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103 Cards in this Set
- Front
- Back
Achievement:
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The amount a student has learned in a subject area.
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Algorithm:
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A set of rules or procedures for performing a task.
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Authentic Assessment or Performance Assessment:
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Demonstrating a skill or solving a problem in a real-life situation.
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Deductive Reasoning:
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Moving from a general rule or Decree to more specific Details .
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Empathetic Listening:
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Communicating understanding of students' feelings by putting yourself in their place.
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Formative Assessment:
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Measurement taking place both before and during instruction to guide lesson pace and planning.
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Holistic Evaluation:
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Judging the overall quality of project or paper.
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Inductive Reasoning:
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Moving from specific Information to a general conclusion.
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Inquiry or Discovery Learning:
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Obtaining information by asking a question or investigating a problem.
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Instructional Strategy:
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Plan for how a lesson will be taught.
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Mnemonic
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A memory aid including tricks to aid in recall of information.
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Needs Assessment:
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Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
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Nonverbal Cues
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Physical acts that send a message.
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Percentile Score:
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Test score in comparison to other scores.
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Pretest:
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A sample test given before content is presented to assess student knowledge of a topic.
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Restating:
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To say again in another way.
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Rubric:
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Set of scoring guidelines for evaluting student work to ensure consistency in grading.
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Summative Assessment:
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Measurement following instruction to summarize students' learning and the teacher's instructional methods.
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Acceptable Use Policy (AUP):
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School district's policy for use of school resources, especially school computers and the Internet; must be signed by students and parents.
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Bookmark/Favorite:
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A time-saving Internet feature to keep an address or URL you wish to return to later.
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Distance Education:
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Linking students and teachers in different locations through technology to facilitate learning.
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Hardware:
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The physical parts of the computer.
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Hyperlink:
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An element in an electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website.
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Hypertext:
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Nonsequential text presentation.
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Hypermedia:
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Special type of database program that combines text, graphics, sound, and video elements into a product with "clickable" links to present ideas and information.
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Hyperstudio:
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Authoring system software originally designed for kids to produce hypermedia.
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Input Device:
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Translates information into a form that the computer can understand.
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Local Area Network (LAN):
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A network in which the computers that are connected are close to each other, many time within the same building or campus.
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Linking:
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Navigating from one place to another in a nonlinear fashion through related topics.
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Network Interface Card (NIC):
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Connects computers to a network or shared devices, applications, peripherals.
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Output Device:
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Translates processed information into a form that the we can understand.
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Search Setting:
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A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search.
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Software:
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The program that instruct the computer to do certain jobs.
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Webcam:
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Camera that can be connected to the internet for continuous images.
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Wide Area Network (WAN):
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A network that extends over a long distance.
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Technology Literacy:
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Skills required for competent use of technology.
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Information Literacy:
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Knowing how to define, locate, use, and analyze information to accomplish a goal.
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Visual Literacy:
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Interpreting the meaning of visual messages and using them to communicate.
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Browser:
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Short for Web browser, it is an application program that allows users to "browse," display, and navigate through the information on the World Wide Web.
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Computer Assisted Instruction (CAI):
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Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
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Computer Graphics:
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Software that produces all kinds of graphics such as 3D animation, charts, and graphs; can be from the Internet, digital cameras, scanners, or from some software applications that include clipart within the program.
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Database:
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Software that produces a collection of data organized according to some structure or purpose; can manipulate data in a large collection of files, cross-referencing between files as needed.
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Desktop Publishing:
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Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine.
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Drill and Practice:
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Software that provide repetitive on skills previously taught through teacher-led insrtuction or tutorial software.
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Email:
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Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities as E-PALS or KEY PALS.
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Group ware:
(also known as collaborative software) |
Software that allows two or more network on the same document at the same time.
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Multimedia:
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Software that combines multiple types of media such as text, graphics, sounds,animations, and video into a intergrated product.
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Productivity tools:
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Software that increases classroom teacher's effectiveness.
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Simulation:
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Software that creates a lifelike but artificial environment with risks and complcations removed.
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Spreadsheet:
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Software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data.
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Tutorial:
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Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
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Word Processing:
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Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
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Advanced Organizer:
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Structure providing a preview of the upcoming lesson.
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Analogy:
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A logical comparison inferring that if two things are known to be alike in some ways, then they must be alike in other ways.
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Collaborate:
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To work together
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Critical Thinking:
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Evaluating information and logically solving problems.
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Curriculum:
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What we teach.
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Discourse:
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Verbal expression in speech or writting.
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Domain:
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Related area.
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Eclectic:
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Using a variety of sources.
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Empower:
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To have control or be confident in one's own abilities.
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Explicit:
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Clearly defined in text.
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Feedback:
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Information about the result of a performance.
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Graphic Organizer:
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Visual overview that shows the relationship of important concepts.
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Heterogeneous Grouping:
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Grouping students with unlike characteristics or abilities.
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Homogeneous Grouping:
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Grouping students with like characteristics or abilities.
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Implicit:
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Implied or suggested but not directly indicated.
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Impulsivity:
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A tendency to respond quickly without thinking.
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Instruction:
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How we teach the cirriculum.
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Internalize:
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To take in or absorb and make part of one's beliefs or attitudes.
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Lerner-Centered or Student-Centered:
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Teaching style focusing on the needs of the students.
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Modality:
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Preferred way(s) or learning such as seeing, hearing, touching, or moving.
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Objectivity:
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Perceiving something without being influenced by personal opinions.
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Paradigm:
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An example, pattern, or framework for thinking.
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Pedagogy:
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The art, profession, or study of teaching.
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Precocious:
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Advanced in development
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Proficiency:
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Correctly demonstrating a skill.
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Project Learning:
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An in depth study in an area of interest done independently or in small groups.
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Rationale:
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Reason behind a lesson or rule.
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Reflection:
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To think back and carefully consider specifics of teaching and learning.
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Rote Learning:
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Memorizing facts or associations.
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Scope:
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Amount covered by a given activity or subject.
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Self-Directed Learning:
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The process of gradually shifting responsibility for learning to the students through activities that engage them in increasingly complex patterns of thought.
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Student Ownership:
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Taking control of the learning process.
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Subjectivity:
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Based on personal opinions or feelings rather than on external facts or evidence.
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Teacher-Centered:
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Traditional teaching style in which teachers make all of the decisions focusing on the subject.
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Technology:
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Any device used to complete an objective or task.
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Terminology:
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Vocabulary of technical terms used in a particular field.
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Vicarious Learning:
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Learning by watching someone else, without direct experience.
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Accountability:
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Holding teachers and schools responsible for student learning.
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Administrators:
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Superintendent, pricipals, and other supervisors who carry out policies of the school board in a school district.
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At-Risk:
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Describes a student with a greater than usual chance of having difficulty in school due to factors such as limited English proficiency,cultural diversity, poverty,race,homelessness,or teen pregnancy.
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Charter School:
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Experimental schools operating by contract or charter receiving public funds but following different rules than public schools.
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Compulsory Education:
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School attendance required by law for every child, ages 6-19.
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Compensatory Education:
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Special programs for at risk students such as remedial instruction, special activities, or early learning experiences.
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Confidentiality:
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Keeping certain information private only between people involved.
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Ethics:
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Principles of good behavior, explaining how one should act in certain situations.
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Inclusion:
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Including special needs students in regular classroom for all or part of the day.
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Mentor:
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An established teacher given the job of advising a new teacher or a person who serves in a counseling role for a student.
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Modification:
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Adjustment for students who are in need.
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Novice:
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Someone who is new or inexperienced.
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Professionalism:
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Conforming to the technical or ethical standards of a career.
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Title 1:
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Federally funded programs for students needing extra help.
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