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23 Cards in this Set

  • Front
  • Back
Types of Contour Lines
contour interval- distance between each line
intermediate contour- basic brown line
index contour- bold line with value
Squad movement formation that "allows for maximum fire to the flanks"
file
Movemement techcnique used when enemy contact is expected
bounding overwatch
squad formation that provides best "all-round" security?
column
When using alternateve bounding, the bounding squad bounds to the suppressing squad, lays suppressive fire allowing the next squad to move.
False, alternative bounds extend beyond supressive element, like leap frog
three squad formations
column, file, line
time
time=distance/rate
black
man made features- roads, buildings, etc.
blue
water features- lakes, swaps, rivers, drainage, etc.
green
vegitation- woods, orchards, vineyards, etc.
brown
all relief features and elevations
red
cultural features- population, main roads, boundries
Squad Column.
-when normally used
-control
-flexibility
-fire capabilities/restrictions
-security
-when normally used: primary formation
-control: good
-flexibility: maneuver, good dispersion
-fire capabilities/restrictions: large volume to flank, limit to front
-security: all around
Squad Line
-when normally used
-control
-flexibility
-fire capabilities/restrictions
-security
Squad Line
-when normally used: maximum firepower to front is required
-control: less than column
-flexibility: limited
-fire capabilities/restrictions: maximum to front
-security: good to front, little to flank/.rear
Squad File
-when normally used
-control
-flexibility
-fire capabilities/restrictions
-security
Squad File
-when normally used: close terrain, vegitation, limited visibility
-control: easiest
-flexibility: most difficult
-fire capabilities/restrictions: maximum to flank, masks to front adn rear.
-security: least
Traveling
when used:
control:
dispersion:
speed:
security:
when used: contact not likely
control:more
dispersion:less
speed:fastest
security:least
Traveling OVERWATCH
when used:
control:
dispersion:
speed:
security:
Traveling OVERWATCH
when used: contact possible
control: less
dispersion: more
speed: slower
security: more
Bounding Overwatch
when used:
control:
dispersion:
speed:
security:
Bounding Overwatch
when used: contact expected
control: most
dispersion:most
speed: slowest
security: most
resection vs intersection
resection- shoot azmuth to two points, calculate back azmuth, find self

intersection- move between two known points, to find an unknown location in distance
map scale conversion.
1:25,000 means
1:100,000 means
1 inch= 25,000 inches

one map cm= 100,000 ground cm
5 major terrain features
-hill
-valley
-ridge
-saddle
-depression
3 Minor Terrain features
-spur
-draw
-cliff
2 Supplemental terrain features
-cut
-fill