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23 Cards in this Set
- Front
- Back
Types of Contour Lines
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contour interval- distance between each line
intermediate contour- basic brown line index contour- bold line with value |
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Squad movement formation that "allows for maximum fire to the flanks"
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file
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Movemement techcnique used when enemy contact is expected
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bounding overwatch
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squad formation that provides best "all-round" security?
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column
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When using alternateve bounding, the bounding squad bounds to the suppressing squad, lays suppressive fire allowing the next squad to move.
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False, alternative bounds extend beyond supressive element, like leap frog
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three squad formations
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column, file, line
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time
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time=distance/rate
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black
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man made features- roads, buildings, etc.
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blue
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water features- lakes, swaps, rivers, drainage, etc.
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green
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vegitation- woods, orchards, vineyards, etc.
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brown
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all relief features and elevations
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red
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cultural features- population, main roads, boundries
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Squad Column.
-when normally used -control -flexibility -fire capabilities/restrictions -security |
-when normally used: primary formation
-control: good -flexibility: maneuver, good dispersion -fire capabilities/restrictions: large volume to flank, limit to front -security: all around |
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Squad Line
-when normally used -control -flexibility -fire capabilities/restrictions -security |
Squad Line
-when normally used: maximum firepower to front is required -control: less than column -flexibility: limited -fire capabilities/restrictions: maximum to front -security: good to front, little to flank/.rear |
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Squad File
-when normally used -control -flexibility -fire capabilities/restrictions -security |
Squad File
-when normally used: close terrain, vegitation, limited visibility -control: easiest -flexibility: most difficult -fire capabilities/restrictions: maximum to flank, masks to front adn rear. -security: least |
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Traveling
when used: control: dispersion: speed: security: |
when used: contact not likely
control:more dispersion:less speed:fastest security:least |
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Traveling OVERWATCH
when used: control: dispersion: speed: security: |
Traveling OVERWATCH
when used: contact possible control: less dispersion: more speed: slower security: more |
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Bounding Overwatch
when used: control: dispersion: speed: security: |
Bounding Overwatch
when used: contact expected control: most dispersion:most speed: slowest security: most |
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resection vs intersection
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resection- shoot azmuth to two points, calculate back azmuth, find self
intersection- move between two known points, to find an unknown location in distance |
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map scale conversion.
1:25,000 means 1:100,000 means |
1 inch= 25,000 inches
one map cm= 100,000 ground cm |
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5 major terrain features
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-hill
-valley -ridge -saddle -depression |
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3 Minor Terrain features
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-spur
-draw -cliff |
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2 Supplemental terrain features
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-cut
-fill |