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22 Cards in this Set

  • Front
  • Back
Spirit of the Game
MOST IMPORTANT RULE OF ULTIMATE

No referee even in the highest levels of competition

Players on the field control the game and make their own calls.
Contact
Ultimate is a non-contact game and any contact should be avoided and discouraged.
To start a game
Start with a "Pull"
One team throws off to the other team.
How to determine who pulls first?
The disc is flipped up in the air and the team captains call heads or tails.
At the start of the game
All players must line up behind the goal line that they are defending.

Both team must stay behind their goal lines until after the disc is released in the pull.
How does the disc advance down the field?
The disc can only be advanced down the field by completing a pass to a teammate.

May pivot on one pivot foot. Running or walking with the disc is called TRAVEL, and the violating player must return to the spot where they caught the disc.

Resume play with a pass.
If a teammate does not successfully catch a pass
TURNOVER

The opposite team takes possession of the disc at the spot of the filed where it was dropped and become the offensive team.
If two players catch the disc at the sme time
the offensive team who threw the disc retains possession of the disc.
To score a goal
a player must complete a pass to a teammate who is in the goal area.

Games are usually played to points rather than to time (11 to 21 points)
After each goal
The direction of the play reverses. The team that has just scored a goal stays at the goal area at which they scored.

*Wind advantage equal for the course of the game.
The defensive player covering the thrower
MARKER

must stay one arm's length away from the thrower and may not make contact with the thrower or the disc while it is in the thrower's hand.

One marker marks one thrower at one time.
How long can a player hold the disc for?
STALL COUNT OF 10 SECONDS

holding for more than 10 seconds results in a TURNOVER

marker of the thrower can start a stall count to ten as soon as she is within two steps of the thrower.
Ultimate court
Playing field: 70 yards X 40 yards
Goal area: 25 yards X 40 yards (both side)
Playing field: 70 yards X 40 yards
Goal area: 25 yards X 40 yards (both side)
Ultimate Offensive Aim
successfully complete passes to move the disc down the field and eventually complete a pass into the goal area.
Ultimate Offensive Strategy for Player with the disc
Do short passes - more accurate, fly straighter, easier to catch and thus your team will keep possession of the disc.
Ultimate Offensive Strategy for player without the disc
Move to an open space on the field, stay open to passes.

Run around quickly and get away from the marker.

Upon receiving the disc, pass it away as quickly as possible so that the opposing team does not have time to change into position and mark you.
Ultimate Defensive Aim
Try to get possession of the disc and prevent the offensive players from completing passes and scoring a point.
Ultimate Defensive Strategies
Everyone marks her one player on the opposing team closely.

Try to block her and makes it hard to complete a effective pass.

Stay between your player and the disc thrower so that you can intercept the pass - knock it to the ground or catch it in the air.
Invasion/Territory Activities
e.g. Basketball, rugby, soccer, ultimate, field hockey, etc.
Strategies for Invasion Game - Offence with Object
1, Look for best pass.
2, Pass object by shielding with body.
3, Send the object to open space for a teammate to move to.
4, Take advantage of the movement pattern of teammates.
Strategies for Invasion Games - Offence without Object
1, Move into an open space and create passing possibility
2, Move to lose a check
3, Use cutting patterns to create passing opportunities
4, Communicate direction of cut through body signal or voice.
5, Take check away from goal to leave an open space for scoring
Strategies for Invasion Games - Defence
1, Position body between check and goal/net area
2, Maintain zone coverage or person-to-person coverage
3, Maintain an appropriate distance between self and check
4, Use proper footwork to react to moves made by offence
5, By own positioning, creates a disadvantage for check (e.g. forcing check to the outside of the court/field or forcing check away from the object)