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26 Cards in this Set

  • Front
  • Back

Multi-Tasking

Dividing of attention across different tasks

Nass (2009)

People who consistently multi-task are typically overconfident and believe that the cost is subtle yet usually have the worst Multi-task abilities

3 Categories of Driving Distractors (and examples)

Visual - eyes off of the road - billboards, GPS


Mechanical - hands off wheel - Radio change, collecting item from car compartment


Visual and Mechanical - BOTH - Mobile phone use


Ulczycki (2012)

Strayer et al (2007)

DRIVING SIMULATOR


IV Conditions


Single Task - Driving


Dual Task - Driving and phone conversation


DV levels


FIXATION - NO SIG DIFF between groups


FIXATION PERIOD - Marginally longer fixation for ST but NO SIG DIFF


SIGN RECOGNITION - MORE ST, LESS DT


IMPORTANCE OF SIGN - NO SIG DIFF


Conclusions


PPS in DT condition did not semantically process sign despite fixation. Multi-Tasking does not mean equal divide of attention


Implications


Real world application that Multi-tasking whilst driving is cognitively costly!

Inattentional Blindness

Inability to percieve relevant objects in visual scene due to attention attended elsewhere


Consequence of driving distractor

Encoding or Retrieval impairments?

If Encoding: direct implications of multi-tasking dangers on drivers capabilities


If Retrieval : no direct implications " ... "



Strayer et al (2003)
Implicit Memory Test: no direct recollection of sign fixation period (testing awareness at unconscious level)

DT PPS had a significant reduction in correct answers!
SUPPORT FOR ENCODING

Interference between modalities

Reflects limited capacity: selection has to take place

Theories of Multi-Task Interference

General Resource Model (Kahneman, 1973)


Multiple Resource Account (Wickens, 1984; 1992)


Psychological Refractory Period


Attentional Blink

General Resource Model

Kahneman (1973)


Main Components of Theory


1. Primary concept is MENTAL EFFORTS: the cognitive capacity available for task completion


- Less demanding stimuli = less mental effort required: more to distribute elsewhere


- More Demanding Stimuli = more mental effort required: less to distribute elsewhere


2. Mental efforts can be increased or decreased depending on arousal levels and motivation levels


3. If stimuli presented does not exceed the total mental effort (stimuli difficulty + arousal + motivation) then all stimuli shall be processed


4. CENTRAL PROCESSOR: evaluates stimuli and adjusts attention as required

Multiple Resource Account

Wickens (1984;1992)


Individuals have SEVERAL capacities of resources that differentiate across


a) Information Processing Stages - encoding, processing, response


b) Perceptual Modality - Visual or auditory


c) Perceptual Codes - Spatial or Verbal


Tasks will only interfere with one another if they compete for the same 'pool' of resources


Difficulty of one task will NOT interfere with another, unrealted, modality

Challenges to General Resource Model

1) Assumes that relationship between attention and arousal is linear


Yerkes - Dodson Law: U-curve relationship


Peak of arousal that impacts on attention but thereafter causes no further attention allocation (otherwise on-going!)


2) Assumes that the relationship between attention and interference is non-specific


- That addition of new information of any modality will impact on overall attentional performance


:( MORE COMPLEX THAN THIS (see Posner & Boies, 1971; McLeod, 1977; 1978)

Posner & Boies

(1971)


Primary Task: Letter Matching Task


Secondary Task: Tone Detection




Single-task (just Tone detection) = fastest RT


Dual - Task = slower RT




Provide support for limited pool of attentionalresources.

McLeod

1977; 1978




Replicated Posner & Boies (1971)


Replaced auditory response to saying BIP




- no difference in verbal RT between conditions (ST & DT)


- MAPPING between input and output is independent for different information processed by different modalities: different "pools" of resources


- NO INTERFERENCE

What does PRP stand for?


What does it mean?


What implications does it have for stimuli perception/ resource models??

Psychological Refractory Period


When two stimuli are presented in rapid succession of one another (when presentation of second stimuli is BEFORE response has been made to first stimuli) causes delay in second stimuli response.


i.e. stimuli are processed SERIALLY: BOTTLENECK THEORY (Pashler, 1989)


CANNOT BE EXPLAINED BY RESOURCE MODELS (GRM/MRA)

What does AB stand for?


What does it mean?


What implications does it have for stimuli perception/resource models??

Attentional Blink


Where presentation of visual stimuli in rapid succession of one another (i.e. in Rapid Visual Stimuli Presentation: RVSP) causes the individual to "miss" the second stimuli (not consciously processed!)

Criticisms of MRA

1) Does not explain PRP


2) Does not explain AB

WHO (2011)

Hands-free mobile device DOES NOT reduce the amount of cognitive demand/resources the task requires: just as dangerous as normal mobile-device use

Levy et al

(2006)


DRIVING SIMULATOR


-Follow car and brake when lead car brakes (single task condition)


-Dashboard changes colour & report colour (dual-task) : 20% of trials (initial stimuli in DT)


On-set of colour-change: 0ms, 200ms, 350ms & 1,200ms




DT: RT significantly slower than ST in regard to


a) Overall brake RT


b) taking foot off of the accelerator RT


The less interval between colour-change and lead-car brake light=slower RT


:) SERIAL PROCESSING (could not respond to second stimuli simultaneously with first stimuli! Limited cognitive capacity/BOTTLENECK)


:) REAL WORLD APPLICATION

What is RVSP

Rapid Visual Stimuli Presentation



Explanations of AB?

1) All resources singled to stimuli 1 instead of stimuli 2?


2) Executive response: inhibitory effect on distractor stimuli (not stimuli 1)

What does Video-Game Training improve?

1) Useful Field Of View: visual area that information could be extracted from


2) Visual Search


3) Object Tracking: Monitoring Object Tracking paradigm


4) Selective Attention: filtering of relevant stimuli from irrelevant stimuli (selective discrimination)

Green et al

(2003)


UFOV


Found that Video Game Players much more effective and faster UFOV


Training, UFOV improved

Roenker

(2002)


UFOV training improves


a) Dangerous maneuvering strategies in drivers


b) Faster Driving - related RT

Storm

(1988)


Object-Monitoring


Created Multiple Object Tracking Paradigm


Individuals have to track target stimuli (identical to the distractor stimuli) and recall their location after they independently and unpredictably go round the visual scene