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44 Cards in this Set

  • Front
  • Back
Training
activities directed toward the aquisition of knowledge, skills, and attitudes for which there is an immediate or near-term application
development
the acquisition of attributes or competencies for which there may be no immediate use.
voorwaarde orga voor effectieve training
-top management is committed to training&development
-training is tied to business strategy and objectives
-organizational environments are "feedback rich"
-there is commitment to invest the necessary resources
3 fases van training
-planning fase
-implementation
-evaluation
Training validity
did trainees learn anything during training?
transfer validity
does learned KSAs lead to improved performance
intraorga validity
generalizability of training effectiveness to other new groups of trainees within orga
interorga validity
generalizability of training effectiveness to trainees in other orgas
6 steps defining what is to be learned in training
-analyze T&D subsystem & interaction with other systems
-determine training needs
-specify the training objectives
-decompose the learning task into its structural components
-determine an optimal sequencing of the components
-consider alternative ways of learning
organization analysis in training needs-assessment model
doel; link strategic workforce-planning considerations with training needs-assessment results
task/operations analysis in training needs-assesment model
determine needed KSAs
person analysis in training needs-assesment model
assessing how well each employee actually performs relative to standards required by the job (who needs training?)
7 dingen die leren en transfer faciliteren
-trainees begrijpen de doelstellingen vd training
-trainingsinhoud is betekenisvol
-er worden cues aan de trainees gegeven die hen bij het leren helpen
-er is gelegenheid om te oefenen
-feedback
-gelegenheid om met anderen te interacteren en ze te observeren
-training is goed gecoordineerd en geregeld
trainability
iemands vaardigheid om de skills, kennis of gedrag te vergaren die nodig zijn om een baan uit te voeren en deze uitkomsten te bereiken binnen bepaalde tijd
behavioral baseline
resulteert uit iemands persoonlijke geschiedenis. welke gedragsverandering vindt er plaats door leren&trainen
adaptive training
bestaande prestatieniveau vd trainee meten en van daaruit de trainingsinhoud bepalen
principles enhancing learning
1.learning
2. practice
3. adaptive guidance
4. behaviour modelling (applied learning)
5. goal-setting
6. feedback
7. transfer of training (achilles)
8. reinforcement
9. self-managements to maintain changes
pygmalion effect
hoe hoger de verwachting van de trainer over de trainees is, hoe beter de trainees presteren. fenomeen vd self-fulfilling prophecy
transfer of training
-similarity between training, job situation & content
-gained different experience during training
-thorough understanding of principles
-positive transfer climate
-preparing transfer of training during training
Soorten Feedback
-kwalitatief (mooie poster)
-kwantitatief ( foto 3 cm lager)
-informatief (poster komt later)
-evaluatief (goed informatie verwerkt in de poster)
oefenen
way to enhance learning by
-active practice: verschaft de interne cues die motorische prestatie reguleren
-overlearning: behaviour becomes 2nd nature
goal-setting
belangrijkste factor die
-specific
-provide feedback on goal attainment
-be challenging but acceptable
-best for simple task
-moderators: commitments, self-efficacy
behaviour modelling (applied learning)
basic components:
-learning points (retention)
-modelling (doel reproduceren dan alleen +voorbeelden, doel generaliseren dan + en - voorbeelden)
-practice & role-playing
-feedback & social reinforcement
-transfer of training
Training technieken
-information presentation methods
-simulation methods
-on-the-job training
information presentation methods
-lezingen,conferentiemethoden etc.
-intranet& internet, cd's etc: meer controle en mogelijkheid om te ofenen
simulatie-methoden
-case-method, incident-method, role-playing, experimental exercises, in-basket, business games.
on the job training
orientation training, job rotation, understudy assignments, performance management
advantages learner of web-based training
+training comes to employee
+ training can focus on specific needs as revealed by built in tests
+learning is self-paced
+new employees don't have to wait for scheduled training session
advantages orga of web-based training
+once set up it can be used for many employees
+trainees have acces to online help or written material
+training can be interactive
+easier record keeping
disadvantages orga of web-based training
-high setup costs
-niet makkelijk te veranderen
- controle laag
-mist de interactie die wel bij andere trainingen is (wat goed is voor vertrouwen in organisatie)
case studies (simulation method)
use when
-training analytic, problem solving & doel is ontwikkelen critical thinking skills.
-KSAs are complex
-when team problem solving & interaction are possible (vliegtuigpersoneel)
voorbeeld case studie: role play
levels van criteria:
kirkpatrick 4-levels-model of evaluation&development
-reaction trainee
-learning (achievements test)
-behaviour (transfer of training)
-results (utility of training program, return on investment?, benchmarking
typen criteria
interne criteria (direct gelinkt aan prestatie in trainingssituatie)
externe criteria (echte verandering in gedrag op het werk zelf)
kwalitatieve criteria (interview/observatie)
kwantitatieve criteria (productie/verkoopcijfers)
Design A
geen pretest
-gelimiteerde mogelijkheid tot generalisatie
+no major biases
-requires true randomization/parallel groups, no interactions
Design B
pretest, geen control group
+ 1 group
-History, Maturation, pretest bias, regression
Design C
pretest+controle groep
+controls history,maturation, control for regression
-pretest may influence
Design D
wel+geen pretest/wel+geen interventie
+allows x test/training, can determine both te main effect and the interaction of testing with training
-complex+needs high N
-low power
quasi-experimental designs
-time series
-nonequivalent control group design
-nonequivalent dependet variable design
-recurrent institutional cycle design
Time-series design
befor-after test met alleen E conditie, meerdere observaties
+beter dan design B door meer data waar conclusie op gebaseerd kan worden
-controleert niet voor history
nonequivalent controlgroup design
before-after met C en E maar groep niet aselect toegewezen
+alternatief als A en C niet kunnen
-Maturing, regressie
nonequivalent ependet variable design
als je wilt dat een groep zich alleen ontwikkeld op het beoogde gebied en niet op andere aspecten
+controls internal validity testing & hawthorne effec
-does nog coltrol for history,maturation and regressions efefcts en researcher kan kans op significante verschillen bienvloeden door keuze items
recurrent instituational cycle design
combination of 2 or more before-after studies that occur at differen points in time
+handig bij testen van veel mensen op verschillende moment
+rules out history effect en test-retest effect
-maturation
learning
relatively permanent change in behavior due to practice or experience
Performance
demonstration of learning (observable, measurable)