• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/23

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

23 Cards in this Set

  • Front
  • Back
Artifact
A visible object that a group processes and leaves behind for the future.
Built Environment

The part of the physical landscape that represents material culture, like roads, bridges, buildings, etc.

Core-Domain-Sphere Model

Area where concentration of cultural traits in a region is highest.

Cultural Convergence

The tendecy of cultures to become more alike due to the sharing of customs with modern transportation and other methods of diffusion.

Cultural/Environmental Perception

The concept that people of different cultures will observe other environments and make different decisions about the land's potential and how it is used.

Cultural Landscape

How humans modify the land they are on and how the modifications reflect their culture.

Culture Realm

The area where a specific culture is. A culture realm's boundaries can be defined by the cultural traits, such as religion, ethnicity, language, diet, social institutions, and popular culture aspects.

Culture Region

A region with similar culture traits and cultural landscape features. It doesn't have to be one culture, necessarily.

Culture Hearth

A point on the Earth where a cultural trait began.

Culture Complex

A group of traits that make a culture unique.

Cultural Traits

Customs that help define specific cultures, such as language, religion, ethnicity, social institutions, diet, and aspects of popular culture.

Custom

A repetitive act of a group, performed on a basis that it becomes a characteristic of the group.

Environmental Determinism

The belief that the physical environment affects the social environment of a people, and that people cannot compete with the environment. This belief is not widely accepted anymore.

Folk Culture

Consists of cultural traits practiced in homogeneous, groups in isolated, rural areas.

Food Attraction

Reasons why a culture/group eats certain foods or food types.

Habit

An act that an individual performs on a regular basis.

Material Culture

The physical manifestations of human activity; includes tools, art, campsites, and structures. The most durable aspects of culture.

Mentifact

The central, enduring elements of a culture, such as language, religion, folklore, etc.

Popular Culture

Found in large, heterogeneous societies that share certain habits despite differences in personal characteristics.

Possibilism

The belief that people are not controlled by the environment, and that people can adapt the environment to live comfortably.

Sociofact

The links between individuals' habits and groups' customs that unite a culture, such as family structure and religious, educational, and political institutions.

Taboo

Restriction on behaivior imposed by social groups/customs.

Uniform Landscape

The expression of a popular culture trait/custom across an area that will be similar to another location.