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52 Cards in this Set
- Front
- Back
Achievement
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The amount a student has learned in a subject area.
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Algorithm
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A set of rules or procedures for performing a task.
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Authentic Assessment or Performance Assessment
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Demonstrating a skill or solving a problem in a real-life situation.
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Deductive Reasoning
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Moving from a general rule or Decree to more specific Details.
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Empathetic Listening
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Communicating understanding of students' feelings by putting yourself in their place.
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Formative Assessment
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Measurement taking palce both before and during instuction to guide lesson pace and planning.
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Holistic Evaluation
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Judging the overall quality of project or paper.
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Inductive Reasoning
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Moving from specific Information to a general conclusion.
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Inquiry or Discovery Learning
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Obtaining information by asking a question or investigating a problem.
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Instructional Strategy
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Plan for how a lesson will be taught.
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Mnemonic
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A memory aid including trick to aid in recall of information.
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Needs Assessment
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Discovering what is needed as a first step in determining a plan of action to address a problem or instructional goal.
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Nonverbal Cues
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Physical acts that send a message.
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Percentile Score
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Test score in comparison to other scores.
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Pretest
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A sample test given before content is presented to assess student knowledge of a topic.
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Restating
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To say again in another way.
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Rubric
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Set of scoring guidelines for evaluating student work to ensure consistency in grading.
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Summative Assessment
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Measurement following instruction to summarize students' learning and the teachers' instructional methods.
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Acceptable Use Policy (AUP)
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School district's policy for use of school resources, especially school computers and the Internet; must be signed by students and parents.
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Bookmark/Favorite
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A time-saving internet feature to keep an address or URL you wish to return to later.
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Distance Education
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Linking students and teachers in different locations through technology to facilitate learning.
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Hardware
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The physical parts of the computer.
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Hyperlink
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An element in a electronic document or website that moves the viewer to another place in the same document or to an entirely different document or website.
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Hypertext
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Nonsequential text presentation.
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Hypermedia
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Special type of database program that combines text, graphics, sound, and video elements into a product with "clickable" links to present ideas and information.
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Hyperstudio
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Authoring system software originally designed for kids to produce hypermedia.
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Input Device
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Translates information into a form that the computer can understand, i.e., keyboard, mouse, scanner, digital cameras.
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Local Area Network (LAN)
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A network in which the computers that are connected are close to each other, many times within the same building or campus.
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Linking
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Navigating from one place to another in a nonlinear fashion through related topics.
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Network Interface Card (NIC)
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Connects computers to a network or shared devices, applications, peripherals.
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Output Device
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Translates processed information into a form that we can understand, i.e., monitor, printer.
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Search String
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A phrase using AND, OR, NOT, or NEAR that narrows or broadens an Internet search.
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Software
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The programs that instruct the computer to do certain jobs.
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Webcam
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Camera that can be connected to the Internet for continuous images.
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Wide Area Network (WAN)
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A network that extends over a long distance.
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Technology Literacy
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Skills required for competent use of technology.
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Information Literacy
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Knowing how to define, locate, use, and analyze information to accomplish a goal.
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Visual Literacy
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Interpreting the meaning of visual messages and using them to communicate.
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Browser
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Short for Web browser, it is an application program that allows users to "browse," display, and navigate through the information on the World Wide Web.
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Computer Assisted Instruction (CAI)
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Instruction that utilizes a computer to present information to the student as a self-learning tool such as drill/practice and tutorial software.
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Computer Graphics
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Software that produces all kinds of graphics, such as 3D animation, charts, and graphs; can be from the Internet, digital cameras, scanners, or from some software applications that include clipart within the program.
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Database
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Software that produces a collection of data organized according to some structure or purpose; can manipulate data in a large collection of files (the database), cross-referencing between files as needed.
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Desktop Publishing
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Specialized software designed to combine text and graphics to produce high-quality output on a laser printer or typesetting machine.
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Drill and Practice
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Software that provides repetitive practice on skills previously taught through teacher-led instruction or tutorial software.
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Email
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Electronic correspondence used as a motivational tool for practicing reading and writing skills through activities such as E-Pals or Key Pals (similar to penpals).
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Groupware (also known as Collaborative Software)
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Software that allows two or more networked users to work on the same document at the same time.
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Multimedia
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Software that combines multiple types of media such as text, graphics, sounds, animations, and video into integrated product.
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Productivity Tools
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Software that increases classroom teachers' effectiveness; for example grade book programs, puzzle markers, drill sheet generators, and text generators.
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Simulation
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Software that creates a lifelike but artificial environment with risks and complications removed.
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Spreadsheet
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Software based on the traditional accounting worksheet that has rows and columns that can be ussed to present, analyze, and compile data.
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Tutorial
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Instructional software that presents new information or skills in a series of steps that progress through levels of difficulty and understanding.
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Word Processing
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Software designed to make the computer a useful electronic writing tool that edits, stores, and prints documents.
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