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132 Cards in this Set

  • Front
  • Back

Sensation

the process that occurs when the senses detect stimuli and transmit them to the brain- auditory,tactile etc.



Perception

the process that occurs when the sensory information is organized and interpreted by the brain



sensory receptors

cells in the sense organs specialized so they only respond to one kind of stimuli



transduction

sensory receptors change the stimulation into neural impulses and transmit them to the right part of the brain

trichromatic theory of color vision

that there are three kinds of cones in the retina and they respond to red, green, and blue accordingly



Opponent-process theory

that there are three types of cells that increase or decrease firing depending on the light waves. Red/Green. Yellow/Blue. Orange/Purple.

Audition

sense of hearing

Frequency theory

theory that hair cells receptor's vibrate the same number of times per second as the sounds that reach them

olfaction

sense of smell

tactile

sense of touch

gustation

sense of taste

Gate Control Theory

non-painful stimulation can dampen pain, relieving the person.

Kinesthetic sense

keeps track of where your body parts are in relation to each other

Vestibular sense

sense of balance and spatial orientation for the purpose of coordinating movement with balance

Gestalt Principles

Figure ground, similarity, proximity, continuity, closure



Figure ground

objects stand out from the background

similarity

objects with similar characteristics are perceived as one unit

proximity

objects close together in space or time are perceived as belonging together

Continuity

we perceive figures belong together if they form a continuous pattern

Closure

we perceive figures with gaps in them to be complete

Perceptual Constancy

Size, shape, brightness

Depth perception

how far behind something si

top-down processing

being already familiar with a situation enables you to work through it easier

Bottom-up processing

having no former experience in a situation and having to get through it

Perceptual set

we see what we expect



Learning

a relatively permanent change in behavior, knowledge, capability, or attitude that is acquired through experience and cannot be attributed to illness, injury, or maturation

Operant conditioning

a form of learning in which the consequences of behavior are manipulated in order to increase

Classical conditioning

a form of learning in which an association is formed between one stimulus and another

Stimulus

an occurrence that currently does not produce a response when it is presented

Unconditioned stimulus

any stimulus that automatically produces a response

Unconditioned response

the response made to the unconditioned stimulus

Conditioned stimulus

a previously neutral stimulus that has now been conditioned to produce a response


Conditioned response

the response made to the conditioned stimulus

Higher order conditioning

when a series of stimuli are learned to cause the response

Spontaneous recovery

sometimes occurs when, after extinction, the condition stimulus is presented and the conditioned response reappears

Extinction

occurs when the conditioned stimulus is repeatedly presented without the unconditioned stimulus

Generalization

occurs when a stimulus, similar to the conditioned stimulus, elicits the same response

Watson and Raynor

Little Albert, fear of rats, proved fear could be classically conditioned

Watson and Jones

Peter and the Rabbits, removing fears

Law of effect - Thorndike

responses that produce a satisfying effect in a particular situation become more likely to occur again in that situation and vice versa

B.F. Skinner

causes of behavior are in the environment not thoughts, feelings, or perceptions

Reinforcer

anything that follows a response that increases the likelihood that the response will occur again

Shaping

reinforcing or rewarding successive approximation of the desired response

Discriminative stimulus

the stimulus that is present when the behavior is reinforced

Positive reinforcement

something pleasant is added after the correct response

Negative reinforcement

An unpleasant consequence is removed after desired behavior



Primary reinforcement

Food, Pride, Water (meets basic needs)

Secondary reinforcement

Money (stands in for something else)

Continuous reinforcement

occurs when each response is reinforced

Partial reinforcement

occurs when correct responses are reinforced randomly or intermittently

Fixed rate

effective to maintain, pause after reward (piece work)

Varied rate

higher, more stable rates of response, more resistant to extinction (gambling)

Fixed interval

when reinforcement occurs after a set amount of time and impacts behavior

Variable interval

reinforcement occurs after a varying amount of time and impacts behavior

Punishment

anything that follows a response that decreases the probability that the response will occur again

Avoidance learning

involves engaging in behavior to avoid an aversive consequence

Escape learning

performing a behavior whereby, an aversive event is stopped. i.e. taking an aspirin to relieve a headache

Learned helplessness

a passive resignation to aversive conditions learned by repeated exposure to aversive events that are perceived inescapable and unavoidable

Insight

learning which arises in a new situation based on experience in prior unrelated situations

Observational learning

observe the behavior of others and note the consequences of that behavior, thereby repeating or avoiding it themselves

Latent learning

learning which was learned for no apparent reason, but exhibits itself when a reason for it occurs

Cognition

mental processes that allow us to acquire, store, and use information

Imagery

mental representation of a sensory experience

Concept

mental category used to represent a group

Two types of concepts

Formal, natural

Formal Concept

concept clearly defined by rules

Natural concept

acquired through every day perceptions; exemplars and prototypes

Exemplars

individual examples

Prototype

has most of the common characteristics (cultural)

Decision-making

considering alternatives and choosing one

Additive strategy

each aspect has a value

Heurisitcs

a rule of thumb from personal experience (suggest but don't guarantee a solution)

Availability solution

frequency

Representative heuristic

matches existing prototype. ex: plumbers crack

Framing

presentation


ex: glass half empty/full

Problem solving

following thoughts and actions needed to reach a goal that isn't readily attainable

Problem solving methods

Trial and error, algorithm, working backwards, means-end analysis, analogy heuristic

Trial and error

Random solutions

Algorithim

Step by step

Working backwards

start with goal, work backwards to figure out steps

Means-end analysis

compare present position to goal- How do I get there?

Analogy heuristic

apply a solution used with a similar past problem

Obstacles to problem solving

Functional fixedness, Mental set

Functional Fixedness

failure to use familiar objects in novel ways

Mental set

use the same old method to solve every problem

Linguistic relativity hypothesis

the language a person speaks largely determines the nature of that persons thoughts

Intelligence

an individuals ability to understand complex ideas, adapt to the environment, learn from experience, reason, and overcome obstacles

Triarchic theory of intelligence

idea that intelliegence is composed of three aspects

Contextual intelligence

Traditional notion of intelligence; includes abstract thinking and logical reasoning; verbal and mathematical skills

Experiential intelligence

creative thinking that uses divergent thinking (generating new ideas) and the ability to deal with novel situations

Componential intelligence

"street smarts" the ability to apply knowledge to the real world; ability to shape one's environment or choose an environment

Reliable

the extent to which a test yields consistent results, as assessed by the consistency of scores on two halves of the test ,on an alternative form of the test, or on retesting

Valid

the extent to which a test measures or predicts what it is supposed to do

Standardized

to make consistent and uniform

Criticisms of IQ tests

may unfairly measure the poor, minorities, ESOL, and those with visual or auditory deficiencies. Doesn't measure attitude or motivation

Dynamic assessment

method of conducting a language assessment which seeks to identify the skills that an individual child possesses as well as their learning potential

Nature vs. Nurture

whether a person's development is predisposed in their DNA or a majority of it is influenced by their life experiences and environment

Creativity

the ability to produce original, appropriate, and valuable ideas and/or solutions to problems

Stage of Creative problem solving

Preparation, Incubation, Illumination, Translation

Preparation

preliminary analysis of a problem, gathering info and materials, and initial conscious work on the task

Incubation

Active processing similar to conscious work; slow, automatic spreading of memory activation; passive forgetting of superficial details or previous attempts at the problem; associative play between problem elements

Illumination

when a promising idea suddenly becomes consciously available

Translation

Evaluating, developing, and refining the idea for public view

Motivation

the reasons one has for acting or behaving a certain way

Activation

the first steps

Persistence

the continued effort needed to achieve a goal

Intensity

the focused energy and attention applied to the tas

intrinsic motivation

motivated by internal factors; doing something just for the fun of it or because of the belief that is the right thing or good thing to do

Extrinsic motivation

motivated by external factors; driven to do something for tangible rewards or pressures

Social motives

motives we acquire as a result of interaction with other people

Instinct theory

motivated by unlearned tendencies; not accepted by many

drive reduction theory

Clark Hull; we all have needs that must be met to survive; based on homeostasis

Homeostasis

the body's tendency to maintain a balanced state

Arousal theory

seek to maintain an optimal level of arousal

Stimulus motives

a motive that appears to be unlearned but causes an increase in stimulation

Yerkes-Dodson law

empirical relationship between arousal and performance, originally developed by Yerkes and Dodson. Dictates that performance increases with physiological or mental arousal, but only up to a point.

Maslow's hierarchy of needs

Each level must be satisfied to be able to move on to the next level.


1. physical


2. safety


3. belonging


4. esteem


5. self-actualization



Physcial

Physiological needs- food, water, shelter, sleep

Safety

Security, safety from harm

Belonging

love and be loved, be accepted

Esteem

gain competence, respect, recognition

Self-actualization

reach your fullest potential

Metabolic rate

amount of energy expended while at rest in a neutrally temperate environement

Anorexia nervosa

irrational fear of gaining weight, more common in women. 1% of women.


Perfectionists, pleasers, higher rate of OCD

Bulimia nervosa

Uncontrolled binge eating, frequently followed by purging;


Vomiting, laxatives, diuretics.


Excessive dieting and exercise


Stomach acid causes teeth to rot, kidney damage, hair loss, sore throat, 4% of women

Homosexuality

romantic, sexual attraction or behavior between members of the same sex or gender

Percentage of homosexuality

1.8% of men


1.2% of women

Causes of homosexuality (thought)

Abnormal levels of androgen in utero, more feminizing genes working together

Cannon-Bard theory

Emotion is felt at the same time as the physical response

James-Lange theory

event causes a physical reaction, reaction is perceived as an emotion

Lazarus theory

cognitive appraisal first, brain decides if the even is negative or positive, emotions and physical response together

Facial feedback theory

facial expression triggers physical feelings. Same physiological response whether you made the expression or imagine a past experience.