency - quantity


Flexibility - types of ideas (quantity)


Originality - unusual and unique ideas

Keys skills in creative thinking

- Convergent thinking (one single answer, feasibility and practicality)




- Divergent thinking (task conflict stimulates this. No boundaries)




Teams better at convergent.


Debate more creative than brainstorm


Independently working better at divergent

idea processes for leveraging creativity

Exploration: activities such as search, risk taking, andexperimentation around an idea




Exploitation: refine and implement an idea




need a balance between both




engage in explorationto the exclusion of exploitation are likely to find that they suffer the costsof experimentation without gaining many of its benefits, and will exhbit toomany underdeveloped new ideas and too little distinctive competence

KnowledgeBrokering

use old ideas as ‘rawmaterial’




Cycle:


1. Capture good ideas


2. Keep good ideas alive


3. Imagine new use for good ideas


4. Test and learn

Attributes of anInnovative Organization

Challenge / involvment


Freedom


Idea time


Trust / openess


Playfulness / humor


Conflict (-)


Debate


Risk Taking

brainstorming

Alex Osborn - maximize the quality and quantity of ideas and deferidea judgement




4 rules:


Expressiveness (express whatever comes to mind)


Non evaluation (no criticism)


Quantity


Building (modify and extend the ideas on the table)




Solitary most productive

Threat to team brainstorm effectiveness

Social loafing


Conformity


Production Blocking (can't express idea because other's are talking)


Performance matching (converge ideas over time, match performance to lesser member of team)

Enhance team creativity

Set high-quantity goals (quantity)


Competition (low to intermediate)


Focus on categories (small set)


Explicit set of rules (IDEO)


Increase individual accountability (who contributed what)


Energizing states (positive & low-evaluative context - stress)


Analogical reasoning (applying one concept or idea from a particular domainto another domain)



Improve brainstorming effects

· Usetrained facilitators


· Takebrief breaks


· Backgroundnoise helps concentration · Feedback


· Othertools and techniques (brain writing, delphi group, electronic, stepladder)


- Mix it up