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55 Cards in this Set

  • Front
  • Back

core ideas behind uses and gratification theory

-individual differences cause audiences to seek, use, and respond to messages uniquely


-assumes active viewer choice, proactive vs passive


-social and psychological factors mediate comm behavior

third person effects

consumers believe others affected more than themselves

parasocial interaction

one way interaction, consumers see celebs as friends not strangers

societal-level functions of mass media

Lasswell:


-survey environment


-correlation of environmental parts, form holistic view


-transmit norms/customs to next generation


------------


-entertainment


-parasocial interaction


-escapism


-anxiety reduction


-play

individual-level motivations of mass media

-learning, habit, companionship, arousal, relaxation, escapism, diversion

transactional model

-characteristics of media and psychological orientation of viewer


-combines direct effect and individual differences model

gratification seeking and audience activity

-gratifications sought and attitude determine attention


-effect depends on involvement and intentions

expectancy value

probability of consequences and degree of emotion towards outcome

uses and dependency

dependency depends on motives and availability of viewing alternatives

steps in the adoption process

knowledge, persuasion, decision, implementation, confirmation

knowledge

individual is exposed to innovation, gains understanding

persuasion

forms favorable/unfavorable attitude

decision

adopt or reject

implementation

puts innovation to use

s curve percents

innovators: 2.5%


early adopters: 13.5%


early majority: 34%


late majority 34%


laggards: 16%

adopter categories

innovators: tech enthusiasts, risk takers, financial resources


early adopters: visionaries, opinion leaders, seek greater knowledge of innovations


early majority: prefer deliberation, careful consumers, rely on recommendations, legitimize innovation


late majority: skeptic, may adopt though unwillingly


laggards: tied to past, suspicious, limited resources, adopt only when certain or forced

critical mass

occurs between 5-15%, process takes off, probably irreversible

saturation

everyone who is going to adopt has done so

factors affecting adoption rates

status: desire to be first


relative adv: innovation perceived as better


compatibility: consistency with values, needs, past experiences


trialability: be experimented with or consumers must commit?


observability: degree to which results are visible


depiction of minorities in film

cast only in roles specifically requiring minority, 90s films broke stereotypical roles


currently: 80% white leads, 19% black leads, 1% hispanic leads; asians/latinos rarely seen in film

minorities in advertising

-40s-60s: blacks appear in 3% of ads


-70s-80s: 1-2%


-white readers did not respond negatively


-POC in TV ads increased to double actual population in 90s


-native americans/disabled avoided

character role comparison

-70s/80s: black men in TV had minor roles


-blacks and native americans portrayed as killers not victims


-75% of disabled characters portrayed as abnormal/deviant, half victimized

gender schema theory

cognitive structure about gender can impact the way people, esp children, process info in real world and from mass media

gender in media

80s-90s: 31.5% of characters females, younger than males, mostly wives and workers


-hyper sexualized, less likely to be in position of power

disney

-female to male ratio: 199:83


-males hold more positions of power, out of home jobs


-characters aligned with femininity (passive, dependent, emotional) and masculinity (aggressive, independent, unromantic, unemotional)


-around 75% contain smoking/drinking

priming studies

-majority blames minority crime on personal disposition while they blame majority crime on unfortunate situation


-long term exposure to stereotypical portrayal of blacks result in discriminatory thoughts among whites

cultivation

TV heavy whites more prone to stereotype blacks as lower socioeconomically bc of lack of initiative, cultivate stereotypical attitudes towards hispanics

percent of blacks on TV

-14-17% on TV, 12-13% in reality


-typically middle class professional male, less aggressive


-

news depiction of juvenile offenders

39% black and 24% white, in reality 18% black and 22% white

percent of hispanics on TV

2-6% on TV, 27% in reality


-portrayed as less intelligent, articulate, lazier


-depicted as criminals on news more often than whites


-rarely in ads

percent of asians on TV

1-3% on TV, 5% in reality


rarely in ads

tobacco use in media

-83% of studies show causal link between media exposure and smoking


-20% of TV episodes depict characters who smoke

alcohol use in media

-use by movie characters associated w drinking among 10-14 year olds


-likelihood of adolescent drinking directly related to TV alcohol ad exposure

prescription drugs in media

-mass media advertising approved in 1997


-6% talked about drug w doctor, 30% prescribed, 11% even though doctor didn't think it would help

food in media

-ads related to childhood obesity, though parental eating more influential

TV effects on health

-thin standard linked to eating disorders for global users


-sexual activity increasingly abundant, but rarely about safe sex/commitment; exposure linked to having sex earlier in life

Film effects on health

-drug addicts portrayed as evil


-violent/sexually explicit films influenced college-aged males to trivialize rape

positive effects of health media

-people pay attention to health issues, health policy, disease stories


-search for health-related info one of most popular uses of internet, use info to formulate questions for doctor (though info not always validated)


-some health campaigns produce long term change

risk learning models

-relate new info and behaviors to minimize risk

types of risk learning models

severity: consequences of behavior


vulnerability: ease of contraction


response efficacy: sense of protective behavior working


self efficacy: confidence you have in your self to be able to do it

stereotyping priming model

uses preexisting social stereotypes about people who do or don't behave as advocated

role of news in health media

-framing can impact policy makers and policy


-scrutiny can cause officials to act


-greatest impact at local level when experts in agreement and media supports interest groups

major developments in history of internet

-60s: Advanced Research Projects Agency of Defense ARPANET, developed by academic/military researchers


-1971: email


-late 80s: WWW developed by Tim Berners Lee for engineers to communicate via HTML


-first browsers Netscape Mosiac



characteristics of social networks

-public profile within a bounded system


-connect with friends/followers


-view/traverse connections


-streaming

motivations for using SNS

collect info, reduce stress, record events, social networking

internet paradox

although internet is used for comm, heavy users found be more lonely


-extroverted users benefited from online socialization

social capital & types

resources accrued in a network


-bridging: many weak friendship ties


-bonding: close relations, emotional support


-maintained: users stay connected w old social networks

FB and social capital

greatest social gain for low-self esteem users because it is easier to manage than face-to-face interactions

what makes mobile comm distinctive

-unprecedented adoption


-implications for how users relate to space


-size/cost


-mobile, portable, vs fixed

how has mobile comm changed the way people coordinate/form personal relationships

-time/space no longer rule planning/logistics


-softening of schedule, ongoing refinement


-more planning of spontaneous face-to-face interactions

consequences of mobile comm on social capital

-early findings: social/recreational use negatively linked to civic engagement/life satisfaction/trust in others, info exchange positively linked


-mobile comm research: info exchange positively linked to civic engagement, relational use now linked, recreational use positively linked to civic/political engagement for older users

pre smart phone mobile comm research

-addressability though texting/calling tightens flow of core network interactions


-new rituals/rhythms


-heightened expectations of accessibility among core ties


-concerns about cocoons

post smart phone reasearch

-perpetual contact strengthens social bonds


-texts symbolic of intimacy


-diversified channels=diversified connections (opposite of cocooning)

why do people text and drive

do it automatically, without thinking, before they realize, without meaning to do so

mobile comm and solitude

increased importance of deliberate solitude