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30 Cards in this Set

  • Front
  • Back
Sound
a type of wave that carries energy, not matter, from place to place
Transverse Wave
particles move in a perpendicular direction (90 degress) to the direction of the wave
Longitudinal Wave
particles move in the same direction as the wave
Compressions
regions of higher density and pressure
Rarefactions
regions of lower density and pressure
Period
time required to complete a single cycle

Inverse relationship with frequency as one goes up the other goes down
Frequency
the number of cycles that occur in one second (Hertz)

frequency affects penetration and axial resolution
Amplitude
the difference between the average value and the maximum value of an acoustic variable.
Power
the rate that work is performed, or the rate of energy transfer (Watts)

Power is proportional to the wave's amplitude squared
Power= (amplitude)
Intensity
the concentration of energy in a sound beam
it depends upon both the power and cross-sectional area of the beam
Wavelength
the length or distance of a single cycle

higher frequency=shorter wavelength
Propagation Speed
the rate that sound travels through a medium

all sound regardless of the frequency travels at the same speed through any specific medium
Pulse Duration
the time from the start of a pulse to the end of that pulse, the actual time that the pulse is "on"
Pulse Repetition Period
the time from the start of one pulse to the start of the next pulse
Pulse Repetition Frequency (PRF)
the number of pulses that occur in one second

PRF is determined by depth of view only
Duty Factor
the percentage or fraction of time that the system transmits sound.
Shallow imaging
High PRF
High duty factor
Short pulse repetition period
Deep imaging
Low PRF
Low duty factor
Long pulse repetition period
Spatial Pulse Length

(Shorter pulses create higher quality images)
the length or distance that a pulse occupies in space. the distance from the start to the end of one pulse
Reflection
when sound energy strikes a boundary between two media and some returns to the transducer
Specular Reflection
reflections from a smooth reflector(mirror) and return on one direction
Diffuse Reflection or Backscatter
when a boundary is rough reflected sound is disorganized and random
Rayleigh Scattering
(Red Blood Cell)
if a reflector is much smaller than the wavelength of sound, sound is uniformly distributed in all directions. Higher frequency undergoes more Rayleigh scattering
Attenuation Coefficient
the amount of attenuation per centimeter.
Incident Intensity
the intensity of the sound wave at the instant prior to striking a boundary
Reflected Intensity
the portion of the incident intensity that after striking a boundary changes direction and returns back from where it came
Transmitted Intensity
the portion of the incident intensity after striking a boundary continues on in the same general direction
Refraction
the transmission with a bend. A change in direction as sound transmits from one medium to another
Time-of-flight
the time needed for a pulse to travel to and from the transducer and reflector
The 13 Microsecond Rule
In soft tissue every 13 microseconds of go-return time means the reflector is 1 cm deeper in the body
Snell's Law
the physics of refraction

2 sines + 2 speeds= that's all