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5 Cards in this Set
- Front
- Back
Immutable |
In object-oriented and functional programming, an immutable object is an object whose state cannot be modified after it is created |
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Function binding (syntax, type-checking, evaluation) |
Syntax: fun x0 (x1 : t1, ..., xn : tn) = e; where the function name is x0. It takes n arguments x1, ... xn of types t1, ..., tn and has an expression e for its body.
Type-checking: We type-check the body e in a static environment that: includes all the earlier bindings maps x1 to t1, x2 to t2, ... xn to tn maps x0 to (t1 * ... * tn -> t).
In addition, for the function binding to type-check, the body e must have the type t, i.e., the result type of x0. t can be any type
Evaluation: A function is a value - we simply add x0 to the environment as a function that can be called later. |
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Recursive |
A function that determines different on going cases based off of an initial case that will be a rule for all the other cases |
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Type Inference |
Refers to the automatic deduction of the data type of an expression in a programming language |
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Function Calls (syntax, type checking, evaluation) |
Formal function call arguments in ML are combined into a tuple and are considered a single argument |