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25 Cards in this Set

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Criteria for effective rules & instructions
(a) specific descriptions of behavior
(b) specific circumstances under which the rules are to be followed
(c) probable consequences, sizable consequences; significant outcomes
(d) deadlines
(e) other behavior is under instructional control
(f) understandable, clear, & faded out so behavior is under natural contingency
(g) consequences for being followed/not followed
(h) provide at an optimal rate learner can understand
Modeling
-the presentation of antecedent stimuli, topographically similar to the behavior to be occasioned. Proper imitation of the model is then reinforced.
-someone performing the correct behavior, the learner observing that performance, and then the learner being given the opportunity to imitate that performance
-Enhance with other strategies (ex: Prompting, rehearsal, and feedback, role-play
-enhance generalization: vary the situations under which the modeled behavior is practiced, including the individual doing the modeling
Effective rules
-behavior, circumstances behavior will occur, & consequences
-Multiple consequences: emphasize most significant
-Given politely
-complex rules: break down into easy steps
Criteria for an effective Model
similar to the learner (e.g., age, sex) and maintain prestige with the learner
-learner must have some of the component skills, ability to imitate, & can visually attend (imitation is easily taught)
-make contexts as realistic as possible (realistic actors, most natural environment setting
-model is reinforced at end of behavior
Factors that influence instructions
other behaviors under instructional control; the rate at which instructions are presented; the credibility of the person presenting the instructions; the addition of other strategies such as modeling, prompting, and rehearsal
Criteria for advancement in Shaping
-once behavior is established at current step, but before it's so strong it hinders prompting of new behavior
-increase criteria in moderate steps
-too fast: too difficult & may lose performance
-too slow: performance may plateau
Shaping
-Differential reinforcement of successive approximations to a performance criterion
-starting behavior: the 1st topography to be reinforced; determined at outset
-topography may be dissimilar to target behavior; has some relevance, but may not be similar
-use with instructions, models, and gestures
Shaping within a response class
-differential reinforcement is applied with respect to a dimension of the response (e.g. intensity, duration, frequency, rate)
-deliver reinforcement FR1
Successive approximation (329)
an intermediate behavior closer to the desired behavior than the original behavior, but falling short of the desired behavior
Differential Reinforcement within a response class
-one topography of the response class is reinforced & others aren't
-criterion is changed along a single dimension (e.g., rate, intensity of a single topography)
EX: goal = communicate by talking; not by making expressive gestures; reinforce talking and not gestures
EX: increasing # of words per minute
Differential Reinforcement across a response class
-the criterion is changed along different topographies (e.g., percent correct across steps, each of which represents a different topography)
EX: putting on a shirt, buttoning a shirt, tucking in a shirt
When is shaping used?
-behavior isn't in person's repertoire
-OR dimensions of person's behavior (i.e. rate or intensity) is inadequate (ex: occurs too slow, ball's not hit hard enough)
Behavior chain
-a sequence of responses/behaviors, each occasioned by a particular stimulus condition
-a controlling relation between the behaviors must exist
-1st step is the SD for the 2nd step, etc.
-the stimulus that results from completing the 1st step is the reinforcer for the 1st step
-each step is strengthened by opportunity to do the next step
Backward chaining
-teacher exhibits all steps except the last one; when criterion for last step is achieved, the next to the last behavior is added, etc.
Chaining procedures (434-453)
-use for multi-step training of skills; majority not in the individual's repertoire
-forward, backward, & total task presentation
-EX: making toast,
Forward chaining (442)
begin by reinforcing the first behavior in the chain when criterion performance is achieved; add 2nd behavior, etc.; teach to criterion until entire chain is achieved
Total task presentation
(concurrent presentation, whole task presentation)

-a method of teaching a complex behavior that involves presenting each step in sequence during a session
Task Analysis
breaking down complex behaviors into component skills (responses; teachable units) so prompting & reinforcement can be applied systematically
EX: opening a jar
Chaining procedure for batting a baseball
(a) stand in a certain location, (b) stand a certain way, (c) hold the bat a certain way, (d) watch the ball, and (e) swing a certain way
How to address excessive errors
-Deliver an additional prompt with current prompt (ex: add physical prompt to current verbal prompt)
-employ a prompt hierarchy
-select an easier communication response
(change requirement)
How to address prompted errors & no responses
(ex: teacher prompts, child incorrectly prompts, teacher should model prompt again)
-present the prompt again
-implement an error correction procedure (tell student what he should've done instead)
-use a different prompt
- ignore error & walk away
Incidental teaching
-takes advantage of naturally occurring EO's as an opportunity to manipulate the environment, which sets the occasion for mands & tacts from the learner
-uses student-initiated behavior to systematically employ instruction
-ex: teacher gives student a task w/not enough materials for completion
-primarily used to teach communication skills
-prompts target communication behavior with pre-established protocol; error correction/reinforcement follows
-reinforce all responses, whether prompted/unprompted
Unprompted Error
when the student responds incorrectly without being prompted
Prompted Error
teacher prompts correct responses, but student still makes an error - indicating a different prompt should be considered
Incidental Teaching: examples of protocol & environmental alterations
-removing batteries from a toy
-locking student supply room before art class
-placing needed materials out of reach