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55 Cards in this Set
- Front
- Back
Affective domain
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learning associated with feelings and emotions
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Bullying
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being consistently mean to someone else
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Classroom climate
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the way in which the classroom feels that translates to the students
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Community of learners
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learning environment that promotes teamwork
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Conventional ethics
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Kohlberg’s stage of moral reasoning where decisions are based on concerns for others
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Convergent questions
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questions that necessitate factual answers
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Cooperative learning models
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small-group instruction that is geared for positive contributions from each member
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Divergent questions
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questions that encourage creative thinking
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Explicitly communicate
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giving a message in a very clear way so both parties understand
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Implicitly communicate
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sending a message in a hidden manner like through body language or behavior
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Industry versus inferiority stage
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Erikson’s stage where children 6-12 may or may not appreciate accomplishments
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Initiative versus guilt stage
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Erikson’s stage where children 3-6 may or may not have a sense of curiosity and risk-taking
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Maslow’s hierarchy of needs
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stages of needs that individuals pass through
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Modeling
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a result of observing others and then acting as they do
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No Child Left Behind Act of 2002
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education reform plan to the ESEA
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Peer meditation
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conflict resolution that used trained individuals
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Perspective taking
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seeing situations from another’s POV
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Preconventional ethics
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Kohlberg’s stage of moral reasoning (until age 10) where a child’s decisions is based on consequences and personal benefit
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Self-efficacy
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a person’s perception of whether or not they will be successful at accomplishing a task
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Self-fulfilling prophecy
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expectation leads to action that cause the expectation to become a reality
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Social cognitive theory
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Bandura’s theory of learning from modeling
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Social interaction
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(based on Vygotsky’s social constructivism theory) participating with others in classroom activities
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Zone of proximal development
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Vygotsky’s term for the level of development where a person can expand their thinking with the help of a more able person
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Alternative education program
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alternative campus for really disruptive students
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Basic needs (Glasser’s)
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children are more likely to learn if they have survival/love/power/fun/freedom
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Behavior contract
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a mutually-agreed upon set of behaviors to be seen in the classroom
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Conditions of learning (Cambourne’s)
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learning increases if these conditions are met immersion/demonstration/expectations/responsibility/employment/approximation/engagement
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Code of ethics
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a set of behavior principles that guide educators’ actions
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Compensatory education programs
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supplemental service for at-risk students
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Consequences
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negative result of breaking rules
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Discipline
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action taken for a consequence
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Flexible groups
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students grouped for a short period of time
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Grooved
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students automatically follow rules or routines
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Independent learners
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active learners who can initiate their own projects and topics of study
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Individual education plan (IEP)
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educational needs and plan for a student with special needs
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Invisible child
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not acknowledging a misbehaving child who is seeking attention
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Judicious discipline
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uses logical consequences that relate in some way to the misbehaviors
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Logical consequences
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punishment that is in line with how a child may value/not value a consequence
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Management plan
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a set of well-thought-through rules/consequences/routines/schedules/etc.
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Mild desist
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calling a child’s name to let them know that you are aware of their misbehavior
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Monitoring
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constant watching to that you can catch negative and positive behaviors
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Nurturing environment
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classroom that meets children’s intellectual as well as social/emotional needs
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Paraprofessionals
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trained assistants for teachers
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Placement-review committee
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campus committee that reviews a student after they have been removed from their regular classroom
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Proximity
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moving closer to a student in an effort to stop a negative behavior
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Ripple effect
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when a class gets out of control because they see one child with negative behavior not being corrected
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Room arrangement
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the way the classroom is set up
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Routines
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the schedule or way things happen in the classroom
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Rules
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set of behavioral guidelines
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Shaping
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using positive rewards to help move misbehavior students to d behavior
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Sponge activity
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short beginning activity to transition students
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Student code of conduct
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required set of behavior expectations
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Tactile/kinesthetic learners
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students who learn best through touch and movement
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Time on task
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the time a student is engaged in active learning
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Transition
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moving form one activity to another
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