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103 Cards in this Set

  • Front
  • Back
Achievement:
The amount a student has learned in a subject area.
Algorithm:
A set of rules or procedures for performing a task.
Authentic Assessment or Performance Assessment:
Demonstrating a skill or solving a problem in a real-life situation.
Deductive Reasoning:
Moving from a general rule or Decree to more specific Details .
Empathetic Listening:
Communicating understanding of students' feelings by putting yourself in their place.
Formative Assessment:
Measurement taking place both before and during instruction to guide lesson pace and planning.
Holistic Evaluation:
Judging the overall quality of project or paper.
Inductive Reasoning:
Moving from specific Information to a general conclusion.
Inquiry or Discovery Learning:
Obtaining information by asking a question or investigating a problem.
Instructional Strategy:
Plan for how a lesson will be taught.
Mnemonic
A memory aid including tricks to aid in recall of information.
Needs Assessment:
Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
Nonverbal Cues
Physical acts that send a message.
Percentile Score:
Test score in comparison to other scores.
Pretest:
A sample test given before content is presented to assess student knowledge of a topic.
Restating:
To say again in another way.
Rubric:
Set of scoring guidelines for evaluting student work to ensure consistency in grading.
Summative Assessment:
Measurement following instruction to summarize students' learning and the teacher's instructional methods.
Acceptable Use Policy (AUP):
School district's policy for use of school resources, especially school computers and the Internet; must be signed by students and parents.
Bookmark/Favorite:
A time-saving Internet feature to keep an address or URL you wish to return to later.
Distance Education:
Linking students and teachers in different locations through technology to facilitate learning.
Hardware:
The physical parts of the computer.
Hyperlink:
An element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website.
Hypertext:
Nonsequential text presentation.
Hypermedia:
Special type of database program that combines text, graphics, sound, and video elements into a product with "clickable" links to present ideas and information.
Hyperstudio:
Authoring system software originally designed for kids to produce hypermedia.
Input Device:
Translates information into a form that the computer can understand.
Local Area Network (LAN):
A network in which the computers that are connected are close to each other, many time within the same building or campus.
Linking:
Navigating from one place to another in a nonlinear fashion through related topics.
Network Interface Card (NIC):
Connects computers to a network or shared devices, applications, peripherals.
Output Device:
Translates processed information into a form that the we can understand.
Search Setting:
A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search.
Software:
The program that instruct the computer to do certain jobs.
Webcam:
Camera that can be connected to the internet for continuous images.
Wide Area Network (WAN):
A network that extends over a long distance.
Technology Literacy:
Skills required for competent use of technology.
Information Literacy:
Knowing how to define, locate, use, and analyze information to accomplish a goal.
Visual Literacy:
Interpreting the meaning of visual messages and using them to communicate.
Browser:
Short for Web browser, it is an application program that allows users to "browse," display, and navigate through the information on the World Wide Web.
Computer Assisted Instruction (CAI):
Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
Computer Graphics:
Software that produces all kinds of graphics such as 3D animation, charts, and graphs; can be from the Internet, digital cameras, scanners, or from some software applications that include clipart within the program.
Database:
Software that produces a collection of data organized according to some structure or purpose; can manipulate data in a large collection of files, cross-referencing between files as needed.
Desktop Publishing:
Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine.
Drill and Practice:
Software that provide repetitive on skills previously taught through teacher-led insrtuction or tutorial software.
Email:
Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities as E-PALS or KEY PALS.
Group ware:
(also known as collaborative software)
Software that allows two or more network on the same document at the same time.
Multimedia:
Software that combines multiple types of media such as text, graphics, sounds,animations, and video into a intergrated product.
Productivity tools:
Software that increases classroom teacher's effectiveness.
Simulation:
Software that creates a lifelike but artificial environment with risks and complcations removed.
Spreadsheet:
Software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data.
Tutorial:
Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
Word Processing:
Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
Advanced Organizer:
Structure providing a preview of the upcoming lesson.
Analogy:
A logical comparison inferring that if two things are known to be alike in some ways, then they must be alike in other ways.
Collaborate:
To work together
Critical Thinking:
Evaluating information and logically solving problems.
Curriculum:
What we teach.
Discourse:
Verbal expression in speech or writting.
Domain:
Related area.
Eclectic:
Using a variety of sources.
Empower:
To have control or be confident in one's own abilities.
Explicit:
Clearly defined in text.
Feedback:
Information about the result of a performance.
Graphic Organizer:
Visual overview that shows the relationship of important concepts.
Heterogeneous Grouping:
Grouping students with unlike characteristics or abilities.
Homogeneous Grouping:
Grouping students with like characteristics or abilities.
Implicit:
Implied or suggested but not directly indicated.
Impulsivity:
A tendency to respond quickly without thinking.
Instruction:
How we teach the cirriculum.
Internalize:
To take in or absorb and make part of one's beliefs or attitudes.
Lerner-Centered or Student-Centered:
Teaching style focusing on the needs of the students.
Modality:
Preferred way(s) or learning such as seeing, hearing, touching, or moving.
Objectivity:
Perceiving something without being influenced by personal opinions.
Paradigm:
An example, pattern, or framework for thinking.
Pedagogy:
The art, profession, or study of teaching.
Precocious:
Advanced in development
Proficiency:
Correctly demonstrating a skill.
Project Learning:
An in depth study in an area of interest done independently or in small groups.
Rationale:
Reason behind a lesson or rule.
Reflection:
To think back and carefully consider specifics of teaching and learning.
Rote Learning:
Memorizing facts or associations.
Scope:
Amount covered by a given activity or subject.
Self-Directed Learning:
The process of gradually shifting responsibility for learning to the students through activities that engage them in increasingly complex patterns of thought.
Student Ownership:
Taking control of the learning process.
Subjectivity:
Based on personal opinions or feelings rather than on external facts or evidence.
Teacher-Centered:
Traditional teaching style in which teachers make all of the decisions focusing on the subject.
Technology:
Any device used to complete an objective or task.
Terminology:
Vocabulary of technical terms used in a particular field.
Vicarious Learning:
Learning by watching someone else, without direct experience.
Accountability:
Holding teachers and schools responsible for student learning.
Administrators:
Superintendent, pricipals, and other supervisors who carry out policies of the school board in a school district.
At-Risk:
Describes a student with a greater than usual chance of having difficulty in school due to factors such as limited English proficiency,cultural diversity, poverty,race,homelessness,or teen pregnancy.
Charter School:
Experimental schools operating by contract or charter receiving public funds but following different rules than public schools.
Compulsory Education:
School attendance required by law for every child, ages 6-19.
Compensatory Education:
Special programs for at risk students such as remedial instruction, special activities, or early learning experiences.
Confidentiality:
Keeping certain information private only between people involved.
Ethics:
Principles of good behavior, explaining how one should act in certain situations.
Inclusion:
Including special needs students in regular classroom for all or part of the day.
Mentor:
An established teacher given the job of advising a new teacher or a person who serves in a counseling role for a student.
Modification:
Adjustment for students who are in need.
Novice:
Someone who is new or inexperienced.
Professionalism:
Conforming to the technical or ethical standards of a career.
Title 1:
Federally funded programs for students needing extra help.