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61 Cards in this Set

  • Front
  • Back
accommodation
changing existing knowledge in order to learn
assimilation
adding new knowledge to prior knowledge
auditory modality
oral learners
behaviorism
learning from reinforcement or punishment
chunking
grouping information in units to make more meaningful
classical conditioning
learning by pairing stiumulus with emotion or physiological response
cognitive learning theory
theory focusing on change in mental stuctures
community resources
what communities provide to enhance learning (museums or speakers)
community stress
anxiety caused by the community someone lives in
concept
an idea and its defining attributes
conditional knowledge
knowing when and why to use procedural knowledge
constructivism
teaching approach where the students construct their knowledge
contiguity
pairing behaviors so much that they are continually paired
convergent thinking
one answer or one way to reach a solution
declarative knowledge
factually based knowledge
defining attributes
criteria that determines if an item fits into a particular category
divergent thinking
multiple andswers or ways to reach a solution
emotional intelligence
recognizing and managing emotions
encoding
moving information into long-term memory
extinguishing
making a particular behavior disappear using gradual shaping
facilitating teaching style
decisions are made jointly with students
field dependent
a preference to learn with others or as a whole
field independent
a preference to learn alone or in parts
home stress
difficulties present in the home (i.e., divorce)
information processing
views learning as a change in mental process; brain works as computer
kinesthetic modality
movement learner
learning
mental processing
learning styles
thinking in a certain way
long-term memory
information permanently stored in the brain
metacognition
monitors own thinking and learning
modalities
ways of recieving information (i.e., visual, oral, touch)
modeling
show students behaviors or processess
multiple intelligences
identified by Howard Gardner including, intrapersonal or visual-spacial intelligence)
negative reinforcement
increasing a behavior by taking something undesirable
nonroutine problem solving
problem solving where easy solution is not available (divergent thinking)
operant conditioning
result of reinforcement or punishment
organizational skills
meaningful categorization in learning
parenting styles
how childen are raised (4 definied styles)
positive reinforcement
increasing behavior through the use of rewards
presentation punishment
decreasing behavior through the use of something distasteful
procedural knowledge
knowing steps involved to complete a task
punishment
decreasing behavior by taking away something meaningful or valued
rehearsal
practicing or repetition to remember
reinforcement
somthing of value used to influence behavior
removal punishment
decreasing behavior by removing something of value or meaning
routine problem solving
problem solving where there is set solution or procedure
satiation
too much reward or punishment results in item becoming meaningless and can't influence behavior
schema
mindfram for organizing concepts and/or relationships
sensory memory
place in mind where sensory information is stored
shaping
gradually changing behavior with the use of influencers
shorty-term memory
place in mind where memory is temporarily stored
social learning theory
theory where we learn by observing behavior in environment
stimulus-response learning
pairing a response to particular stimulus (phone rings:answer it)
stress factors
situations that cause a learner to have anxiety
student-centered teacher
a teacher who focuses on the needs of the students
tactile modality
touching learners
teaching styles
the teachers choice of classroom mannerisms
transfer
applying learned information to new situation
vicarious learning
visual learning, learning by watching, no direct instruction or experience
visual modality
sight learner
working memory
place in mind where information temporarily held and used