• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/98

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

98 Cards in this Set

  • Front
  • Back
Achievement
The amount a student has learned in a subject area.
Algorithm
A set of rules or procedures for performing a task.
Authentic assessment or Performance assessment
Demonstrating a skill or solving a problem in a real-life situation.
Deductive reasoning
Moving from a general rule or decree to more specific details.
Empathic listening
Communicating understanding of a students' feelings by putting yourself in their place.
Formative assessment
Measurement taking place both before and during instruction to guide lesson pace and planning.
Holistic evaluation
Judging the overall quality of a project or paper.
Inductive reasoning
Moving from specific information to a general conclusion.
Inquiry or Discovery learning
Obtaining information by asking a question or investigating a problem.
Instructional strategy
Plan for how a lesson will be taught.
Mnemonic
A memory aid including tricks to aid in recall of information.
Needs assessment
Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
Nonverbal cues
Physical acts that send a message.
Percentile score
Test score in comparison to other scores.
Pretest
A sample test given before content is presented to assess student knowledge of a topic.
Restating
To say again in another way
Rubric
Set of scoring guidelines for evaluating student work to ensure consistency in grading.
Summative assessment
Measurement following instruction to summarize students' learning and the teacher's instructional methods.
Acceptable Use Policy (AUP)
School district's policy for use of school resources, especially school compters and the Internet; must be signed by students and parents.
Bookmark/Favorite
A time-saving Internet feature to keep an address or URL you wish to return to later.
Distance education
Linking students and teachers in different locations through technology to facilitate learning.
Hardware
The physical parts of the computer.
Hyperlink
An element in an electronic document or website that moves the viewer to another place in teh same document or to an entirely different document or website.
Hypermedia
Special type of database program that combines text, graphics, sound, and video elements into a product with "clickable" link to present ideas and information.
Hyperstudio
Authoring system software originally designed for kids to produce hypermedia.
Input device
Translates information into a form that the computer can understand, i.e., keyboard, mouse, scanner, digital cameras.
Local Area Network (LAN)
A network in which the computers that are connected are close to each other, many times within the same building or campus.
Linking
Navigating fromone place to another in a nonlinear fashion through related topics.
Network Interface Card (NIC)
Connects computers ro a network or shared devices, applications, peripherals.
Output device
Translates processed information into a forn that we can understand, i.e., monitor, printer.
Search string
A phrase using AND, OR, NOT, or NEAR that norrows or broadens an Internet search.
Software
The programs that instruct the computer to do certain jobs.
Webcam
Camera that can be connected to the internet for continuous images.
Wide Area Network (WAN)
A network that extends over a long distance.
Browser
Short for Web browser, it is an application program that allows users to browse, display and navigate through the information on the World Wide Web.
Computer Assisted Instruction (CAI)
Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
Computer graphics
Software that produces all kinda of graphics, such as 3D animation, charts, and graphs; can be from the Internet, digital camerals, scanners, or from some software applications that include clipart within the program.
Database
Software that produces a collection of data organized according to some structure pr purpose; can manipulate data in a large collection of files (the database), cross referencing between files as needed.
Desktop publishing
Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine.
Drill and practice
Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
Email
Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-Pals or Key Pals.
Groupware or collaborative software
Software that allows two or more networked users to work on the same document at the same time.
Multimedia
Software that combines multiple types of media such as text, graphics, sounds, animations, and video into an integrated product.
Productivity tools
Software that increases classroom teacher's effectiveness; for examples, grade book, programsd, puzzle makers, drill sheet generators, and test generators.
Simulation
Software that creates a lifelike but artificial environment with risks and complications removed.
Spreadsheet
Software based on the traditional accounting worksheet that has rows and columns that can be used to present, analyze, and compile data.
Tutorial
Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
Word processing
Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
Advanced organizer
Structure providing a preview of the upcoming lesson
Analogy
A logical comparison inferring that if two things are known to be alike in some ways, then they must be alike in other ways.
Collaborate (Collaboration)
To work together.
Critical thinking
Evaluating information and logically solving problems.
Curriculum
What we teach
Discourse
Vebal expression in speech or writing
Domain
Related area
Eclectic
Using a variety of sources
Empower (Empowerment)
To have control or be confident in one's own abilites
Explicit
Clearly defined or direct
Feedback
Information about the results of a performance.
Graphic organization
Visual overview that shows the relationship of important concepts.
Heterogeneous grouping
Grouping students with unlike characteristics or abilites
Homogeneous grouping
Grouping students with like characteristics or abilites
Implicit
Implied or suggested but not directly indicated.
Impulsivity
A tendency to respond quickly wihtout thinking.
Instruction
How we teach the curriculum.
Internalize
To take in or absorb and make a part of one's beliefs or attitudes.
Learner-Centered or Student-Centered
Teaching styple focusing on the needs of the students.
Modality (Modalities)
Preferred way(s) of learning such as seeing (visual), hearing (auditory), touching (tactile), or moving (kinesthetic).
Objectivity
Preceiving something without being influenced by personal opinions.
Paradigm
An example, pattern, or framework for thinking.
Pedagogy
The art, profession, or study of teaching
Precocious
Advanced in development
Proficiency
Correclty demonstrating a skill
Project learning
An in-depth study in an area of interest done independently or in small groups.
Rationale
Reason behind a lesson or rule
Reflection
To thnk back and carefully consider specifics of teaching and learning.
Rote learning
Memorizing facts or associations
Scope
Amount covered by a given activity or subject
Self-directed learning
The process of gradually shifting responsibilty for learning to the students through activities that engage them in increasingly complex patterns of thought
Student ownership
Taking control of the learning process
Subjectivity
Based on personal opinons or feelings rather than on external facts or evidence.
Teacher-centered
Traditional teaching style in which teachers make all of the decisons focusing on the sbject.
Techology
Any device used to complete an abjective or task (not exclusively computers).
Terminology
Vocbaulary of techincal terms used in a particular field.
Vicarious learning
Learning by watching someone else, without direct experience.
Accountability
Holding teachers and schools respondible for student learning.
Administration
Superintendent, principals, and other supercisors who carry our policies of the school board in a school district.
At-risk
Describes a stident with a greater than usual chance of having difficulty in school due to factors such as limited English proficiency, cultural diversity, poverty, race, homelessness, or teen pregnancy.
Charter school
Experimental schools operating by contract or charter receiving public funds but following different rules than public schools.
Compensatory education
School attendance required by law for every child, ages 6-19
Confidentiality
Keeping certain information private only between people involved.
Ethics
Principles of good behavior, explaining how one should act in certain situations.
Inclusion
Including special needs students in regular classroom for all or part of the day.
Mentor
An established teacher fiven the job of advising a new teacher or a person who serves in a counseling role for a student.
Modification
Adjustment for students who are in need.
Novice
Someone who is new or inexperienced.
Professionalism
Conforming to the technical or ethical standards of a career.
Title 1
Federally funded programs for students needing extra help.