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35 Cards in this Set

  • Front
  • Back
Identify 3 of the 5 questions Murch asks about the “central preoccupation of a film editor.”
o What is the audience going to be thinking at any particular moment?

o Where are they going to be looking?

o What do you want them to think about?

o What do they need to think about?

o What do you want them to feel?
Be able to define what is meant by “seeing around the frame.”
See the actual scene and don’t take in to affect the conditions of the actual shoot.
Be able to define the editor’s job in Murch’s “dream therapy” analogy.
A technique that pars the patient, the dreamer, with someone who is there to listen to the dream. As soon as possible after waking, the dreamer gets together with his listener to review the dreams of the previous night.
Explain what Murch sees as the main “drawback” of nonlinear computer assisted editing.
You are shown only what you ask for. The avid is faster at it than the moviola, but the process is the same. Your choices can only be as good as your request.
Be able to list and explain Walter Murch's list of six editing decisions on why to make a cut.
Emotion

o Story

o Rhythm

o Eye-trace

o 2 dimensional plane of screen

o 3 dimensional space of action
Be able to define a "seamless cut."
A smooth cut. Cuts are logical (motion, emotional and timing)
Be able to say what "Narrative Continuity" requires.
Does the story make sense?

o Is it in chronological fashion?
Be able to describe the "classic progression into and out of a scene."
Establishing shot, WS, MS, CU, MS, WS
6 decisions for making a cut
Emotion

o Story

o Rhythm

o Eye-trace

o 2 dimensional plane of screen

o 3 dimensional space of action
3 types of movement
Physical
Emotional
Event
Physical Rhythm
sets up the kinesthetic empathy. Rythym created by the editor when she prioritizes the flow of the visible and audible physical movement in the film over other types of movement
Rechoreographing
changing the sequence of movements or the emphasis points in phrases
Singing in rhythm
The movements “sound” in editors heads with their timing, pacing, and trajectory phrasing making a kind of song. Tuning your awareness to the song in your head.
Cutting an actors emotional performance
* An editor can look at an actors blink and determine the rise and fall of a characters emotional dynamic
* Face and body also make a dance of emotions. Pauses, hesitations, shifts of position, etc.
Throwing energy dance game
* First dancer pretends she has a ball of energy in her hands. Its invisible and she moves her hands around it. Then its passed to the next dancer.
* Throwing energy is what the editor is doing with cuts. An editor chooses the first shots duration and frame to throw energy then it is juxtaposed with another shot. The second shot gets energy from the first shot.
3 phases of movement
* Prepare
* Action
* Rest
Action for an actor
the actors psychological intention spelled out as a verb. Gives the actor something to do rather than to be
Beats
* the point in which an actor changes or modifies his action
Audience in event rhythm
It’s a storytelling process. Shapes the ebb and flow of tension and release and the synchronization of attention over the whole.
Dramatic Question
a question with something at stake and an action implied
Why is it important to distinguish the different types of rhythm?
o Its useful as a method for understanding aspects of the whole. it is a way of talking about strands of rhythm that may always, or at any given point, be present in any 2 shots.
o Also to know what dominates the movie you are cutting (what kind of movie? What kind of sequence/cut? Etc).
Seven Elements that make up the role of the editor
Select
Combine
Condense
Refine
Maintain
Remain an objective reviewer. Voice of reason
How to be a fixer/problem solver
Shared tools
* WS, MS, CU, ECU, establishing shot
* POV, 2/1 shot, Low/High angle
* Master scene
* Coverage
* Style of film
Unique tools
* Cut: decides portions to use
* Overlap cuts/L and J cuts
* Jump cut
* Parallel Cut: out of sight
* Form cut/Match cut: Indiana Jones
* Transition affects: wipe, dissolve, fade
* Shot to shot: Italian Job
Juxtaposition
when 2 objects meet what is then created
Continuity Editing
is the predominant style of editing in narrative cinema and television. The purpose of continuity editing is to smooth over the inherent discontinuity of the editing process and to establish a logical coherence between shots.
Dialectic Editing (montage)
different ideas together (rocky, karate kid)
Action match editing
It is a cut in film editing from one scene to another in which the two camera shots' compositional elements match, helping to establish a strong continuity of action - and linking two ideas with a metaphor.
Discontinuity. How it relates to the gestalt impulse
* Gestalt Impulse: to make sense of what we see. The viewer will organize the pattern of sounds and images into a progression of thought
* Take different images to make sense of it
* Creates what can be thought of as a jagged edge. To create a subject of extreme subjectivity
POV and subjective or objective treatment
* POV: point of view
* Subjectivity: perception, make own ideas
* Objectivity: truth without alternate implications
Pacing
a felt experience of movement created by the rates and amounts of movement in a single shot and by the rates and amounts of movement across a series of edited shots
Rhythm
is time, energy, and movement shaped by timing, pacing, and trajectory phrasing for the purpose of creating cycles of tension and release
Tools available to a sound editor
* Synchronous and Asynchronous sound (with picture)
* Diagetic/Nondiagetic sound
Synchronous
sounds are those sounds which are synchronized or matched with what is viewed
Asynchronous
sound effects are not matched with a visible source of the sound on screen.