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49 Cards in this Set

  • Front
  • Back

Formalist Analysis

The search for playable dramatic values that reveal a central unifying pattern that informs/shapes a play from the inside and coordinates all of its parts.

Playable Dramatic Values

Anything that energizes actors, directors, and designers in their work

6 Aristotelian Elements of Drama

Plot, Character, Thought (theme), Dialogue, Melody, and Spectacle

Table Work

Analytical and all work done before blocking starts.

Painting With Words

Using vocal pitch, tempo, rhythm, and emphasis on certain words to create images in the minds of the listener(s).

Implications

Hints/suggestions that are deliberate though not openly stated

Inference

Deductions of unknown from known info, that is deduced from literal facts and their implications

Affective Fallacy

Supposed error of judging or evaluating a text on the basis of its emotional effects on a reader

Fallacy of Reality Testing

Testing it against what you know to be true

Given Circumstances

The world of play made up from the past and present

Time of Composition

When the play was written

Time of Action

When in time the play takes place

Dramatic Time

How much time passes in the play

Geographical Locale

Where on earth: country, region, district of the play (emotional associations evoked through this)

Specific Locale

The play's setting (room, field, elevator, etc...)

Social Standards

Shared beliefs and behaviors that are acceptable by the characters

Euphemism

A socially inoffensive way of putting something offensive/abrasive (passed away=died)

4 Economic Systems

Mercantilism: colonialism with state control of manufacturing and exports


Laissez-Faire: (to leave alone) business is permitted to follow the unwritten natural laws of economics


Capitalism: private property, profit, and credit form the basis (Raisin in the Sun)


Socialism: involves public ownership of manufacturing, services, and natural resources

World of the Play

All given circumstances plus social standards they embody

Historical Technique

Pre 19th Century: background story revealed early on in the play in extended rhetorical speeches


-Elizabethan


Ex.: Shakespeare

Modern Technique

Most of background info still appears at beginning but is broken into smaller pieces


-Cup of tea vs below the stairs scene


Ex.: Oscar Wilde

Retrospective Method

When action moves forward while the past unfolds backwards: keeps revealing the most significant background info until as late as possible in the action


Ex.: Lorraine Hansberry

Minimalist Technique

(Often called Absurdist): in the 1940s, playwrights began to push limits of retrospective method: limit quantity of background story and disclosing it with intricate complicated hints rather than frank narration (veiled hints/casual allusion)


Ex.: Albee

Beat

1 small single topic introduced, developed, and concluded

Unit

A group of related beats

Scene

Scenes are shaped by introducing, developing, and concluding one, single, large event

French Scene

When any character enters or exits the stage

Act

When we are left with the feeling that something big is going to happen


Ex.: Lena-"Somebody get me my hat"

Point of Attack

Where we pick up the story at the top of the show


-Early: Little background story


Ex.: Angels of America


-Late: A great deal of background story


Ex.: Raisin In The Sun

Inciting Action/Incident

The single event that sparks the main action of the entire play


Ex.: Getting the check

Complication/Obstacle

When planned behavior encounters difficulties as it tries to reach its goral

Obligatory Scene

An open confrontation about the play's main conflict shared between at least 2 major characters (not in all plays)


Ex.: Walter vs. Lena in money talk: money vs freedom being life

Crisis

Points in the action when tension reaches a peak and a change in the course of events becomes necessary

Climax

A prominent peak of emotional intensity in the unit, scene, act, or play


Minor: A basic peak of emotional intensity (could be a crisis)


Major/Main: A composite term to describe 2 psychological activities that unfold simultaneously in performance: highest peak in emotional intensity

Recognition

A change from ignorance to knowledge

Reversal

A change in fortune (good to bad, bad to good)

Rising Action

All events leading up to main climax

Falling Action

(Denouement/Resolution) All events after major/main climax

Freytag Pyramid

(Named after German critic who developed it) The pyramid charts the rising action, main climax, and falling action of a scene

Complex & Single Plot

Complex: Plays that contain both a reversal and a recognition


Single: Plays that may contain either a recognition or a reversal or maybe neither

Objective

The character's goals or basic future desire/plan or action

Through-Line

Ties together all of the character's secondary objectives together under the control of the character's main objective


Ex.: Walter wants to provide for his family-get Ruth on his side/guilt Beneath out of her share of money

5 Stanislavski's Guidelines for Discovering Objectives

1. Come from character's goals


2. Be directed at other characters


3. Describe character's inner life


4. Relate to play's main idea


5. Framed in form of active, concrete verb

Actions/Dramatic Actions

Tactics described with active verbs that characters use to achieve their goals/objectives

Conflict of Role

Characters opposing views of each other


Conflict of Objectives

Characters opposing goals

Complexity

The capacity for awareness equals a character's complexity

Psychological/ Internal Action

Advances the plot using Assertions, Accusations, Plans, and Commands

Physical/External Action

Blocking