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6 Cards in this Set
- Front
- Back
• Team Roles
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o Creator – Generates ideas; orange
o Advancer – Promotes ideas; blue o Refiner – Analyzes ideas; green o Executer – Implements ideas; gold o Flexor – Adapt style to fit needs of team, fill in gaps in teams |
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• P.E.P. Cycle
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o Panic - Can’t come up with ideas
o Elation - Came up with an idea o Panic - The idea won’t work |
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Z” Process
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o Creator – Advancer – Refiner – Creator – Advancer – Refiner – Executor
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• The 5 C’s of a Team
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o Community – make sure all members feel like part of the team; explain mission of organization, culture, values, and expectations
o Cooperation – make sure everyone understands mission, share ideas, and foster cohesion o Coordination – explain importance of member responsibilities/actions to mission success o Coaching – provide training/advancement opportunities, lead by example o Communicating-- |
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• The 5 Common Dysfunctions of a Team
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o Absence of Trust – willingness to open up/share experience
o Fear of Conflict - avoiding conflict that could lead to better ideas/solutions o Lack of Commitment - reluctance to trust and commit fully to ideas or decisions o Avoidance of Accountability – failure to hold others accountable when their performance is substandard o Inattention to Results – placing individual needs/goals ahead of the organization’s |
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• Stages of Team Development
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o Forming – cautious, polite, introductions/socials; no productivity or conflict
o Storming – high conflict, members try to accept/agree on team goals; some productivity o Norming – acceptance, cooperation, and collaboration; high productivity o Performing – high morale, loyalty, creativity, and productivity o Adjourning/Transforming - team disbands once goal is reached, or shifts to new mission |