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44 Cards in this Set
- Front
- Back
Fluency
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Fluency is a behavioral training design that combines the teaching of skills and knowledge with the speed of confident execution.
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ISD
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Instructional Systems Design
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Dr. Carl Binder
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Creator of Fluency method - based on behavioral psychology research.
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Criterion-referenced
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Requires learners to achieve time-based fluency standards as they progress through learning sequences.
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George and Pease Study
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Proved that without a time component, true comprehension cannot be adequately measured.
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Over Learning
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Practicing skills until total mastery - when the skill becomes automatic.
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Performance Standards
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Objective statement that includes both accuracy and time components.
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Opportunity Multiplier
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Improving instructional efficiency by multiplying response opportunities.
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Component
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Piece of a process that is critical to the success of that process.
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Composite
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The total process - always includes a combination of Components.
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Stage 1 Learning
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Initial Learning - acquiring new behavior.
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Stage 2 Learning
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Practicing using drills and exercises to acquire fluency and endurance.
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Stage 3 Learning
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Application - Combining all Components and working through the entire process to achieve fluency.
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Endurance
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Ability to maintain skill level over time.
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Chunk
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A Component piece of a process that is either 1) critical to the process or 2) a place where learners often make mistakes.
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Non-fluent Component
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An important piece of the process that has not been learned to fluency.
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Stage 3 Activities
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Simulations, Case Studies, Closely coached and supervised job activity
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Stage 2 Activities
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Timed Component fluency drills, practice of separate parts of the process, such as dribbling practice to achieve basketball mastery.
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Stage 1 Activities
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Reading a manual, doing a computer tutorial, listening to a lecture, watching a demonstration.
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Initial Learning is
Stage _____? |
One
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Practice Learning is
Stage _____? |
Two
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Application Learning is
Stage _____? |
Three
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Percent of time that a fluency-based training spends on Stage 2 Learning.
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55%
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Fluency Blocker
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A feature or element of a learning or performance system that PREVENTS learning.
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Fluency Builder
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A feature or element of a learning or performance system that PROMOTES learning.
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Learning Channel
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Learning Input and Output - See/Say, Hear/Do, Touch/Tap, etc.
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Fluency target
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A Performance Standard that should be in the Learning Objective - states accuracy and speed required for task.
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Normal Confident Pace
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A fluency standard that should be used when no specific measure is in place.
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Sprint
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A short, timed drill on one Component item designed to increase fluency and endurance.
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Skips
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Answers that are left empty as the learner moves on to questions they can answer.
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SMART Goals
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Specific, Measurable, Attainable, Results-focused, Time-focused
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Stages of Learning Design Planner
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Tool to sketch out design of a training plan.
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Stage 2 Lesson Plan Matrix
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Tool to use to establish specific, performance-oriented Learning Objectives and fluency standards.
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Mastery
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Retention + Application + Endurance - Must include SPEED not just ACCURACY
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Core Fundamentals
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Components that must be automatic, completely mastered in order to be fluent in a process.
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Need To Know Component
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An Item that the learner must be fluent in LOOKING UP.
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Nice to Know Component
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An Item that is not critical to process fluency but can be learned later as job is performed.
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Ergonomics
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Applied science concerned with arranging things people use so that the people and things interact efficiently and safely.
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Learning
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To gain knowledge or understanding of or skill in by study, instruction, or experience.
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Drill
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To impart or communicate by timed, repetitive exercises.
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Time Dimension
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Count per minute, duration or pace
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Confidence
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Ability to perform an act without hesitation, smoothly, correctly and with a feeling of accomplishment.
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How to distinguish between Expert and Non-expert?
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Add a time dimension!
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BF Skinner
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Famous psychologist who was the mentor of Dr. Carl Binder (Dr. Binder founded the Fluency-method of training).
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