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34 Cards in this Set

  • Front
  • Back

Polysemy

Individuals and societies can bring diverse meaning to messages based on: Gender, Ed, are, religion, race, occupation a text has many meanings not just on and not hot the meaning meant by the Creator

The Payne Fund Studies 1929 - 1932

Concerned with impact of movies on children, studies film context and used interviews and case studies. 75% of media has sex and violence, found that movies did in fact cause a change in behavior and attitude

Magic Bullet or hypodermic needle theory

Derived from Payne Fund, says audience is powerless to resist messages: what goes in comes out

The peoples Choice

Studied how media influenced voting behavior in 1940 election, found the media had limited effects found that interpersonal relationships are more influential

The Two Step Flow Theory

Rather that taking straight form the media, we take information from "opinion leaders" interpersonal relationships were more influencial than the media itself

Reinforcement Theory

1940's: people seek out the media that confirms what they already believe, argues for limited effect/impact of media


Uses and Gratifications Theory

People us the media to fulfill needs, to learn or explore an issues, to satisfy emotional needs, to construct personal identity, to release tension

Agenda Setting Theory 1972

Press and mass media filter and shape reality shown to viewers, more coverage in media leads audience to believe it is more important

Cultivation theory 1970s

Suggests that heavy exposure to television over time cultivates a perception of reality. Looks specifically at TV violence. "heavy Viewers" 4 hours a day. Light viewers believe 1 and 100 chance of violence affecting them. Actually had a 1 in 10,000 chance

Socialization

m

Intertextuality

When a text refers or relates to another text,What does it remind yo of? Indirect illusion or direct mention

Symbol

A Thing, material, or object that stands in for something else: Usually and Idea, quality, or abstract concept. Recognized by: being repeated in a text, may be prominent, may be intense and contrast to other things.

Idealogy

Set of ideas put forth by the hegemony , represents a particular image of the world for a particular group of people, generalizations or simplifications

Denontative/Connotative Meaning

Den: dictionary meaning of a text, definition.


Con: Additional Secondary meanings and associations, What we actually analyze

Rhetorical Method

to find persuasive ideas and meanings within a text. The "rules" of representation, how your supposed to act. Logos: organization, style. Ethos: plot, setting, conflict, are the characters relatable? Pathos:Emotional appeals within in a text. is it a unique approach to hegemony and ideology.

Modernity Vs. Post-Modern Text

m

Study of Representation in PC

how a group is represented by a text: Race or ethnicity, gender association. Under-representation making them feel "less than" or invisible

Videogames

Started with arcade games in 70s, gameboy and consoles in 90s (1st person shooters)


2000s" Contemporary: MMORPGS: massive multiplayer online roleplaying games. Concerns with violence, representation, productivity, and addiction.

digital Nation

m

1960's

War, Cuban missile crisis, fight for civil rights, march on Washington, British invasion, beatles & Stones. Counterculture, not just hippies.

1970's

End of Vietnam, watergate and nixon, roe V. wade.


70's cam social consciousness programs and "relevence TV" CBS, MASH, african americans in TV.


Classic Rock

1980's

Cold war, reagan, corporate greed. Sexual identity, AIDS, Gay Culture, gender bending, Hair bands, hair metal. TV portrayed everyone filthy rich, pop culture ruled by having money

1990's Video

OJ Simpson, Don't ask Don't tell, Rodney kind riots, NAFTA, OKC bombing. Stabilized economy, monica lewinsky, Columbine, desert storm

Zeitgeist

60s: repression, conformity, prosperity


70s: Me decade, preoccupation with self, self interest instead of community


80s: 81-92. Have a good time all the time, living in a material world: wealth excess, greed


90's: Cultural decade 92-01, opportunity and advancement

Dreamworlds 3

m

Ethnic notions

m

Mass Communication

mass media controlled by 6 companies, sends messages to large amounts of people, effects culture, "People consume what they already believe"

A Marxist Perspective

idealogy, hegemony. material conditions and economic practices shape current ideology and hegemony.

Movies and the 1970s

A change in genre of film, changed from to plot to character based, dominated by social outcasts and anti-heroes. jaws, king kong, Saturday night fever

postmodernism

a term to describe the style the style of culture. suggests it was undergone a transformation from modernism due to technological advances. significant increase in the speed of sending info, enhances postmodern possibilities.

Reality bytes, 8 Myths Videogames

m

meet your Ibrian

how technology use effects the brain, makes us less social and reliant on others, increases self-worth

Multitasking state of mind

m

TL:

m