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127 Cards in this Set

  • Front
  • Back
Learning
permanent change in behavior brought by experience
Reflex/Instinct
behavior that is "preprogrammed"
Maturation
changes in behavior from biological development
Unconditioned Stimulus (US)
No learning; stimulus that elicits a natural response
Unconditioned Response (UCR)
unlearned response
Neutral Stimulus (NS)
No response
Conditioned Stimulus (CS)
learned;stimulus thats learned
Conditioned Response (CR)
learned response
What two stimuli produce a response?
NS and UCS
Reconditioning
Response thats relearned quickly
Spontaneous Recovery
extinguished response that reappears
Generalization
response generated to similar stimuli
Discrimination
response generated to specific stimuli
Trace(forward) cond.
NS..........UCS
Delayed cond.
NSUCS (right after one another)
Simultaneous
NS
UCS (Same time)
Backward
UCS then NS (Switched around)
Contingency
one event predicts another
Taste Aversions
one trial learning that you don't like the food
phobias
learned fears of things
Law of Effect
One thing causes another to occur
Reinforcement
anything that increases the behavior
Punishment
anything that reduces the behavior
Positive Reinforcement
reinforcing stimulus is added to situation (Rewarding for good behavior)
Negative reinforcement
reinforcing stimulus is removed ( taking pain medication)
Escape Learning
Stops aversive stimulus (giving your money to bully so he leaves you alone)
Avoidance learning
prevents aversive stimulus from happening (avoiding the bully by not going to the same places he's at)
Stimulus Control
indicates when reinforcement is more likely
Positive punishment
adds something to reduce behavior (yelling)
Negative punishment
take away something to reduce behavior (take away TV time)
Consquenses of punishment
Aggression, no alternative behavior, non-effective punishment
Primary (R/P)
Food, water, sex, relief of pain
Secondary (R/P)
clothes, money
Shaping
teaching a behavior using rewards
chaining
complex string of behaviors
Continuous
behavior thats reinforced every time
Partial
behavior reinforced only at certain times
Fixed ratio
set number of responses
-easy distinction, Very fast rate
Variable ratio
varied number of responses
-difficult distinction, fast rate
fixed interval
set amount of time
-easy distinction, scalloped rate
variable interval
varied amount of time
-difficult distinction, very slow rate
Insight
when something just pops into your head
Latent learning
learning occurs but is not exposed until needed
overjustification
reduces the internal desire to behave in that way
modeling
observing and imitating others
vicarious reinforcement/punishment
learning from the mistakes of others
encoding
putting info into memory
storage
holding or storing info
retrieval
getting info back out
Declarative (explicit)
facts and info in conscious memory
semantic
general info and facts
episodic
memory for events that happened to you
flashbulb memories
moments you can remember as if they just happened yesterday
Implicit
unsubconscious storing of info;not knowing your doing it
Procedural
how to do something
Automatic
info put in memory without thinking of it
Rehearsal
more times repeated, better remembered
Elaborative
to build on it
next in line effect
don't remember whats close
spacing effect
will remember it better with space
Van Restorff
to disrupt your memory
Semantics
remember the meaning
Acoustic
encode the sound
Imagery
encode an image
What's in the 3 box Model of memory?
Sensory memory, Short term memory, Long term memory
Sensory Memory
each of your senses can store memory
Iconic
visual info
Iconic Duration
is remembered for less than a sec
Echoic
auditory info
Can remember how many numbers most of the time?
5
Echoic Duration
up to 2 sec
Articulatory Loop
stores verbal info
visual-spatial scratch pad
stores visual info that come from anywhere
central executive
controls output/input of working memory (what is stored and what isn't)
Most people have a span between what two numbers?
5 and 9 (7+-2)
chunking
grouping items into meaningful memory
semantic Networks
allows you to store memories by connecting similar things (the color RED)
Serial Exhaustive Search
a manner in which we search for an item individually but won't stop until we went completely through all info
encoding specificity
when stuff is connected
more connections=better remembering it
priming
you think of one thing then other things pop up and you remember them
Episodic Time Markers
link memories to easily identified times
Context
environmental setting
State
your stated of mind at the time
mood
how you are feeling at that point
Spreading activation
when you use one part, you start using the rest that are connected.
Hippocampus
the part of the brain that stores new memories
cerebellum
associated with storing implicit memories
Suppression
you try to forget it
repression
your mind blocks it out
Retrieval failure
can't think of it at the moment
Feeling of knowing It
or tip of the tongue;feel like you know it
meta memory
ability to guess what you will know in the future
anterograde amnesia
inability of forming new memories for a short time after damage occurs
retrograde amnesia
inability to recall memories for time before damage occured
(forget who they are)
Korsakoff's syndrome
caused by chronic long-time alcohol abuse
Alzheimer's disease
neural tissue loss that affects memory
Schema
collection of common info on a topic
self-reference effect
remembering things about yourself than anything else
encoding failure
never put into memory-symatic
consolidation failure
not transferred to LTM;try to but can't
decay
loss of memory overtime
interference
loss of memory from other info
proactive
old interferes with recall of new
retroactive
new interferes with old info
motivated forgetting
supression or repression: tryng to not remember
Cognition
study of mental processes
Logical(formal)concept
follows specified rules
Natural concept
no specified rules
Prototype
general representation of an object
Exemplars
individual instances
Propositions
specific connection between concepts
Schemas
network of related things
scripts
schema that follows a pattern, mostly time based
Overextension
extending a concept to something it shouldn't
deductive reasoning
take general info to draw a specific conclusion (solving a crime)
Algorithm
systematic precedure-way you do something
Irrelevant info
inability to ignore info not related to problem
Belief bias
allow personal belief ovveride logical thinking (not open to all things)
Limits on working memory
can't hold everything;know what to focus on
Inductive reasoning
going from specific to general (scientific research)
Trial/error
trying one thing;if fails try another
Algorithms
steps to guaranteed solution;steps (using a formula)
heuristics
rules that may lead to solution
anchoring
start with old info and adjust it to fit new info
means-end analysis
set smalls goals to reach your end goal
working backswords
set one big goal and figure out how to reach it
Analogy
what you learned from one situation to help with another