• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/27

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

27 Cards in this Set

  • Front
  • Back

Consumers are involved in all kinda of decisions that range from:

Mundane --> Extremely Important


Automatic Processing --> Highly Structured Processing

Three types of consumer decision variations

1. Routine Choice: Familiar, Trivial, little risk


2. Intermediate Problem Solving: preference already established


3. Extensive Problem Solving: Unfamiliar product categories

Consumer Decision Making can be characterized by two key factors:

1. Processing Effort: Automatic--> systematic


2. Involvement--> depends on personal relevance, importance and risk

Types of Consumer Decision Making

1. Brand Laziness


2. Brand Loyalty


3. Variety Seeking


4. Problem Solving

Brand Laziness

-Habitual buying, little effort


-Familiarity, convenience

Brand Loyalty

-Involved because of loyalty to the brand


-Buy based on established brand preference

Variety Seeking

- Familiar with product category but no clear preference has been established


- Not loyal, instead seek variety

Problem Solving

- Unfamiliar, expensive, infrequent purchases


- Deliberate effort and careful evaluation

What are determinate attributes?

Attributes that are most likely to influence choice.

Attributes can be described based on two factors:

1. Importance: amount of added benefit provided by the attribute




2. Uniqueness: how equal or different the brands are on the attribute





Traditional Model of Consumer Decision Making Process

1. Problem recognition


2. Information Search


3. Evaluation of Alternatives


4. Purchase Decision


5. Post-purchase Evaluation




All have feedback loops

Problem Recongnition

Disparity between what you have and what you want.

To be motivated to take action, the gap must be:

Substantial- sufficient in magnitude




Attainable- problem must be readily solvable

Triggers of Problem Recognition

1. Needs: fundamental state of felt deprivation. We run out of or use up a product or service




2. Wants: are shaped by personality, experiences and culture -including marketing




3. Opportunities: as products or service are used up, new innovations enter market

Pre-purchase searches

information gathered for the consumption problem at hand (once the problem has been recognized).




-Internal Search: deliberate retrieval of information from memory, past experience, relevant info, product options




-External Search: personal, public and marketing sources of information

Two types of involvement

1. Situational Involvement: search is driven bby specific situation




2. Enduring involvement: long-term continuous interest in a product category or brand.

4 other Influences on Search

1. Ease of search (e.g Internet)


2. Brand chaos- to many choices can stop search


3. Situational Variables: Time, perceptions of crowding


4. Market Mavens: people who enjoy searching info

Bounded Rationality

rational decisions depend on time and cognitive constraints


- reducing uncertainty results in better decision making, and increased satisfaction

Consumer Uncertainty

1. External uncertainty (knowledge about the marketplace) - gap between actual brands and perceived brands




2. Internal uncertainty (related to satisfaction) - gap between true preference and the preference

Three types of External Uncertainty

Incomplete information - lack of awareness about all brands and attribute information




Measurement error - incorrect beliefs and attitudes related to brand attributes




Obsolete Information - brand universe is growing faster than can be updated.





Two types of Internal uncertainty

1. Absolute Error- uncertainty regarding satisfaction that a particular attribute will deliver


2. Relative Error- uncertainty about the relative influence or weight of each attribute

Perceived Product Market

How brands are organized in the consumers mind.




Consumers usually categorize brands based on how they are similar and how they are different.




These categories often form clusters.

Cluster frontier (ideal brand)

-The best possible combination of attributes observed within a cluster

Brand variance

- awareness of uncertainty regarding a particular brands' attributes




-makes it difficult to identify the frontier

Consideration and Choice

- Narrow choice to a single cluster

Post-Purchase Evaluation

Consumers continue to process information about attributes and brands after purchase and consumption to determine satisfaction.

What are the types of post-purchase evaluation?

Expectancy Disconfirmation Model: compares perceptions of a brand's performance with their expectations




Dissonance- Reduction: Dissatisfaction results in dissonance