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49 Cards in this Set

  • Front
  • Back
Achievement
The amount a student has learned in a subject area.
Algorithm
A set of rules or procedures for performing a task.
Authentic assessment or Performance assessment
Demonstrating a skill or soling a problem in real-life situation.
Deductive reasoning
Moving from a general rule or Decree to more specific details.
Empathetic Listening
Communicating understanding of students' feelings by putting yourself in their place.
Formative assessment
Measurement taking place both before and during instruction to guide lesson pace and planning.
Holistic evaluation
Judging the overall quality of project or paper.
Inductive reasoning
Moving from specific information to a general conclusion.
Inquiry or Discovery learning
Obtaining information by asking a question or investigating a problem.
Instructional strategy
Plan for how a lesson will be taught.
Mnemonic
A memory aid including tricks to aid in recall of information.
Needs assessment
Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
Novverbal cues
Physical acts that send a message.
Percentile score
Test score in comparison to other scores.
Pretest
A sample test given before content is presented to assess student knowledge of a topic
Restating
To say again in another way.
Rubric
Set of scoring guidelines for evaluating student work to ensure consistency in grading.
Summative assessment
Measurement following instruction to summarize students' learning and the teacher's instructonal methods.
Acceptable Use Policy (AUP)
School district's policy for use of school resources, especially computers and the internet; must be signed by students and parents.
Bookmark/Favorite
A time saving Internet feature to keep an address or URL you wish to return to later.
Distance education
Linking students and teachers in different locations through technology to facilitate learning.
Hardware
The physical parts of the computer.
Hyperlink
An element in an electronic document of website that moves the viewer to another place in the same document or to an entirely different document of website.
Hypertext
Nonsequential text presentation
Hypermedia
Special type of database program that combines text, graphics, soound, and video elements into a product with "clickable" links to present ideas and information.
Hyperstudio
Authoring system software originally designed for kids to produce hypermedia.
Input device
Translates information into a form that the computer can understand, i.e., keyboard, mouse, scanner, digital cameras.
Local Area Network (LAN)
A network in which the computer that are connected are close to each other, many times within the same building or campus.
Linking
Navigating from one place to another in a nonlinear fashion through realated topics.
Network Interface Card (NIC)
Connects computers to a network or shared devices, applications, peripherals.
Output device
Translates processed information into a form that the we can understand, i.e., monitor, printer.
Technology literacy
Skills required for competent use of technololgy.
Information literacy
Kinowing how to define, locate, use, and analyze information to accomplish a goal.
Visual literacy
INterpreting the meaning of visual messages and using them to communicate.
Software Application software
Application software allows the use to accomplish a specific task such as creating a document, worksheet, presentaion, filing cabinet, etc.
Browser
Short for Web browser, it is an application program that allows users to "browse," display, and navigate through the information on the world wide web.
Computer Assisted Instruction (CAI)
Instruction that utilizes a computer to opresrnt information to the student as a self-learning tool such as drill/practice and tutorial software.
Computer graphics
Software that produces all kinds of graophics, such as 3D animation, charts, and graphs; can be from the internet, digital cameras, scanners, or from some software applications that include clipart within the program.
Database
Software that produces a collection of data organized accofding to some sturcture of purpose; can manipulate data ina large collection of files (the database), cross-referencing between files as needed.
Desktop publishing
Specialized software designed to combine text and graphics to produce high-quility output on a laser printer or typesetting machine.
Drill and practice
Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
Email
Electronic correspondence used as a motivational tool or practicing reading and writing skills through activities such a E-Pals or Key Pals (similar to penpals)
Groupware
(also known as collaborative software): Software that allows two or more networked users to work on the same document at the same time.
Multimedia
Software that combines multiple types of media such as text, graphics, sounds, animations, and video into an integrated product.
Productivity tools
Software that increases classroom teacher's effectiveness; for example, grade book programs, puzzle makers, drill sheet generators, and test genetrators.
Simulation
Software that creates a life-like but artificial environment with risks and complications removed.
Spreadsheet
Software based on the traditional accounting worksheet that has rows and columns that can be used present, analyze, and compile data.
Tutorial
Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
Word processing
Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.