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118 Cards in this Set

  • Front
  • Back

a multidimensional perspective stating that attitudes are jointly defined by affect, behavior and cognition

ABC model of attitudes
the way a consumer feels about an attitude object
affect
a story told about an abstract trait or concept that has been personified as a person, animal or vegetable
allegory
a person must choose between two desirable outcomes
approach-approach conflict
a person desires a goal but wishes to avoid it at the same time
approach-avoidance conflict
a lasting , general evaluation of people (including oneself), objects, or issues
attitude
an attitude will guide the evaluation of the object but only if a person's memory activates it when she encounters the object
attitude accessibility perspective
frameworks that identify specific components and combine them to predict a consumer's overall attitude towards a brand or product
attitude models
anything towards which one has an attitude
attitude object (A0)
the perceived consequences of a purchase
attitude towards the act of buying (Aact)
a choice situation where both alternatives are undesirable
avoidance-avoidance conflict
a theory that considers relations among elements a person might perceive as belonging together, and people's tendency to change relations among elements in order to make them consistent or "balanced"
balance theory
the practice of pubicizing connections with successful people or organizations to enhance one's own standing
basking in reflected glory
a consumer's actions with regard to an attitude object
behavior
messages posted online in diary form
blogs
a communications tactic whereby an organization retains a well-known person to tout a product or cause on its behalf
celebrity endorsements
the beliefs a consumer has about an attitude object
cognition
a framework specifying that a number of elements are necessary for communication to be achieved, including a source, message, medium, receivers, and feedback
communications model
a strategy in which a message compares two or more specifically named or recognizably presented brands and makes a comparison of them in terms of one or more specific attributes
comparative advertising
belief that we form an attitude because it helps us to gain rewards or avoid punishment
compliance
the tendency for consumers to think of reasons why they should not believe a message
counterarguing
attitudes we form to protect ourselves either from external threats or internal feelings
ego-defensive function
the approach that one of two routes to persuasion (central verses peripheral) will be followed, depending on the personal relevance of a message; the route taken determines the relative importance of the message contents versus other characteristics, such as source attractiveness
elaboration likelihood model (ELM)
an attitude is initially formed on the basis of a raw emotional reaction
experiential hierarchy of effects
an attempt to change attitudes or behavior through the use of threats or by highlighting negative consequences of noncompliance with the request
fear appeals
a widely-used perspective that measures several attributes to determine a person's overall attitude
Fishbein model
approach based on the observation that a consumer is more likely to comply with a request if he or she has first agreed to comply with a smaller request
foot-in-the-door technique
states that attitudes exist because they serve some function for the person; consumers who expect that they will need to deal with similar situations at a future time will be more likely to start to form an attitude in anticipation
functional theory of attitudes
a fixed sequence of steps that occurs during attitude formation; this sequence varies depending on such factors as the consumer's level of involvement with the attitude object
hierarchy of effects
the process of forming an attitude to conform to another person's group's expectations
identification
deep-seated attitudes become part of our value system
internalization
the process of forming an attitude to provide order, structure, or meaning
knowledge function
in the social judgement theory of attitudes, the notion that people differ in terms of the information they will find acceptable or unacceptable; formed around an attitude standard - ideas following within this zone wil be favorably received, but those falling outside of this zone will not
latitudes of acceptance and rejection
the process of attitude formation for products that carry little risk or self-identity
low-involvement hierarchy of effects
the practice of promoting and selling goods and services via wireless devices including cell phones, PDAs and iPods
M-commerce
the tendency to like persons or things if we see them more often
mere exposure phenomenon
the use of an explicit comparison ("A" is "B") between a product and some other person, place, or thing
metaphor
those models that assume a consumer's attitude (evaluation) of an attitude object depends on the beliefs he or she has about several or many attributes of the object; the use of this model implies that an attitude toward a product or brand can be predicated by indentifying these specific beliefs and combining the to derive a measure of the consumer's overall attitude
multiattribute attitude models
a model that emphasizes multiple pathways to attitude formation
multiple pathway anchoring and adjustment (MPAA) model
the process in which a reference group helps to set and enforce fundamental standards of conduct
normative influence
when we don't care as much about a product, the way it's presented (e.g., who endorses it or the visuals that go with it) increases in importance
paradox of low involvement
popular strategy based on the idea that a marketer will be much more successful in persuading consumers who have agreed to let them try
permission marketing
an active attempt to change attitudes
persuasion
the belief that consumers value harmony among their thoughts, feelings, and behaviors and that they are motivated to maintain uniformity among these elements
principle of cognitive consistancy
calling attention to a product's negative attributes a persuasive strategy where a negative issue is raised and the dismissed; this approach can increase source credibility
refutational arguments
a literary device, frequently used in advertising that uses a play on words (a double meaning) to communicate a product benefit
resonance
an alternative (to cognative dissonance) explaination of dissonance effects; it assumes that people use observations of their own behavior to infer their attitudes towards some object
self-perception theory
comparing two objects that share a similar property
simile
the process whereby differences in attitude change between positive and negative sources see to diminish over time
sleeper effect
the perspective that people assimilate new information about attitude objects in light of what they already know or feel; the initial attitude acts as a frame of reference, and new information is categorized in terms of this standard
social judgent theory
the set of technologies that enable users to create content and share it with a large number of others
social media
a company executive or other biased source poses as someone else to tout his organization in social media
sock puppeting
the dimensions of a communicator that increase his or her persuasiveness, including expertise and attractiveness
source attractiveness
a comunication source's perceived expertise, objectivity, or trustworthiness
source credibility
the use of animated characters or fictional mascots as product representatives
spokescharacters
the traditional process of attitude formation that starts with the formation of beliefs about an attitude object
standard learning hierarchy
an additional component to the multiattribute attitude model that accounts for the effects of what we believe other peope think we should do
subjective norm (SN)
theory based on the premis that a state of tension is created when beliefs or behaviors conflict with one another; people are motivated to reduce the insconsistency and thus eleminate unpleasant tension
theory of cognitivie dissonance
an updated version f the Fishbein multiattribute attitude theory that considers factors such as social pressure and Aact (the attitude toward the act of buying a product), rather than simply attitudes towards the porduct itself
theory of reasoned action
states that the criterion of behavior in the reasoned action model of attitude measurement shoud be replaced with trying to reach a goal
theory of trying
the use of a mix of social media platforms to create a plot that involves consumers who try to solve puzzles or mysteries in the narrative
transmedia storytelling
the perspective that two seperate psychological processes are operating when a person is repeatedly exposed to an ad: repetition increases familiarity and thus reduces uncertainty about the product, but over time boredom increases with each exposure and at some point the amount of boredom incurred begins to exceed the amount of uncertainty reduced, resulting in wear-out
two-factor theory
states that we develop some attitudes towards products simply because they provide pleasure or pain
utilitarian function
states each individual develops attitudes towards products because of what they say about him or her as a person
value-expressive function
three stages of buying a car (according to Suburu)
heart - focuses on the love owners show for their car
head - rational side of specific models
wallet - financial details of actually buying
process by which messages delivered by happy people enhance our attitudes towards the product
emotional contagion
three levels of commitment
compliance
identification
internalization
something a person believes about himself, a behavior he performs or an observation about his surroundings
cognitive element
ways to reduce dissonance
eliminate elements (stop smoking)
adding elements (Great Aunt Sofie smoked until she was 95 years old)
changing elements (questioning research / believing industry-sponsered messages)
means that it (a goal) can be positive or negative
valence
our tendency to find more reasons to like something after we purchase it
post-purchase dissonance
discovering additional reasons to support the alternative we chose or identifying flaws with the options we did not choose
rationalization
exageration in which people percieve messages within their latitude of acceptance as more consistent with their position than it actually is
assimilation effect
exageration in which we tend to see messages that fall in our latitude of rejection as being more unacceptable than they actually are
contrast effect
traids contain:
1. a person and his perceptions
2. an attitude object
3. some other person or object
situation in where a person expresses liking or disliking for an attitude or object
sentiment relation
situation in which we think that a person is somehow connected to an attitude object
unit relation
characteristics of the Ao
attributes
cognitions about the specific Ao
beliefs
reflects the relative priority of an attribute to the consumer. Some attributes are more important than others..
importance weights
3 elements of basic multiattribute models
attributes
beliefs
Importantance weights
3 components of fishbein model
Salient beliefs
Object-attribute linkages
Evaluation
those beliefs about a particular object that a person considers during evaluation
salient beliefs
the probability that a particular object has an important attribute
object-attribute linkages
factors to measure SN
1. intensity of norative belief
motivation to comply with that belief
the belief that others believe we should take or not take some action
normative belief (NB)
the degree to which the consumer takes other's anticipated reactions into account when she evaluates a purchase
motivation to comply (MC)
basic psychological principles of why people change their minds
reciprocity
scarcity
authority
consistency
liking
consensus
psychological principle that states that we are more likely to give if first we receive
reciprocity
psychological principle that states that we find items more attractive when they are available
scarcity
psychological principle that suggests that we try to avoid contradicting ourselves in what we say and do about an issue
consistency
psychological principle that states that we tend to agree with those we like or admire
liking
psychological principle that suggests that we consider what others do before we decide what we will do
consensus
psychological principle that states we believe an authoritative source much more than one that is less authoritative
authority
when we finely tune our messages to suit very small groups of receivers
narrowcast
social media platforms
blog
video blog
podcasting
virtual worlds
twitter
widgets
transmedia
users post messages to the Web in diary form
blog
video diaries posted to site like youtube
video blogging (vlogging)
create your own radioshow that people can listen to either on their computers or ipods
podcasting
immersive digital environments (The Sims / 2nd Life)
virtual worlds
online posts that are limited to 140 characters
twitter
small programs users can download to their desktops or embed in blogs or profile pages
widgets
mixing of new platforms includes transmedia storytelling and alternate reality games
transmedia formats
processes that encourage the organization to make a positive impact on the various stakeholders in its community including consumers, employees, and the environment
corporate social responsibility (csr)
implies that a source's knowledge about a topic is not accurate
knowledge bias
occurs when a source has the required knowledge but we question his willingness to convery it accurately
reporting bias
a phenomenon that occurs when people react to other, similar stimuli in much the same way theye respond to the original stimulus
halo effect
manifestation of Hindu diety in superhuman or animal form; used online to mean a cyberspace presence represented by a character that you can move around inside a visual, graphical world
avatar
positive effects of messages
showing convience of use
showing new product or new features
casting background
indirect comparison to other products
demo product in use
demo tangible results
no principle character
negative effects of messages
extensive info on components, ingredients ro nutrition
outdoor setting (msg gets lost)
large number of on-screen characters
graphic displays
advertising campaigns that allow people to interact with the messages (ie: interactive posters or ads online)
interactive advertising
situation whereby the consumer no longer pas attention to the stimulus because of fatigue or boredom; caused by excess exposure
habituation
messages that present one or more positive attributes about the product or reasons to buy it
supportive arguments
types of appeals
emotional
rational
sex
humor
fear
method of persuasion that involves the standard hierarchy of effects; assumes that we carefully form an evaluate beliefs which guide our behavior; used under conditions of high involvement
central route to persuasion
method of persuasion that does not focus on the advertisers arguments; focuses on other cues such as the product's packaging, attractiveness of the source or context in which the message is received; used under conditions of low involvement
peripheral route to persuasion
drama vs lecture
lecture - source speaks directly to audience to inform them a product or too persuade them to buy it;
drama - tells a story in words or pictures
sources of information that are extraneous to the actual message

peripheral clues