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150 Cards in this Set
- Front
- Back
Define a Blended Family.
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Family of a couple, one or both of whom were previously married, their kids, and the kids from any previous marriage.
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Define Consumer Skills and name 3 capabilies for purchasing.
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Consumer's capabilities to buy.
These are: (1) understanding money (2) budgeting (3) product evaluation etc |
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Define Consumer Socialization.
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When young people get skills, knowledge and attitudes that are useful in being a consumer.
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Define Consumption-Related Attitudes.
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How people feel towards marketplace stimuli like ads and sales people.
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Define Consumption-Related Preferences.
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Knowledge, attitudes and values that cause people to evaluate products, brands and retail centers differently.
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Define Family Decision Making.
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Decisions that involve 2+ family members.
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What does the HLC/ Occupational Category Matrix show?
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Problems that a household will most likely experience and provides solutions.
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What is the Household Life Cycle (HLC) based on?
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The age and marital status of the adults and the presence and age of kids.
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Define Instrumental Training.
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When a parent attempts to get certain responses through reasoning or reinforcement.
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Define Meditation.
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Happens when a parent changes a kid's first interpreation or response to marketing or a stimulus.
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Define Modeling.
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Happens when a kid learns appropriate, or inappropriate, consumption behaviors by watching others.
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Define Piaget's Stages of Cognitive Development?
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Lists stages of cognitive development.
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Define a Traditional Family.
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A married couple and their kids.
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What are 3 Influences on Household Purchase and Consumption Behavior?
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1- Structure of household
2- Stage of HLC 3- Household decision process |
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What are the 2 types of Households?
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1- Family
2- Nonfamily |
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Define Nonfamily Household.
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A person living alone or with other who he/she is not related to.
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Name the Stages of the HLC.
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(Young)
-Single I -Young married -Full nest I -Single parent I (Middle Aged) -Single II -Delated full nest I -Full nest II -Single parent II -Empty nest I (Older) -Empty nest III -Single III |
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What are the 4 Stages of Piaget's Stages of Cognitive Development?
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1- Sensorimotor Intelligence (0-2)
Motor behavior 2- Preoperational Thoughts (3-7) Developing language 3- Concerte Operations (8-11) Logical thought to problems 4- Formal Operations (12-15) Apply logical to all problems |
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What are the 3 parts of Consumer Learning?
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1- Consumer skills
2- Consumption-related preferences 3- Consumption-related attitudes |
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Define Adopter Categories.
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5 groups of adopters of any given innovation based on the time at which they adopt.
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Define Adoption Process.
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Series of stages consumers go through.
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Define Asch Phenomenon.
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Theory that the naive subject always agrees with the incorrect judgement of others.
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Define Aspiration Reference Groups.
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Nonmembership groups with a positive attraction.
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Define Blogs
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Personalized journals where people and organizations can keep a running dialogue.
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Define Brand Community.
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Community based on a set of social relationships among owners of a brand.
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Define Buzz.
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The expansion of word of mouth.
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Define Consumption Subculture.
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Subgroup of a society that self selects based on shared commitment to a product class, brand or consumption.
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Define Diffusion Process.
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Innovation spreading throughout a market.
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Define Dissociative Reference Groups.
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Groups with negative desirability.
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Define Early Adopters.
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Opinion leaders in a reference group.
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Define Early Majority.
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Consumers who tend to be cautious about innovations.
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Define Enduring Involvement.
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A more long-term involvement with the product category than the non-opinion leaders in the group.
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Define Group.
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2+ ppl who share a set of norms, values, or beliefs and have certain implicitly/explicitly defined relationships to each other so that their behaviors are interdependent.
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When does Identification Influence (Value-Expressive) happen. What is it?
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Happens when individuals have internalized the group's values and norms.
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When does Informational Influence happen?
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Happens when a person uses the behaviors and opinions of reference group members as potentially useful bits of information.
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Define Innovation.
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A new practice or product.
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Define Innovators.
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Risk takers that try new things.
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Define Laggards.
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The last to adopt an innovation. Limited social interaction.
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Define Late Majority.
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Members who are skeptical about innovations.
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Define Market Mavens.
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People who start discussions with others about products and shopping and respond to requests for market information.
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Define Multistep Flow of Communication.
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Involves opinion leaders for a certain product area who seek relevant information from the mass media.
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When does Normative Influence happen?
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Happens when an person achieves group expectations to get a reward.
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Define Online Guides.
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Online opinion leaders
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Define Opinion Leader.
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A person who filters, interprets, or provides product and brand information to other people they know.
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Define Primary Group.
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Groups characterized by frequent interpersonal contact.
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Define Reference Group.
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A groups whose perspectives or values are being used by an individual as the basis for his or her current behavior.
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Define Secondary Group.
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Groups characterized by limited interpersonal contact.
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Define Two-Step Flow of Communication.
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One person receiving information from the mass media and passing it on to others.
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Define Viral Marketing.
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An online "pass-it-along" strategy.
It "uses electronic communications to trigger brand messages throughout a widespread network of buyers." |
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Define Virtual Community.
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A community that interacts over time around a topic of interest on the Internet.
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Define Word of Mouth (WOM).
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Individuals sharing information with other individuals.
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Define Ad Avoidance.
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Ways for consumers to selectively avoid exposure to advertising messages.
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Define Adaptation Level Theory.
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Deals with the phenomenon of people adjusting to the stimuli to which they are exposed.
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Define Affective Interpretation.
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The emotion or feeling triggered by a stimulus such as an ad.
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Define Ambush Marketing.
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Involves any communication or activity that implies that an organization is associated with an event, when in fact it is not.
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Define Attention.
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Happens when a stimulus activates one or more sensory receptor nerves, and the results go to the brain for processing.
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Define Brand Extension.
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Where an existing brand extends to a new category with the same name.
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Define Brand Familiarity.
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An ability factor related to attention.
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Define Closure.
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Presenting a incomplete stimulus with the goal of getting consumers to complete it. Making them become more engaged and involved.
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Define Co-Branding.
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Co-marketing, brand alliances, and joint marketing, where two brand names are given to a single product.
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Define Cognitive Interpretation.
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A process whereby stimuli are placed into existing categories of meaning.
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Define Contextual Cues.
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Plays a role in consumer interpretation, independent of the actual stimulus in a situation.
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Define Cross-Promotions.
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Where signage in one area of the store promotes complementary products in another.
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Define Exposure.
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Occurs when a stimulus comes within range of our sensory receptor nerves.
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Define Figure-Ground.
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Presenting the stimulus as the focal object to pay attention to and all other stimuli are perceived as the background.
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Define Hemispheric Lateralization.
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Applies to activities that take place on each side of the brain.
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Define Inference.
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Goes beyond what is directly stated or presented.
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When does Information Overload happen?
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Happens when consumers are confronted with so much information that they cannot or will not attend to all of it.
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Define Information Processing.
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Where stimuli are perceived, transformed into information, and stored.
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Define Interpretation.
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Assigning meaning to sensations.
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Define Just Noticeable Difference.
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The minimum amount that one brand can differ from another with the difference still being noticed.
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Define Muting.
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Turning the sound of the TV off during commercial breaks.
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What 3 things does Perception include?
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Includes exposure, attention, and interpretation.
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Define Perceptual Defenses.
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People don't passively receive marketing messages.
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Define Perceptual Relativity.
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Says that interpretation is a process not an absolute.
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Define Permission Based Marketing.
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Online offerings where consumers "opt-in" to receive email promotions.
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Define Product Placement.
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Shows how and when to use a product and it enhances the product's image.
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Define Proximity.
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Stimuli that are put close together are perceived as belonging to the same category.
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Define Rhetorical Figures.
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An unexpected twist in how the message is communicated.
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Define Sensory Discrimination.
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The ability of an individual to distinguish between similar stimuli.
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Define Smart Banners.
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Banner ads that are activated based on items used in search engines.
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Define Stimulus Organization.
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Refers to the physical arrangement of the stimulus objects.
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Define Subliminal Stimulus.
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A message presented so fast or so softly that one is not aware of seeing or hearing it.
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Define Zapping.
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Involves switching channels when a commercial appears.
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Define Zipping.
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Occurs when one fast-forwards through a commercial on a prerecorded program.
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Name the 3 forms that Reference Group Influence can take.
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1- Informational
2- Normative 3- Identification |
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Name the 3 Categories of Innovations.
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1- Continuous innovation
2- Dynamically continuous innovation 3- Discontinuous Innovation |
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Explain a Continuous Innovation.
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Adoption requires minor changes in behavior.
Crest White toothpaste |
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Explain a Dynamically Continuous Innovation.
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Adoption requires moderate change in behavior.
GPS, Digital Camera |
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Explain a Discontinuous Innovation.
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Adoption requires major changes in behavior
Becoming a vegan. |
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Name the 5 steps of the Adoption Process.
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1- Awareness
2- Interest 3- Evaluation 4- Trial 5- Adoption |
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Define Accessibility.
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Ease that information can be recalled from the long term memory.
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Define Advertising Wearout
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Happens when too much repetition makes consumers shut down.
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Define Analogical Reasoning.
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Happens when a consumer uses an existing knowledge base to understand a new situation/object.
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Define Analytical Reasoning.
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People use thinking to twist new information and existing information to make new associations and concepts.
The most complex form of cognitive learning. |
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Define Brand Equity.
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The value consumers assign to a brand beyond the functional characteristics of the product.
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Define Brand Image.
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The memory of a brand.
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Define Brand Leverage.
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Refers to marketers capitalizing on brand equity by using an existing brand name for new products.
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Define Classical Conditioning.
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Response drawn by 2 objects that are frequently presented together.
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Define Cognitive Learning.
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Involves all the mental activities of humans as they work to solve problems or cope with situations.
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Define Concepts.
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Abstractions of reality that capture the meaning of an item in terms of other concepts.
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Define Conditioning.
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Learning based on the association of a stimulus (information) and response (behavior or feeling).
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Define Elaborative Activities.
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The use of previously stored information to interpret and evaluate information in working memory and add relevant previously stored information.
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Define Episodic Memory.
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The memory of a sequence of events in which a person participated.
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Define Explicit Memory.
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Characterized by the conscious recollection of an exposure event.
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Define Extinction.
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Forgetting due to no reinforcement for a learned response.
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Define High Involvement Learning.
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When a consumer is motivated to learn the material.
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Define Iconic Rote Learning.
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Associating 2+ concepts
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Define Imagery.
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Concrete sensory representations of ideas, feelings, and objects.
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Define Implicit Memory.
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Non-conscious retrieval of previously encountered stimuli.
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Define Learning.
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Change in long term memory or behavior.
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Define Long Term Memory.
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Unlimited permanent storage.
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Define Low Involvement Learning.
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When consumer has little/no motivation to learn the material.
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Define Maintenance Rehearsal.
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Repetition of information to hold it in the current memory for problem solving.
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Define Memory Interference.
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When consumers have trouble retrieving information.
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Define Modeling.
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When consumers see the outcome of others' behaviors and adjust their own accordingly.
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Define Operant Conditioning.
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Reinforced response that is repeated when the same or similar situation happens in the future.
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Define Perceptual Mapping.
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Takes consumers' perceptions of how similar brands/products are to each other and relates these perceptions to product attributes.
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Define Product Positioning.
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A decision by a marketer to try to make a defined brand image relative to competition.
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Define Product Repositioning.
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Significantly altering the way the market views a product.
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Define Pulsing.
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Frequent repetitions used any time it is important to produce widespread knowledge of the product rapidly.
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Define Punishment.
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Any consequence that makes it less likely that a response will be repeated in the future.
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Define Reinforcement.
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Anything that increases the likelihood that a given response will be repeated in the future.
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Define Retrieval Failure/ Forgetting.
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Happens in cognitive learning when information that is available in LTM cannot be accessed.
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Define Schema.
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A complex web of associations.
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Define Scripts.
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Memory of how an action sequence should occur.
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Define Self-Reinforcing.
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Says that consumers are relating brand information to themselves.
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Define Semantic Memory.
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The basic knowledge and feelings an individual has about a concept.
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Define Shaping.
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Encouraging partial responses leading to the final desired response.
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Define Short Term Memory.
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A limited capacity to store information.
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Define Stimulus Discrimination.
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The process of learning to respond differently to similar but distinct stimuli.
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Define Stimulus Generalization.
Rub Off Effects |
Happens when a response to one stimulus is elicited by a similar but distinct stimulus.
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Define Vicarious Learning/Modeling.
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Happens when consumers observe the outcomes of others' behaviors and adjust their own accordingly.
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Define Approach-Approach Conflict.
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When a consumer who must choose between two attractive alternatives.
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Define Approach-Avoidance Conflict.
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When a consumer facing a purchase choice with both positive and negative consequences.
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Define Attribution Theory.
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Understanding why consumers assign particular meanings to the behaviors of others.
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Define Avoidance-Avoidance Conflict.
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A choice involving only undesirable outcomes.
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Define Benefit Chain.
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Where a product/brand is repeatedly shown to a consumer who names all the benefits that possession or use of the product might provide until the consumer can no longer identify additional benefits.
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Define Brand Personality.
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Human characteristics that become associated with a brand.
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Define Consumer Ethnocentrism.
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Regarding a consumers' biased against the purchase of foreign products.
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Define Demand.
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The willingness to buy a particular product or service.
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Define Emotion.
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Feelings affecting behavior.
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Define Five-Factor Model.
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Theory that identifies 5 basic traits that are formed by genetics and early learning.
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Define Laddering.
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Projective technique used to construct a means-end or benefit chain.
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Define Latent Motives.
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Motives the consumer doesn't know they have or will not admit they have it.
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Define Manifest Motives.
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Motives that are known and freely admitted.
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What are the 5 parts of Maslow's Hierarchy of Needs.
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5- Self-Actualization
4- Esteem (status) 3- Belongingness 2- Safety (shelter) 1- Physiological needs (food water) |
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Define Means-End Chain.
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Where a product or brand is repeatedly shown to a consumer who names all the benefits that possession or use of the product might provide until the consumer can no longer identify additional benefits.
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Define Motivation.
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Reason for behavior.
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Define Projective Techniques.
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Designed to provide information on latent motives.
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