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25 Cards in this Set

  • Front
  • Back
Learning
Change in behavior that is caused by experience. Can occur through simple associations between stimulus and response
Classical Conditioning
Repetition, stimulus generalization (product line extensions)
Operant/Instrumental Conditioning
Reinforcement of consumption ex. Thank you cards, frequency marketing
Observational Learning (Herding Behavior)
Mimicking behavior of others
Observational Learning (Intergenerational Influence)
More likely to use brand if person grew up with it
Memory
Encoding (assigned meaning), Storing (associative networks), Retrieving (age, first mover, pics/sound)
Recognition
Recognizing product in comparison to competition
Recall
Remembers brand without evidence
Starch Test
Syndicated service for measuring ad recall for magazines
Response Bias
Trying to guess right answers
Telescoping
Thinking event happened far in the past, when it happened recently
Motivation
Occurs when need is aroused that consumer wishes to satisfy. Once a need has been activated, state of tension exists that drives consumer to attempt to reduce need
Approach-Approach Motivational Conflict
Torn between two positive alternatives
Approach-Avoidance Motivational Conflict
Want something good, but bad consequence
Avoidance-Avoidance Motivational Conflict
Torn between two bad alternatives
Maslow's Hierarchy of Needs
Physiological, safety, belongingness, ego needs, self actualization
Metaphor Marketing
Interpretation
Product Involvement
How involved you are with the product
Brand Relationships
Interdependence, self-concept, nostalgia, commitment, passion, intimacy
Conative Loyalty
Loyalty to information like price
Affective Loyalty
Loyalty to a liking
Hofstede's Dimensions
Cultural differences in power distance, individualism/collectivism, masculinity/feminity, uncertainty avoidance
Rokeach Values Survey Terminal
End of State's existence
Rokeach Values Survey Instrumental
How you get there
Mean-Ends
Product attributes linked to terminal values or desired end state