• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/136

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

136 Cards in this Set

  • Front
  • Back
the successful implementation of creative ideas in organizations
Organizational innovation
a cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology
Technology cycle
a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then slow progress again as a technology matures and reaches its limits
S–curve pattern of innovation
patterns of innovation over time that can create sustainable competitive advantage
Innovation streams
the phase of an innovation stream in which a scientific advance or unique combination of existing technologies creates a significant breakthrough in performance or function
Technological discontinuity
the phase of a technology cycle characterized by technological substitution and design competition
Discontinuous change
the purchase of new technologies to replace older ones
Technological substitution
competition between old and new technologies to establish a new technological standard or dominant design
Design competition
a new technological design or process that becomes the accepted market standard
Dominant design
the inability of a company to competitively sell its products because it relies on old technology or a nondominant design
Technological lockout
the phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design
Incremental change
workplace cultures in which workers perceive that new ideas are welcomed, valued, and encouraged
Creative work environments
a psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to pass quickly
Flow
an approach to innovation that assumes a highly uncertain environment and uses intuition, flexible options, and hands–on experience to reduce uncertainty and accelerate learning and understanding
Experiential approach to innovation
a cycle of repetition in which a company tests a prototype of a new product or service, improves on that design, and then builds and tests the improved prototype
Design iteration
a full–scale, working model that is being tested for design, function, and reliability
Product prototype
the systematic comparison of different product designs or design iterations
Testing
formal project review points used to assess progress and performance
Milestones
work teams composed of people from different departments
Multifunctional teams
an approach to innovation that assumes that incremental innovation can be planned using a series of steps and that compressing those steps can speed innovation
Compression approach to innovation
change based on incremental improvements to a dominant technological design such that the improved technology is fully backward compatible with the older technology
Generational change
a large decrease in organizational performance that occurs when companies don’t anticipate, recognize, neutralize, or adapt to the internal or external pressures that threaten their survival
Organizational decline
forces that produce differences in the form, quality, or condition of an organization over time
Change forces
forces that support the existing conditions in organizations
Resistance forces
getting the people affected by change to believe that change is needed
Unfreezing
the process used to get workers and managers to change their behaviors and work practices
Change intervention
supporting and reinforcing new changes so that they stick
Refreezing
the use of formal power and authority to force others to change
Coercion
change created quickly by focusing on the measurement and improvement of results
Results–driven change
a three–day meeting in which managers and employees from different levels and parts of an organization quickly generate and act on solutions to specific business problems
General Electric workout
a philosophy and collection of planned change interventions designed to improve an organization’s long–term health and performance
Organizational development
the person formally in charge of guiding a change effort
Change agent
a small number of people with complementary skills who hold themselves mutually accountable for pursuing a common purpose, achieving performance goals, and improving interdependent work processes
Work team
training team members to do all or most of the jobs performed by the other team members
Cross–training
behavior in which team members withhold their efforts and fail to perform their share of the work
Social loafing
a group composed of two or more people who work together to achieve a shared goal
Traditional work group
team that provides advice or makes suggestions to management concerning specific issues
Employee involvement team
a group that has the authority to make decisions and solve problems related to the major tasks of producing a product or service
Semi–autonomous work group
a team that manages and controls all of the major tasks of producing a product or service
Self–managing team
a team that has the characteristics of self–managing teams but also controls team design, work tasks, and team membership
Self–designing team
a team composed of employees from different functional areas of the organization
Cross–functional team
a team composed of geographically and/or organizationally dispersed coworkers who use telecommunication and information technologies to accomplish an organizational task
Virtual team
a team created to complete specific, one–time projects or tasks within a limited time
Project team
informally agreed–on standards that regulate team behavior
Norms
the extent to which team members are attracted to a team and motivated to remain in it
Cohesiveness
the first stage of team development, in which team members meet each other, form initial impressions, and begin to establish team norms
Forming
the second stage of development, characterized by conflict and disagreement, in which team members disagree over what the team should do and how it should do it
Storming
the third stage of team development, in which team members begin to settle into their roles, group cohesion grows, and positive team norms develop
Norming
the fourth and final stage of team development, in which performance improves because the team has matured into an effective, fully functioning team
Performing
a reversal of the norming stage, in which team performance begins to decline as the size, scope, goal, or members of the team change
De–norming
a reversal of the storming phase, in which the team’s comfort level decreases, team cohesion weakens, and angry emotions and conflict may flare
De–storming
a reversal of the forming stage, in which team members position themselves to control pieces of the team, avoid each other, and isolate themselves from team leaders
De–forming
the ability to change organizational structures, policies, and practices in order to meet stretch goals
Structural accommodation
the ability to make changes without first getting approval from managers or other parts of an organization
Bureaucratic immunity
the degree to which a person believes that people should be self–sufficient and that loyalty to one’s self is more important than loyalty to team or company
Individualism–collectivism
the average level of ability, experience, personality, or any other factor on a team
Team level
the variances or differences in ability, experience, personality, or any other factor on a team
Team diversity
skills, such as listening, communicating, questioning, and providing feedback, that enable people to have effective working relationships with others
Interpersonal skills
compensation system that pays employees for learning additional skills or knowledge
Skill–based pay
a compensation system in which companies share the financial value of performance gains, such as increased productivity, cost savings, or quality, with their workers
Gainsharing
managing the daily production of goods and services
Operations management
a measure of performance that indicates how many inputs it takes to produce or create an output
Productivity
a measure of performance that indicates how much of a particular kind of input it takes to produce an output
Partial productivity
an overall measure of performance that indicates how much labor, capital, materials, and energy it takes to produce an output
Multifactor productivity
a product or service free of deficiencies, or the characteristics of a product or service that satisfy customer needs
Quality
a series of five international standards, from ISO 9000 to ISO 9004, for achieving consistency in quality management and quality assurance in companies throughout the world
ISO 9000
a series of international standards for managing, monitoring, and minimizing an organization’s harmful effects on the environment
ISO 14000
an integrated, principle–based, organization–wide strategy for improving product and service quality
Total quality management (TQM)
an organizational goal to concentrate on meeting customers’ needs at all levels of the organization
Customer focus
an organizational goal to provide products or services that meet or exceed customers’ expectations
Customer satisfaction
an organization’s ongoing commitment to constantly assess and improve the processes and procedures used to create products and services
Continuous improvement
a deviation in the form, condition, or appearance of a product from the quality standard for that product
Variation
collaboration between managers and nonmanagers, across business functions, and between companies, customers, and suppliers
Teamwork
the quality of treatment employees receive from management and other divisions of a company
Internal service quality
restoring customer satisfaction to strongly dissatisfied customers
Service recovery
a manufacturing operation that does not start processing or assembling products until a customer order is received
Make–to–order operation
a manufacturing operation that divides manufacturing processes into separate parts or modules that are combined to create semicustomized products
Assemble–to–order operation
a manufacturing operation that orders parts and assembles standardized products before receiving customer orders
Make–to–stock operation
the degree to which manufacturing operations can easily and quickly change the number, kind, and characteristics of products they produce
Manufacturing flexibility
a manufacturing operation that produces goods at a continuous, rather than a discrete, rate
Continuous–flow production
manufacturing processes that are preestablished, occur in a serial or linear manner, and are dedicated to making one type of product
Line–flow production
a manufacturing operation that produces goods in large batches in standard lot sizes
Batch production
manufacturing operations that handle custom orders or small batch jobs
Job shops
the amount and number of raw materials, parts, and finished products that a company has in its possession
Inventory
the basic inputs in a manufacturing process
Raw material inventories
the basic parts used in manufacturing that are fabricated from raw materials
Component parts inventories
partially finished goods consisting of assembled component parts
Work–in–process inventories
the final outputs of manufacturing operations
Finished goods inventories
average overall inventory during a particular time period
Average aggregate inventory
the point when a company runs out of finished product
Stockout
the number of times per year that a company sells, or “turns over,” its average inventory
Inventory turnover
the costs associated with ordering inventory, including the cost of data entry, phone calls, obtaining bids, correcting mistakes, and determining when and how much inventory to order
Ordering cost
the costs of downtime and lost efficiency that occur when a machine is changed or adjusted to produce a different kind of inventory
Setup cost
the cost of keeping inventory until it is used or sold, including storage, insurance, taxes, obsolescence, and opportunity costs
Holding cost
the cost incurred when a company runs out of a product, including transaction costs to replace inventory and the loss of customers’ goodwill
Stockout cost
a system of formulas that minimizes ordering and holding costs and helps determine how much and how often inventory should be ordered
Economic order quantity (EOQ)
an inventory system in which component parts arrive from suppliers just as they are needed at each stage of production
Just–in–time (JIT) inventory system
a ticket–based JIT system that indicates when to reorder inventory
Kanban
a production and inventory system that determines the production schedule, production batch sizes, and inventory needed to complete final products
Materials requirement planning (MRP)
an inventory system in which the level of one kind of inventory does not depend on another
Independent demand system
an inventory system in which the level of inventory depends on the number of finished units to be produced
Dependent demand system
the way in which factors such as skills, abilities, personalities, perceptions, attitudes, values, and ethics differ from one individual to another
individual differences
the psychological approach to understanding human behavior that involves knowing something about the person and about the situation
interactional psychology
a relatively stable set of characteristics that influence an individual's behavior
personality
a personality theory that advocates breaking down behavior patterns into a series of observable traits in order to understand human behavior
trait theory
the broad theory that describes personality as a composite of an individual's psychological process
integrative approach
a situation that overwhelms the effects of individual personalities by providing strong cues for appropriate behavior
strong situation
an individual's generalized belief about internal control (self–control) versus external control (control by the situation or by others)
locus of control
an individual's general belief that he or she is capable of meeting job demands in a wide variety of situations
general self–efficacy
an individual's general feeling of self–worth
self–esteem
the extent to which people base their behavior on cues from other people and situations
self–monitoring
an individual's tendency to accentuate the positive aspects of herself or himself, other people, and the world in general
positive affect
an individual's tendency to accentuate the negative aspects of himself or herself, other people, and the world in general
negative affect
a personality test that elicits an individual's response to abstract stimuli
projective test
personality assessments that involve observing an individual's behavior in a controlled situation
behavioral measures
a common personality assessment that involves an individual's responses to a series of questions
self–report questionnaire
an instrument developed to measure Carl Jung's theory of individual differences
myers–briggs type indicator (MBTI) instrument
being energized by interaction with other people
extraversion
being energized by spending time alone
introversion
gathering information through the five senses and focusing on what actually exists
sensing
gathering information through a sixth sense and focusing on what could be
intuition
making decision in a logical, objective fashion
thinking
making decision in a personal, value–oriented way
feeling
preferring closure and completion in making decisions
judging
preferring to explore many alternatives with flexibility and spontaneity
perceiving
the process of interpreting information about another person
social perception
the assumption that an individual's behavior is accounted for by the situation
discounting principle
the tendency to select information that supports our individual viewpoints while discounting information that threatens our viewpoints
selective perception
a generalization about a group of people
sterotype
forming lasting opinion about an individual based on initial perceptions
first–impression error
overestimating the number of people who share our own beliefs, values, and behaviors
projection
allowing expectations about people to affect our interaction with them in such a way that those expectations are fulfilled
self–fulfilling prophecy
the process by which individuals try to control the impressions others have of them
impression management
a theory that explains how individuals pinpoint the causes of their own and others behavior
attribution theory
the tendency to make attributions to internal causes when focusing on someone else's behavior
fundamental attribution error
the tendency to attribute one's own successes to internal causes and one's failures to external causes
self–serving bias