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98 Cards in this Set
- Front
- Back
Achievement
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The amount a student has learned in a subject area.
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Algorithm
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A set of rules or procedures for performing a task.
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Authentic assessment or Performance assessment
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Demonstrating a skill or solving a problem in a real-life situation.
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Deductive reasoning
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Moving from a general rule or decree to more specific details.
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Empathic listening
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Communicating understanding of a students' feelings by putting yourself in their place.
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Formative assessment
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Measurement taking place both before and during instruction to guide lesson pace and planning.
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Holistic evaluation
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Judging the overall quality of a project or paper.
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Inductive reasoning
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Moving from specific information to a general conclusion.
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Inquiry or Discovery learning
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Obtaining information by asking a question or investigating a problem.
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Instructional strategy
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Plan for how a lesson will be taught.
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Mnemonic
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A memory aid including tricks to aid in recall of information.
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Needs assessment
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Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
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Nonverbal cues
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Physical acts that send a message.
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Percentile score
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Test score in comparison to other scores.
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Pretest
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A sample test given before content is presented to assess student knowledge of a topic.
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Restating
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To say again in another way
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Rubric
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Set of scoring guidelines for evaluating student work to ensure consistency in grading.
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Summative assessment
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Measurement following instruction to summarize students' learning and the teacher's instructional methods.
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Acceptable Use Policy (AUP)
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School district's policy for use of school resources, especially school compters and the Internet; must be signed by students and parents.
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Bookmark/Favorite
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A time-saving Internet feature to keep an address or URL you wish to return to later.
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Distance education
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Linking students and teachers in different locations through technology to facilitate learning.
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Hardware
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The physical parts of the computer.
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Hyperlink
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An element in an electronic document or website that moves the viewer to another place in teh same document or to an entirely different document or website.
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Hypermedia
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Special type of database program that combines text, graphics, sound, and video elements into a product with "clickable" link to present ideas and information.
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Hyperstudio
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Authoring system software originally designed for kids to produce hypermedia.
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Input device
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Translates information into a form that the computer can understand, i.e., keyboard, mouse, scanner, digital cameras.
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Local Area Network (LAN)
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A network in which the computers that are connected are close to each other, many times within the same building or campus.
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Linking
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Navigating fromone place to another in a nonlinear fashion through related topics.
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Network Interface Card (NIC)
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Connects computers ro a network or shared devices, applications, peripherals.
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Output device
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Translates processed information into a forn that we can understand, i.e., monitor, printer.
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Search string
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A phrase using AND, OR, NOT, or NEAR that norrows or broadens an Internet search.
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Software
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The programs that instruct the computer to do certain jobs.
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Webcam
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Camera that can be connected to the internet for continuous images.
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Wide Area Network (WAN)
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A network that extends over a long distance.
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Browser
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Short for Web browser, it is an application program that allows users to browse, display and navigate through the information on the World Wide Web.
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Computer Assisted Instruction (CAI)
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Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
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Computer graphics
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Software that produces all kinda of graphics, such as 3D animation, charts, and graphs; can be from the Internet, digital camerals, scanners, or from some software applications that include clipart within the program.
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Database
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Software that produces a collection of data organized according to some structure pr purpose; can manipulate data in a large collection of files (the database), cross referencing between files as needed.
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Desktop publishing
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Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine.
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Drill and practice
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Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
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Email
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Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-Pals or Key Pals.
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Groupware or collaborative software
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Software that allows two or more networked users to work on the same document at the same time.
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Multimedia
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Software that combines multiple types of media such as text, graphics, sounds, animations, and video into an integrated product.
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Productivity tools
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Software that increases classroom teacher's effectiveness; for examples, grade book, programsd, puzzle makers, drill sheet generators, and test generators.
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Simulation
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Software that creates a lifelike but artificial environment with risks and complications removed.
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Spreadsheet
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Software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data.
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Tutorial
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Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
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Word processing
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Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
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Advanced organizer
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Structure providing a preview of the upcoming lesson
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Analogy
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A logical comparison inferring that if two things are known to be alike in some ways, then they must be alike in other ways.
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Collaborate (Collaboration)
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To work together.
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Critical thinking
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Evaluating information and logically solving problems.
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Curriculum
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What we teach
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Discourse
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Vebal expression in speech or writing
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Domain
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Related area
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Eclectic
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Using a variety of sources
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Empower (Empowerment)
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To have control or be confident in one's own abilites
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Explicit
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Clearly defined or direct
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Feedback
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Information about the results of a performance.
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Graphic organization
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Visual overview that shows the relationship of important concepts.
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Heterogeneous grouping
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Grouping students with unlike characteristics or abilites
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Homogeneous grouping
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Grouping students with like characteristics or abilites
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Implicit
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Implied or suggested but not directly indicated.
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Impulsivity
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A tendency to respond quickly wihtout thinking.
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Instruction
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How we teach the curriculum.
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Internalize
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To take in or absorb and make a part of one's beliefs or attitudes.
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Learner-Centered or Student-Centered
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Teaching styple focusing on the needs of the students.
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Modality (Modalities)
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Preferred way(s) of learning such as seeing (visual), hearing (auditory), touching (tactile), or moving (kinesthetic).
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Objectivity
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Preceiving something without being influenced by personal opinions.
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Paradigm
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An example, pattern, or framework for thinking.
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Pedagogy
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The art, profession, or study of teaching
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Precocious
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Advanced in development
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Proficiency
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Correclty demonstrating a skill
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Project learning
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An in-depth study in an area of interest done independently or in small groups.
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Rationale
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Reason behind a lesson or rule
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Reflection
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To thnk back and carefully consider specifics of teaching and learning.
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Rote learning
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Memorizing facts or associations
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Scope
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Amount covered by a given activity or subject
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Self-directed learning
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The process of gradually shifting responsibilty for learning to the students through activities that engage them in increasingly complex patterns of thought
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Student ownership
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Taking control of the learning process
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Subjectivity
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Based on personal opinons or feelings rather than on external facts or evidence.
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Teacher-centered
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Traditional teaching style in which teachers make all of the decisons focusing on the sbject.
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Techology
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Any device used to complete an abjective or task (not exclusively computers).
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Terminology
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Vocbaulary of techincal terms used in a particular field.
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Vicarious learning
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Learning by watching someone else, without direct experience.
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Accountability
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Holding teachers and schools respondible for student learning.
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Administration
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Superintendent, principals, and other supercisors who carry our policies of the school board in a school district.
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At-risk
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Describes a stident with a greater than usual chance of having difficulty in school due to factors such as limited English proficiency, cultural diversity, poverty, race, homelessness, or teen pregnancy.
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Charter school
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Experimental schools operating by contract or charter receiving public funds but following different rules than public schools.
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Compensatory education
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School attendance required by law for every child, ages 6-19
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Confidentiality
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Keeping certain information private only between people involved.
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Ethics
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Principles of good behavior, explaining how one should act in certain situations.
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Inclusion
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Including special needs students in regular classroom for all or part of the day.
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Mentor
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An established teacher fiven the job of advising a new teacher or a person who serves in a counseling role for a student.
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Modification
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Adjustment for students who are in need.
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Novice
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Someone who is new or inexperienced.
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Professionalism
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Conforming to the technical or ethical standards of a career.
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Title 1
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Federally funded programs for students needing extra help.
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