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38 Cards in this Set

  • Front
  • Back

Nerve Agent

Liquid casualty agent that disrupts nerve impulses, damaging body functions rather than tissue.


Ex: Sarin (GB), Tabun (GA

Blister agent

Liquid or Solid casualty agent that causes inflammation, blisters and damages tissue that result in temporary blindness and/or death.


Ex: Distilled Mustard(HD), Lewisite (L)

Chocking Agent

Gaseous or Liquid agent with symptoms that include: tears, naseua, vomiting and headache. Lungs become full with fluid making it feel like drowning. Breathing is rapid and shallow.


Ex: Phosgene(CG), Disphosgene

Blood Agent

Gaseous agent that attack the enzymes carrying oxygen to blood stream. Rapid breathing or chocking may occur.


Ex: Hydrogen Cyanide (AC), Arsine (SA)

M9 Chemical Agent Detector Paper

Detects liquid chemical by turning reddish. Doesn't detect vapors

Atropine/ 2-PAM-chloride Auto injector

Therapy for nerve agent. AKA EpiPen

Pathogens

Could be used as biological agents such as bacteria, viruses, fungi and prions

Toxins

Categorized based on the organism that produce them and the psychological affect it has.

IPE for chemical/biological agent

-Protective mask MCU-2P


-Advanced chemical protective garment (ACPG)


-Chemical protective glove/liner


-chemical protective overboots/laces


-Skin decontamination kit

IPE for chemical/biological agent

-Protective mask MCU-2P


-Advanced chemical protective garment (ACPG)


-Chemical protective glove/liner


-chemical protective overboots/laces


-Skin decontamination kit

Radiological Warfare

Produce widespread injury and death of all life.

High altitude Air burst

Occurs at altitude over 100,000ft with ionosphere disruptions and EMP

High altitude Air burst

Occurs at altitude over 100,000ft with ionosphere disruptions and EMP

Air burst

Fireball does not reach the surface. The vacuum created collects debris caused by severe blast causing radiation fallout

Surface Burst

Has the worst fallout due to the fireball touching surface. Massive radiation.

Shallow underwater burst

Small fireball and blast wave. Causes large waves and contamination.

Shallow underwater burst

Small fireball and blast wave. Causes large waves and contamination.

Deep underwater burst

Similar to shallow but with less visual effect and yields greater contamination.

Shallow underwater burst

Small fireball and blast wave. Causes large waves and contamination.

Deep underwater burst

Similar to shallow but with less visual effect and yields greater contamination.

Ready shelter

Inside the weather envelope with access to deep shelter. Minimum shielding from radiation and close to battle stations.

Deep Shelter

Low in the ship near centerline. Provide maximum shielding for radiation. Far removed from battle stations.

Deep Shelter

Low in the ship near centerline. Provide maximum shielding for radiation. Far removed from battle stations.

DT-60 dosimeter

Non-self reading high range casualty dosimeter that determines amount of gamma radiation which exposed to 0-600 roentgens.

Deep Shelter

Low in the ship near centerline. Provide maximum shielding for radiation. Far removed from battle stations.

DT-60 dosimeter

Non-self reading high range casualty dosimeter that determines amount of gamma radiation which exposed to 0-600 roentgens.

MOPP Level 0

Issue IPE, accesible in 5min

Deep Shelter

Low in the ship near centerline. Provide maximum shielding for radiation. Far removed from battle stations.

DT-60 dosimeter

Non-self reading high range casualty dosimeter that determines amount of gamma radiation which exposed to 0-600 roentgens.

MOPP Level 0

Issue IPE, accesible in 5min

MOPP Level 1

Afloat: JSLIST, mask, gloves



Ashore: Don protective equipment, M9 tape

Deep Shelter

Low in the ship near centerline. Provide maximum shielding for radiation. Far removed from battle stations.

DT-60 dosimeter

Non-self reading high range casualty dosimeter that determines amount of gamma radiation which exposed to 0-600 roentgens.

MOPP Level 0

Issue IPE, accesible in 5min

MOPP Level 1

Afloat: JSLIST, mask, gloves readily accessible



Ashore: Don protective equipment, M9 tape

MOPP Level 2

Afloat: Mask carried, decon supply stage



Ashore: same as level 1 with Don protective over-boots

MOPP Level 3

Afloat: GQ, install filters, don over-boots



Ashore: fill canteens, activate decon stations

MOPP Level 4

Afloat: Don mask/hood, gloves, Circle William, countermeasure washdown



Ashore: Gloves with liners, untie bow retention cord, loop between legs and secure to web belt