• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/6

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

6 Cards in this Set

  • Front
  • Back

A01 Initiation

Gelkpf’s self-medication model


Addiction = a constant choice


View addictive behaviour = medicine from their problems e.g. stress


Conscious choice – may not work to relieve stress, but they perceive it to



Becker’s rational choice theory


Cost vs benefit analysis to perceive utility.


Costs e.g. smoking causes cancer
Benefits e.g. temporary stress release


An addict will deem it as necessary as benefits weigh up cost.

A02

The self-medication model assumes that the individuals smoke or gamble because of a negative event that has preceded the addiction.



However, this cannot explain why people become addicted with no obvious need to self medicate.

A01 Maintenance

The behaviour has been established and it is now deemed valuable to the individual.



Gambling – social, exciting, money making
Smoking – routine and moment of calm


Cognitively benefits outweigh negatives.



Utility of smoking is increased

A01 Relapse

Withdrawal symptoms after abstinence


Life events/stressful day can cause addictive behaviour to be sought in



Ainslie found ‘cognitive myopia’


Where negatives of addiction become distorted until the individual acts irrationally.


Without gambling – boredom and loneliness
Without smoking – stress


Relapse in media gives cognitive expectations that give somatic symptoms


People believe self-fulfilling prophecy and so just carry on

A02

Griffiths (1994) supports Anslie’s cognitive myopia theory



Found addicts were unable to see when they lose as they are cognitively impaired.


They were unable to rationally comprehend that a fruit machine does not have freewill but is based on maintenance programming.

A02

Winefield (1994) supports Anslie’s cognitive myopia theory



Looked at gamblers
75% of game related thoughts were completely irrational and lead to increased risk taking to maintain arousal.