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27 Cards in this Set

  • Front
  • Back
  • 3rd side (hint)
app
computer program that runs on the iPhone; programs running on other platforms such as iPad, android, or computer
market segments
groups that are described demographically
age, income, gender, location
target market
market segment that company focuses its efforts
markwt segmentation
when marketers identify groups of potential customers for a company's product
based on demographics
demographics
way to characterize groups of ppl using age, income, gender, edu lvl, home ownership, etc
market segment
a froup of potential customers for a product or service
promotional campaign
marketing communication that is aimed at the target market
must appeal to audience but stay consistent with brand
target market
the segment that is chosen/targeted by the company
majority fallacy
targeting only the largest segment or group of segments, when a smaller loyal segment could be more profitable
niche market
narrow and highly defined target market (super specific)
under served by competition
brand power
narrowly defining a product or service so that it provokes a single positive image in the mind of the consumer
proportional to its focus (more focus, greater brand pwr)
user centered design
changing the design to fit the user rather than asking the user to accommodate tje design
usability
how easy a product is to use
user experience (ux)
a person's perceptions and responses that result from the use or anticipated use of a product, system, or service
persona
fictional person from the target market created by the designer to help influence design choices
used to help develop product/service
law of the generic
dont have generic/similar name bc easily confused with others
differentiate
marketing term that refers to tje ability of a brand to stand out
singularity
idea that a brand's power depends on its uniqueness
makes certain that no one brand can have universal appeal
law of color
ex. Tiffany box color reinforce brand - lose tjat if use many color boxes

est that no app is like it
icon design
icon=face of app; simplify and make icon meaningful; covey specific message and evoke emotion
icon=face of the app
steps to plan and design app
1. analyze problem
2. define requirements with process flows
3. design app according to plan
status bar
diaplay info about device
ex. time, battery lvl, network strength
navigation bar
diaplay title of current page
tab bar
on every screen app; lets uaer switch btwn modes/views easily
MockApp
has comprehensive set of all iPhone screen elements
template
seriea of blank iPhone screens that you populate with elementa from the library
library
holds all iPhone elements