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35 Cards in this Set

  • Front
  • Back

A collection of components linked together and organized in such a way as to be recognizable as a single unit

system

outside the boundary for the system

environment

defined way in which the system interacts with its environment

system interface

system within a system

subsystem

the division of a subsystem or subsystem into its components and linkages

decomposition

The fundamental properties, and the patterns of relationships, connections, constraints and linkages among components and between the system and its environment

architecture of the system

representation of a system and their components by models or drawings on paper or objects within a computer program

Abstractions

Ability to decompose systems into components, hierarchically, which allows us to concentrate at the appropriate levels of detail during each step along the way

top-down approach

a program on a client computer accepts services and resources from a complementary program on a server computer

client-server model

there are two computers involved in the service (also n computers involved in a service)

n-tier architecture

system to allow different systems communicate with one another even though they may be incompatible

middleware

organization's internal network

intranet

many functions of an organization's data center can be moved to services on the Internet

cloud computing

Software applications that run on a server, delivering the results to the display on a client

software as a service

cloud services to the software facilities that one would expect to find on a developer's computer: Web and programming developments tools, facilities, a Web server, and operation system API.

Platform as a service

Cloud-based hardware emulation in the form of virtual machines, networking and the like

Infrastructure as a service

treats computers in a network as equals, with appropriate permissions, any computer on the network can view the resources of any other computer on the network and can share those resources.

Peer-to-peer computing

Instruction cycle

steps that a computer takes to perform an instruction also known as the fetch-execute cycle

Fetch

Computer finds out what the instruction he is to execute

Execute

computer actually performs the work specified in the instruction

The control unit determines the particular instruction to be executed by reading the contents of this

Program counter also called the instruction pointer

within the control unit supervises the fetching of instructions and data from memory

memory management unit

I/O interface unit and memory management unit may be combined to form this

bus interface unit

single, permanent storage location within the CPU used for a particular, defined purpose

register

Holds the address of the current instruction being executed

PC or IP

holds the actual instruction being executed currently by the computer

instruction register

holds the address of a memory location

memory address register

sometimes known as the memory buffer register, will hold a data value that is being stored to or retrieved from the memory location currently addressed by the memory address register

Memory data register

Control unit contains these important registers (Hint: 4)

Program counter, instruction register, memory address register, and memory data register

the physical connection that transfers data from one location in the computer system to another

bus

Each conductor in the bus

line

a bus in which there is an individual line for each bit of data address and control being used

parallel bus

a bus in which data is transferred on the bus can be transferred simultaneously

Serial bus

a bus that carries signals from a single specific source to a single specific destination

point-to-point bus

A bus that is used to connect several points together

multipoint bus