Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
13 Cards in this Set
- Front
- Back
A methodical, logical procedure for problem solving.
|
algorithm
|
|
Heuristic in which people make decisions based upon their most available memories.
|
availability heuristic
|
|
The bias that occurs when humans search for information to confirm or support preconceived ideas.
|
confirmation bias
|
|
The phenomenon that occurs when people cannot think of a situation in a new way because they cannot escape their current way of conceiving of the situation.
|
fixation
|
|
The way in which a topic is presented, which can affect a person's judgment of the topic or decision-making processes.
|
framing
|
|
The phenomenon that occurs when the perception of the functions of an object is fixed & does not allow for other creative uses of the object.
|
functional fixedness
|
|
Shortcuts to solving problems, or "rules of thumb."
|
heuristics
|
|
The sudden development of a solution to a problem.
|
insight
|
|
The phenomenon that occurs when a solution that has worked in the past is repeatedly attempted, despite the fact that the solution no longer works or that more efficient solutions exist.
|
mental set
|
|
"Thinking about thinking" in order to improve one's cognitive ability.
|
metacognition
|
|
Idealized versions of concepts.
|
prototypes
|
|
Heuristic in which an individual relies upon his or her impressions of an ambiguous piece of information & how closely it fits a familiar defined structure.
|
representativeness heuristic
|
|
The process of trying out solutions in the order in which they come to mind until one solution works.
|
trial & error learning
|