• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/29

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

29 Cards in this Set

  • Front
  • Back
Human beings desire consistency in their beliefs, attitudes, and behaviors
Cognitive Dissonance

People want their actions to reflect their beliefs
Dissonance is created by psychological inconsistencies
Cognitive Dissonance

Definition of dissonance
Dissonance is an aversive state that drives people to actions with measureable effects
Cognitive Dissonance

People will do anything to avoid dissonance because it causes discomfort
Dissonance motivates efforts to achieve consonance and efforts toward dissonance reduction
Cognitive Dissonance

People will reduce tension from dissonance by trying to make their inconsistencies go away.
"Human beings live in communication."
Coordinated Management of Meaning

Communication is how humans make sense of the world or find meaning
Human beings co-create a social reality.
Coordinated Management of Meaning

Humans share a reality through the application of past experiences and new variables introduced through conversation.
Information transactions depend on personal and interpersonal meaning.
Coordinated Management of Meaning

Unique point of views are shared, but the information exchanged is based on previous experience and what the conversationalists agree upon.
"Expectancies drive human interaction."
Expectancy Violations Theory

We react to what is expected.
Expectancies for human behavior are learned
Expectancy Violations Theory

We learn what is expected.
People make predictions about nonverbal behavior
Expectancy Violations Theory

Based on what is expected we predict how people will act.
People experience uncertainty in interpersonal settings
Uncertainty Reduction Theory

We don't know other people
Uncertainty is an aversive state, generating cognitive stress.
Uncertainty Reduction Theory

Not knowing is stressful, which makes us want to reduce it.
When strangers meet, their primary concern is to reduce their uncertainty or to increase predictability.
Uncertainty Reduction Theory

We want to know people.
Interpersonal communication is the primary means of uncertainty reduction.
Uncertainty Reduction Theory

Talking to other people is the main way to know people.
It is possible to predict people's behavior in a lawlike fashion.
Uncertainty Reduction Theory

We can predict what people will do when we know them enough.
One cannot not communicate
Interactional View (Axiom 1)

Communication occurs all the time regardless of intent
Human beings communicate both digitally and analogically
Interactional View (Axiom)

Digital = verbally
Analogic = non verbal
Communication = Content + Relationship
Interactional View (Axiom 2)

Content = what is said
Relationship = how it is said
The nature of the relationship depends on how both parties punctuate the communication sequence
Interactional View (Axiom 3)

A relationship depends on how we interpret the cause and effect of a series of events
All communication is either symmetrical or complementary.
Interactional View (Axiom 4)

Symmetrical = interaction on equal power
Complementary = interaction based on accepted differences in power
People evaluate persuasive messages
Social Judgement Theory

People check if message appeals.
A person's attitude serves as a judgmental standard
Social Judgement Theory

That person's attitude is the anchor for the judgment
Attitudes can vary in both their range and their intensity
Social Judgment Theory

People can feel the full spectrum of like to dislike including an apathetic range.
Petty and Cacioppo assume people are motivated to hold correct attitudes.
Elaboration Likelihood Model

People want to be right.
Attitudes are important in their ability to impact behavior
Elaboration Likelihood Model

People's perceptions impacts what they do
People use heuristics to avoid information overload
Elaboration Likelihood Model

People use rules of thumb to handle too much information.
Attitudes can vary in their intensity
Elaboration Likelihood Model

People can feel none to very strong feelings about their perceptions
Changing one variable changes the system
Interactional View
(notes assumption)
The system attempts to maintain status quo
Interactional View
(notes assumption)