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44 Cards in this Set

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Fluency
Fluency is a behavioral training design that combines the teaching of skills and knowledge with the speed of confident execution.
ISD
Instructional Systems Design
Dr. Carl Binder
Creator of Fluency method - based on behavioral psychology research.
Criterion-referenced
Requires learners to achieve time-based fluency standards as they progress through learning sequences.
George and Pease Study
Proved that without a time component, true comprehension cannot be adequately measured.
Over Learning
Practicing skills until total mastery - when the skill becomes automatic.
Performance Standards
Objective statement that includes both accuracy and time components.
Opportunity Multiplier
Improving instructional efficiency by multiplying response opportunities.
Component
Piece of a process that is critical to the success of that process.
Composite
The total process - always includes a combination of Components.
Stage 1 Learning
Initial Learning - acquiring new behavior.
Stage 2 Learning
Practicing using drills and exercises to acquire fluency and endurance.
Stage 3 Learning
Application - Combining all Components and working through the entire process to achieve fluency.
Endurance
Ability to maintain skill level over time.
Chunk
A Component piece of a process that is either 1) critical to the process or 2) a place where learners often make mistakes.
Non-fluent Component
An important piece of the process that has not been learned to fluency.
Stage 3 Activities
Simulations, Case Studies, Closely coached and supervised job activity
Stage 2 Activities
Timed Component fluency drills, practice of separate parts of the process, such as dribbling practice to achieve basketball mastery.
Stage 1 Activities
Reading a manual, doing a computer tutorial, listening to a lecture, watching a demonstration.
Initial Learning is
Stage _____?
One
Practice Learning is
Stage _____?
Two
Application Learning is
Stage _____?
Three
Percent of time that a fluency-based training spends on Stage 2 Learning.
55%
Fluency Blocker
A feature or element of a learning or performance system that PREVENTS learning.
Fluency Builder
A feature or element of a learning or performance system that PROMOTES learning.
Learning Channel
Learning Input and Output - See/Say, Hear/Do, Touch/Tap, etc.
Fluency target
A Performance Standard that should be in the Learning Objective - states accuracy and speed required for task.
Normal Confident Pace
A fluency standard that should be used when no specific measure is in place.
Sprint
A short, timed drill on one Component item designed to increase fluency and endurance.
Skips
Answers that are left empty as the learner moves on to questions they can answer.
SMART Goals
Specific, Measurable, Attainable, Results-focused, Time-focused
Stages of Learning Design Planner
Tool to sketch out design of a training plan.
Stage 2 Lesson Plan Matrix
Tool to use to establish specific, performance-oriented Learning Objectives and fluency standards.
Mastery
Retention + Application + Endurance - Must include SPEED not just ACCURACY
Core Fundamentals
Components that must be automatic, completely mastered in order to be fluent in a process.
Need To Know Component
An Item that the learner must be fluent in LOOKING UP.
Nice to Know Component
An Item that is not critical to process fluency but can be learned later as job is performed.
Ergonomics
Applied science concerned with arranging things people use so that the people and things interact efficiently and safely.
Learning
To gain knowledge or understanding of or skill in by study, instruction, or experience.
Drill
To impart or communicate by timed, repetitive exercises.
Time Dimension
Count per minute, duration or pace
Confidence
Ability to perform an act without hesitation, smoothly, correctly and with a feeling of accomplishment.
How to distinguish between Expert and Non-expert?
Add a time dimension!
BF Skinner
Famous psychologist who was the mentor of Dr. Carl Binder (Dr. Binder founded the Fluency-method of training).