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78 Cards in this Set
- Front
- Back
Analogical Encoding |
The process by which two problems are compared and similarities between them determined
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Analogical Paradox |
While people routinely use analogies in the real world, it is difficult to apply analogies in lab research
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Analogical Problem Solving |
1) Noticing
2) Mapping 3) Applying |
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Analogical Transfer |
Transfer from one problem to another
See Target Problem Source Problem |
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Analogy |
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Candle Problem |
Duncker's Candle Problem
Matchbox can be used as a support rather than a container Subjects presented empty matchboxes twice as likely to find solution See functional fixedness |
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Creative Cognition |
Method of individual idea generation
Training people to think creatively Finke |
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Divergent Thinking |
Thinking that is open-ended and involves a large number of potential "solutions"
See Creative Problem solving |
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Expert |
People who have devoted a large amount of time to learning about a field and practicing and applying that learning
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Fixation |
Tendency to focus on specific characteristic of a problem See Gestalt psychology Insight Problems |
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Functional Fixedness |
Fixation focusing on familiar functions or uses of an object
See: Candle Problem |
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Goal State |
Solution to a problem
See Towers of Hanoi Information Processing Approach |
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Group Brainstorming |
Preconceptions can inhibit creativity. This technique encourages free expression of ideas
See Creative Problem Solving |
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In vivo problem-solving research |
Observing people solve problems in real world situations
See Analogical paradox |
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Initial State |
Conditions at the beginning of a problem
See Towers of Hanoi Problem Information-Processing Approach |
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Insight |
Associated with restructuring
The sudden realization of a problem's solution See Gestalt Psychology Restructuring |
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Intermediate States |
State between initial and goal states See Towers of Hanoi Information Processing Approach |
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Latent Inhibition (LI) |
The capacity to screen out irrelevant stimuli.
Creative and mentally ill people have low latent inhibition See Savant Syndrome |
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Means-end analysis |
Way of solving a problem in which goal is to reduce the difference between initial and goal states
See Information Processing Approach Towers of Hanoi |
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Mental set |
Preconceived notion about how to approach a problem. Determined by experience and what has worked in the past.
See water jug problem |
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Mutilated checkerboard problem |
Correct problem representation is the key to successful problem solving
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Operators |
Actions that take a problem from one state to another
See Towers of Hanoi Information Processing Approach |
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Preinventive forms |
Ideas the precede the creation of a finished creative product
See Creative PRoblem solving |
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Problem |
Occurs when there is an obstacle between a present state and a goal, and it is not immediately obvious how to get around the obstacle
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Problem Space |
All possible states that could occur while solving a problem
See Information Processing approach |
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Radiation PRoblem |
Karl Duncker
Multiple low-power beans intersecting at tumor site; analogous to attacking fortress from many sides See: Analogical problem solving |
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Restructuring |
Changing the problem's representation
See: Gestalt approach Circle problem |
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Savant syndrome |
Snyder
People with autism and other mental disorders are able to achieve extraordinary feats; possibly the result of top-down inhibition being lower See Creative Problem Solving |
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Source Problem |
Problem that shares similarities with target problem
See Analogical transfer |
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Structural features |
Underlying principles that govern the solution
See Analogical trnasfer |
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Subgoals |
Small goals that help create intermediate states closer to the goal
See Information Processing Approach Newell-Simon |
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Surface Features |
Specific elements of a problem (such as rays and the tumor)
See Analogical Transfer |
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Target Problem |
Problem subject is trying to solve
See Analogical transfer |
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Think-aloud protocol |
Subjects asked to say aloud what they are thinking while solving a problem
See: Mutilated checkerboard problem Kaplan and Simon |
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Tower of Hanoi Problem |
Newell and Simon See Initial state Goal state Operators |
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Two-string problem |
See functional fixedness
Maier Subjects asked to tie together two strings hanging from the ceiling |
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Water jug problem |
Luchins See mental set |
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Decisions |
The process of making choices between alternatives |
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Reasoning |
The process of drawing conclusions (based on evidence) |
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Inductive Reasoning |
Reasoning based on evidence Reaching conclusions from evidence |
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Heuristic |
"rule of thumb" that approximates a correct answer, but is not foolproof |
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Availability Heuristic |
events that are more easily remembered are judged as being more probable See Lichtenstein causes of death |
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Illusory Correlations |
correlation between two events appears to exist, but in reality there is no correlation or only a weak one |
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Stereotype |
Oversimplified generalization about a group or class of people (often focusing on negative) |
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Representativeness Heuristic |
Probability that A is a member of class B can be determined by how well A represents the properties typically associated with class B See Judging Occupations |
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Base rate |
relative proportion of different classes in the population See Representative heuristic Judging occupations |
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Conjunction Rule |
The probability of a conjunction of two events cannot be higher than the probability of the constituents e.g. Probability of person being bank teller >= probability of person being feminist bank teller |
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Law of Large Numbers |
The larger the number of individuals randomly drawn from population, the more representative the resulting group |
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Myside Bias |
Tendency for people to generate and evaluate evidence and test hypotheses in a way that is biased toward opinions and attitudes. A type of confirmation bias |
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Confirmation Bias |
Information is favored that confirms a hypothesis |
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Expected Utility Theory |
Proposes that people are fundamentally rational actors seeking to maximize their utility |
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Utility |
outcomes that achieve a person's goals |
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Expected Emotions |
Emotions that people predict theyw ill feel for a particular outcome |
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Risk Aversion |
tendency to avoid taking risks |
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Incidental Emotions |
Emotions not caused by having to make a decision, but still affecting it. |
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Opt-in procedure |
Requires a person to take active step |
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Opt-out procedure |
Person must act to be excluded |
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Status quo bias |
tendency to do nothing when faced with making a decision |
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Risk Aversion Strategy |
Trying to maximize positive outcome |
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Risk taking strategy |
Trying to minimize negative outcome
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Framing effect |
decisions influenced by how choices are presented |
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Neuroeconomics |
study of how brain activation is related to decisions involving potential gains or losses |
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Ultimatum Game |
proposer and responder both win or both lose |
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Deductive Reasoning |
determining whether conclusion logically follows from statements called premises |
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Premise |
See deductive reasoning |
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Syllogism |
Two premises followed by a third statement called a conclusion See Deductive Reasoning |
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Categorical Syllogism |
Premises and conlcusions begin with All, No, or Some |
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Validity |
Syllogism is internally consistent |
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Belief bias |
tendency to think a syllogism is valid if conclusion believable |
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Mental Model Approach |
using mental imagery to solve a problem |
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Mental model |
specific situation represented in a person's mind that can be used to help determine the validity of syllogisms in deductive reasoning |
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Conditional Syllogisms |
Have two premises and a conlcusion, where the first premise has the form if...then |
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Wason Four-card problem |
Research example of conditional reasoning See falsification principle |
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Falsification principle |
To test a rule, it is necessary to look for situations that would falsify the rule |
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Permission Schema |
if a person satisfies a particular condition, then he gets to carry out an action |
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Evolutionary Perspective on Cognition |
We can trace many properties of our minds to the principles of natural selection |
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Social Exchange Theory |
important aspect of human behavior is ability of people to cooperate |
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Dual systems approach |
there are two mental systems: 1) fast, automatic, intuitive 2) thoughtful, deliberative See bat and ball example |