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62 Cards in this Set

  • Front
  • Back

Alternative Education Program (AEP)

A place where students are placed who has broken school rules or laws.

Authoritarian

Making one follow rules exactly.

Classroom Climate

The way that the teacher and students in a classroom interact.

Classroom Management

The rules and regulations that a teacher has set for her classroom.

Conflict Resolution

The tact that is used when handling disagreements.

Consequences

The positive or negative effect of an action.

Discipline

A way to guide students for better behavior.

Learning Center

A area where students work at their own levels independently or with others.

Permissive

Allowing rules to be broken without consequences.

Prominent

Something that is easily seen or not seen.

Sponge Activity

A mini lesson to use up time before the main lesson begins.

Transition

Moving from one place or activity to another.

Affective Domain

Thoughts, sediments, principles and position.

Bullying

Behaviors towards another person such as smacking, aggressive, harassing, mocking, spreading gossip, impose social isolation, and robbery.

Community of Learners

Where the teacher and students all learn and support each other.

Conventional Ethics

From the ages of 10 to 20 a moral decision that a person makes based on other people and laws.

Convergent Questions

Lower-level question that have accurate answers.

Cooperative Learning Models

A small group where social skills are enhanced and team members work together.

Divergent Questions

Questions where there are many different answers that encourage thinking skills.

Explicitly Communicate

Making a message clear so that both parties understand.

Implicitly Communicate

Using an obscure way of sending a message through body language or behavior.

Industry Versus Inferiority Stage

From the ages of 6-12 a sense of something learned from achievements or not.

Initiative Versus Guilt Stage

A sense of abilities that they may or may not develop from the ages 3-6.

Maslow's Hierarchy of Needs

Maslow's belief that persons develop through stages.

Modeling

Demonstrating what skills or behaviors should be used for learning.

No Child Left Behind Act of 2002

Reform for education and the changing role of the government for all grades.

Peer Mediation

Using trained students to help others through conflict.

Perspective Taking

Seeing a situation from another's position.

Precoventional Ethics

In which a person till about the age of 10 bases all moral decisions on exterior consequences and personal gain.

Self-Efficacy

How one judges their character.

Self-Fulfilling Prophecy

Behaviors that cause expectations to become actuality.

Social Cognitive Theory

Theory from Bandura that learning is through modeling and being aware of other's actions.

Social Interaction

The action that takes place among all students.

Zone of Proximal Development

The difference in a child's ability to preform with and without help.

Basic Needs (Glasser's)

Children will learn if five basic needs are met such as survival, love, power, fun, and freedom.

Behavior Contract

An agreement between the teacher and student concerning how a student will act.

Conditions of Learning (Cambourne's)

Learning will increase if these seven conditions are met: immersion, demonstration, expectation, responsibility, employment, approximation, and engagement.

Code of Ethics

The professional ethical conduct that is required of educators.

Compensatory Education Programs

An education program that provides academic help to at-risk students.

Flexible Groups

Students who are grouped for a short time period in order to learn and grow a specific strategy or skill.

Grooved

Students who learned through practice and routine to naturally follow expectations.

Independent Learners

Students who learn actively by ones self.

Individual Education Plan (IEP)

A specifically designed education program to meet the needs of a student.

Invisible Child

To not recognize a student who may be misbehaving for attention.

Judicious Discipline

To use necessary consequences that relates to behavior.

Logical Consquences

Consequence is determined depending on the misbehavior.

Management Plan

A strong laid-out set of rules, consequences, routines, schedules, and instructions that supports good behavior and learning.

Mild Desist

Making some kind of engagement with a student letting them know that you are aware of their behavior.

Monitoring

The teacher being aware of the positive and negative behaviors in the classroom so learning can take place.

Nurturing Environment

A classroom where all needs of the students are being met such as: emotional, social, psychological, and intellectual.

Paraprofessionals

An aide that is hired by the school district to assist teachers or administrators.

Placement-Review Committee

A committee that checks out the placement of student after being removed from class by the teacher.

Proximity

An approach of moving a student adjacent in order to avoid bad behavior.

Ripple Effect

Something continuing because of not correcting the behavior.

Room Arrangement

The way a classroom is organized.

Routines

Movement that happens daily in a classroom.

Rules

A standard procedure for behavior in a classroom.

Shaping

The changing of ones behavior over time due to other elements.

Student Code of Conduct

An enforced set of behaviors that include expectations and consequences.

Tactile/Kinesthetic Learners

Those who learn the most from touch and movement.

Time on Task

A certain time that is spent on effective learning.

Transition

The movement from one activity to another.