Use LEFT and RIGHT arrow keys to navigate between flashcards;
Use UP and DOWN arrow keys to flip the card;
H to show hint;
A reads text to speech;
27 Cards in this Set
- Front
- Back
motor learning
|
changes associated with practice or experience with mental processes
|
|
learning experiences
|
situation where people attempt to improve their performance of a particular action
group learning, individual, with a coach |
|
goal setting
|
establishing targets for performance
|
|
good goals are...?
|
Challenging, Attainable, Realistic, Specific
|
|
outcome goals
|
targets that focus on the end result of the activity
|
|
performance goals
|
targets that focus on improving some aspect of performance based on previous results
|
|
process goals
|
targets that focus on the quality of the movement, improving movement while it is happening
|
|
target skills
|
skills a person wishes to perform
|
|
target behaviors
|
actions a person must be able to produce in order to perform target skills
|
|
target context
|
environmental context in which one expects to perform skills
|
|
transfer of learning
|
gain or loss of proficiency of a given task as a result of previous experience
|
|
generalization or near transfer
|
transfer of learning from one task to a very similar task or situation
|
|
far transfer
|
transfer of learning from one task to a very different task or situation
kids learning to throw, run, and jump |
|
aspects of the learner
|
motivation, past experiences, abilities, stages of learning
|
|
achievement motivation
|
direction and intensity of a person's effort to reach a performance goal
task reference, personal goals norm reference, the competition different levels of motivation between an olympic athlete and a high school student who hates gym class |
|
past experiences
|
movement elements: deal with fundamental patterns associated with good performance
perceptual elements: environmental or movement information associated with good performance conceptual elements: rules, principles, guidelines, or strategies for performance. specificity of learning: best learning experiences mimic the movements and environmental conditions of the target skill |
|
can past experiences be a negative for learning a new skill?
|
yes, being conditioned to perform a certain way may prevent effective transfer into a very different skill
|
|
everyone has an inherent ability to perform a task, so...?
|
set workouts and practice based on their ability
consider kids vs. adults keep in mind that drills don't always translate to performance of a complex task |
|
stages of learning
|
relatively distinct and sequential phases in the learning process
verbal cognitive, motor, autonomous |
|
verbal cognitive stage of learning
|
unfamiliar with the movement
self-talk about strategies that might work large improvements that happen quickly need instruction and demo, try to relate ot previous experiences |
|
motor stage of learning
|
refining the movement or skill
focus on a variety of processes needed for skill refinement more doing than talking open vs. closed skills develop consistency/efficiency improvement is slower |
|
autonomous stage of learning
|
actions produced with little or no attention
can perform for long period of time with little though little self-talk performance changes may be difficult to detect lasts forever, can always improve |
|
assessing progress
|
must be able to assess progress in a reliable ways that is relevant to the movement
must identify valid indicators of skill, observable products of learning, how often to assess |
|
valid indicators of skill
|
validity: does the measurement measure what you want it to?
outcome measure: performance observation indicative of the end result (time, distance, frequency, accuracy, consistency) process measure: performance observations that indicate the quality of movement (EMG, EEG, subjective ratings by practitioners) |
|
error measures
|
constant error: deviation from target with respect to amount and direction, consistent error
variable error: random error, inconsistency of results |
|
observable products of learning
|
increased use of automatic processes at the SI stage
improved selection and programming of movements (response selection/programming stage) development of more effective motor programs (motor program stage) knowledge of concepts control and coordination muscles used movement efficiency attention error detection |
|
how often to assess performance?
|
no exact rule
context similar to real performance aware of temporary factors that may influence performance evaluation use both process and outcome assessments number of assessments depends on the individual learner or team |