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27 Cards in this Set

  • Front
  • Back
Definition of Mathematics
* a study of patterns and relationships
*a way of thinking
*an art
*a language
*a tool
Factors Influencing Math Being Taught
*Needs of the Subject
*Needs of the Child
*Needs of Society
5 process standards
*Problem Sovling
*Reasoning and Proving
*Communicating
*Connecting
*Representing
5 Content Standards
*Number & Operations
*Algebra
*Geometry
*Measurement
*Data Analysis & Probability
Behaviorism
*Behavior can be shaped through reinforcement
*Practice promotes desired behavior
Constructivism
*Learners actively create or invent (construct) their own knowledge
*Students create new mathematical knowledge by reflecting on their physical and mental actions.
Procedural Knowledge
based on a series of actions, rules, and algorithms (behaviorism)
Conceptual Knowledge
Based on meaningful connections among existing and new concepts (constructivism)
Conceptual or Procedural?
1) to divide 23 candies among 4 friends, Steve knows each must receive an equal amount and there may be some left
2) To take 23 divided by 4, Steve knows to take 5 x 4 and subtract the reult form 23
1) conceptual (understands concept)
2) procedural (using rules)
Conceptual or Procedural?
1) Sara knows when counting, 7 follows 6
2) Sara knows 7 represents 7 objects
1) procedural (following rules)
2) conceptual (making a connection between objects)
Conceptual or Procedural?
1) Joe knows that to find 25% of a price he can cut the price in half, then half againt o find one-fourth.
2) Joe knows that to find 25% of a price he can multiply the price by .25
1) conceptual (using own method)
2) procedural (using rule)
Conceptual or Procedural?
1) Nancy knows that to find the area of a rectangle, she must find out how much space it covers.
2) Nancy knows that to find the area of a rectangle she must multiply the length times the width.
1) conceptual (understand what the concept of area is)
2) procedural (understands the rule of finding area)
6 types of computer software
*Drill-and-practice software
*tutorial software
*Simulation software
*Educational game software
*Problem-solving software
*Tool Software
What Are Investigative Lessons?
*Develop problem solving skills, learning new concepts or applying and deepending understanding of previously learned ideas
*involved students in pursing a problem or exporation on their own, the lesson revolves aroudn ideas taht the students generate through their own invesigations
What are the parts of an investigative lesson?
*Launch: motivation i sprovided for the lesson and the probelm at hand is expalined
*Investigate: migh involved learning stations, individual work, paried problem solving, or cooperative groups. Teacher OBSERVES and interjects questions/comments
*Summarize: class comes back together to talk about their findigs. THis is the apprpriate time for identifying generalities or starting rules that have been formulated.
Direct Instruction Lessons
Appropriate when teh teacher wants to communicate specific knowledge to instroduce a new vocabulary or to teach certain procedures.
*Teacher exercises more control and the lesson has a tighter focus.
*LAUNCH, INSTRUCT (whole-class teacher instruction, class/individual activities), SUMMARY
Prenumber concepts
*classification
*patterns
*Comparisons
*conservation
*group recognition
THESE CONCEPTS DO NOT RELY ON NUMBER BUT PROVIDE A FOUNDATION FOR LATER NUMBER CONCEPTS/SKILLS
Classification
*helps identify what is to be counted
*fosters thinking skills
*forces defense of answers
*no counting words in beginning (use words like more, few, many, most, and none)
Patterns
*early exploration w/ patterns helps develop ordering, sequencing, and counting
*later patterns help students develop thinking strategies for basic facts
*even later these skills contribute to growth in graphing, number theory, and geometry
Comparisons
*comparing leads to one-to-one correspondence
*early learners need connectors as a visual reminder of one-to-one correspondence
*use of square paper or index cards brovides a graphical framework
Subitizing definition
the skill to instantly see how many
Group Recognition
*subitizing
Conservation
*A given number doesn't vary
*a young child may think taht a number varies depending on arrangement or configuarion
*children rarely conserve number before 5 or 6 years old.
*a child can be very good at counting, and remaind naive about conservation
Referent, Chunking, and Utilizing
*REFERENT: "I am about 6 feet tall so the door must be about 7 feet tall"
*CHUNKING: (break the object into subparts and estimate each part) " I know it's a yard to the know, another yard to here, so a little more than 2 yards
*UTILIZING: Each cement block is about 8 inches. Therea re 10 blocks so about 80 inches
Proportional palce value manipulatives
*Proportional models are recommended for grades 1-3
EX: Base-ten blocks and bundling (popsicle sticks)
Nonproportional place value manipulatives
*reccommended ofr those students who are in grades 4 and up
EX: money, abacus, colored counters
Appropriate sequence of place value models
Place value must be taught in the following sequence: concrete physical models, semi-concrete organizational models, symbolic representation models.