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29 Cards in this Set

  • Front
  • Back
brainstorming group
generate many things as possible gives you more to work with
advisory group
gives advice no power
quality improvement groups
exist constituently
decision making groups
makes choices from alternatives
project team
a group of people whose goal is to complete the task or issue
focus groups
group of people that are asked about beliefs perception and attitude towards a product
limitations of groups
time needed, comformity pressure
potential strengths of groups
greater resource
potential for more thorough thought if everybody works together
heighten creativity and synergy
enhanced commitment to decisions
cohesion
degree of closeness among group members
sense of group spirit
grows out of communication
extreme cohesion leads to groupthink
groupthink
suppression of ideas
failure to think critically about ideas
can result from:sense of invulmerability,too much cohesion, fear of speaking up
mediated message
mediated by technology at some point
mass audience
a real lot of people
others alot some not so much
need both for mass communication
together
not just one or the other
movies tv radio etc
mass communication
is a product we are sold we only usually see surface
hypodermic needle
post world war 2 shook many to the core of the inhumanity of human life, coming to grips with holocaust
fear of persuasion
rapid developing technology
hypodermic needle assumptions
receiver is passive
single powerful message
receiver is acted on by message
two step flow model
opinion leader
opinion leader
heavy user of media
passes media information to us
people we know and interact with that get alot of media consumption
look to those people for information on media
communication context overlaps
multiple step flow model
message travels through any number of opinion leaders no specific number
source-opinion leader-opinion leader-opinion leader- audience
receiver is active
active reciever
communication is a transaction
reciever assigns meaning to message
meanin g is in people
functions of mass media
uses and gratification
agenda setting
cultivation theory
uses and gratification of Mass media
seek out gratification of media for diffrent needs
agenda seeting of mass media
ability to call attention to ideas/events/people
gatekeeper
gatekeeper
somebody who controls the amount of information we get from the media
cultivation theory
fosters belief about social reality
mainstreaming stable and homengous views
resonance -congruent with a person's beliefs
mean world syndrome-scariness factor the media likes to exaggerate
support of a dominant social system
power
power is perceived
ceorsive power
not true ability perceived ability
legitimate power
power position title
expert power
based on what they have done
reward power
ability to give things to people they value
referent power
based on personal