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77 Cards in this Set
- Front
- Back
motivation
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an internal state that actives goal-oriented behavior
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goal
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a consumer's desired end state
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drive
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the desire to satisfy a biological need in order to reduce physiological arousal
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want
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the particular form of consumption chosen to satisfy a need
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drive theory
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concept that focuses on biological needs that produce unpleasant states of arousal
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homeostasis
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the state of being in which the body is in physiological balance; goal-oriented behavior attempts to reduce or eliminate an unpleasant motivational state and return to a balanced one
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expectancy theory
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the perspective that behavior is largely "pulled" by expectations of achieving desirable outcomes, or positive incentives, rather than "pushed" from within
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approach-approach conflict
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a person must choose between 2 desirable alternatives
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theory of cognitive dissonance
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a state of tension is created when beliefs/behaviors conflict with one another; people are motivated to reduce this inconsistency (or dissonance) and thus eliminate unpleasant tension
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approach-avoidance conflict
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a person desires a goal but wishes to avoid it at the same time (ex Twinkies)
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avoidance-avoidance conflict
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a person faces a choice between two undesirable choices
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involvement
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the motivation to process product-related information
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flow state
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situation in which consumers are truly involved with a product, ad, or web site (someone is so engrossed with a web site that they lose track of time)
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cult products
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items that command fierce consumer loyalty and devotion
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mass customization
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the personalization of products and services for individual consumers at a mass-production price
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vigilante marketing
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a practice where freelancers and fans film their own commercials for favorite products and post them on web sites
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interactive mobile marketing
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real-time promotional campaigns targeted to consumers' cell phones (142)
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consumer-generated content
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a hallmark of Web 2.0; everyday people voice their opinions about products, brands, and companies on blogs, podcasts, and social networking sites and film their own commercials they post on web sites (145)
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Web 2.0
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rebirth of the Internet as a social, interactive medium from its original roots as a form of one-way transmission from producers to consumers (145)
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machinimas
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short films based on scenes from games or events that occur in virtual worlds (146)
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value
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a belief that some condition is preferable to its opposite (147)
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enculturation
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the process of learning the beliefs and behaviors endorsed by one's own culture (150)
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acculturation
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the process of learning the beliefs and behaviors endorsed by another culture (150)
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terminal values
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end states desired by members of a culture (151)
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instrumental values
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goals endorsed because they are needed to achieve desired end states, or terminal values (151)
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List of Values (LOV) Scale
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identifies consumer segments based on the values members endorse and relates each value to differences in consumption behavior (152)
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laddering
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a technique for uncovering consumers' associations between specific attributes and general values -153
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voluntary simplifiers
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people who believe that once basic material needs are satisfied, additional income does not lead to happiness -155
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conscientious consumerism
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a new value that combines a focus on personal health with a concern for global health -155
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LOHAS
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acronym for "lifestyles of health and sustainability"; a consumer segment that worries about the environment, wants products to be produced in a sustainable way, and who spend money to advance what they see as their personal development and potential -155
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carbon footprint
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the impact human activities have on the environment in terms of the amount of greenhouse gases they produce; measured in units of carbon dioxide -159
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materialism
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the importance consumers attach to worldly possessions -160
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downshifting
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reducing reliance on possessions and learning to get by with less -161
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self-concept
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the beliefs a person holds about his or her own attributes an how he/she evaluates these qualities -171
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ideal self
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a person's conceptions about he/she would like to be -172
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actual self
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a person's realistic appraisal of his/her qualities -172
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impression management
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our efforts to "manage" what others think of us by strategically choosing clothing and other cues that will put us in a good light -172
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fantasy
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self-induced shift in consciousness, often focusing on some unattainable or improbable goal; sometimes fantasy is a way of compensating for a lack of external stimulation or for dissatisfaction with the actual self -172
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virtual identity
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the appearance and personality a person takes on as an avatar ina computer-mediated environment like Second Life -174
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avatars
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a cyberspace presence represented by a character that you can move around inside a visual, graphical world (originally: manifestation of a Hindu deity in superhuman or animal form) -174
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symbolic interactionsim
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sociological approach stressing that relationships with other people play a large part in forming the self; people live in a symbolic environment, and the meaning attached to any situation or object is determined by a person's interpretation of these symbols -176
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looking-glass self
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the process of imagining other's reactions towards one's self -177
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identity marketing
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a practice whereby consumers are paid to alter some aspects of their selves to advertise for a branded product (ex: tattoos) -178
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symbolic self-completion theory
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the perspective that people who have an incomplete self-definition in some context will compensate by acquiring symbols associated with a desired social identity -180
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self-image congruence models
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the approaches based on the prediction that products will be chosen when their attributes match some aspect of the self -180
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extended self
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the definition of self created by the external objects with which one surrounds oneself -182
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agentic goals
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an emphasis on self-assertion and masteyr, often associated with traditional male gender roles -184
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communal goals
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an emphasis on affiliation and the fostering of harmonious relations, often associated with traditional female gender roles -184
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sex-typed traits
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characteristics that are stereotypically associated with one gender or the other -185
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metrosexual
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a straight, urban male who exhibits strong interests and knowledge regarding product categories such as fashion, home design, gourmet cooking, and personal care that run counter to the traditional male sex role -192
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ubersexual
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male similar to metrosexual but who also has traditional male qualities -193
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body image
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a consumer's subjective evaluation of him/herself -195
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body cathexis
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a person's feelings about aspects of his/her body -195
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ideal of beauty
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a model, or exemplar, of appearance valued by a culture -196
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group dieting
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online communities devoted to excessive weight loss -204
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personality
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a person's unique psychological makeup, which consistently influences the way the person responds to his/her environment -218
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pleasure principle
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the belief that behavior is guided by the desire to maximize pleasure and avoid pain -218
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superego
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the system that internalizes society's rules and that works to prevent the id from seeking selfish gratification -218
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reality principle
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principle that the ego seeks ways that will be acceptable to society to gratify the id -218
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motivational research
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qualitative research approach, based on psychoanalytic (Freudian) interpretations, with a heavy emphais on unconscious motives for consumption -220
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archetypes
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a universally shared idea or behavior pattern, central to Carl Jung's conception of personality; archetypes involve themes-- such as birth, death, or the devil-- that appear frequently in myths, stories, and dreams -222
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personality traits
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identifiable characteristics that define a person -224
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idiocentric
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a person who has an individualist orientation -224
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allocentric
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person who has a group orientation -224
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brand personality
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set of traits people attribute to an product as if it were a person -226
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Doppelganger brand image
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a parody of a brand posted on a web site that looks like the original but is in fact a critique of it (ex: Snapple renamed "Crapple" when Quaker bought it) -226
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lifestyle
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set of shared values or tastes exhibited by a group of consumers, especially as they are reflected in lifestyle patterns -229
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co-branding strategies
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linking products together to create a more desirable connotation in consumers' minds -236
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product complementarity
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the view that products in different functional categories have symbolic meanings that are related to one another -236
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consumption constellation
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a set of products and activities used by consumers to define, communicate, and perform social roles -236
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AIOs
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(activities, interests, and opinions); the psychographic variables researchers use to group consumers -240
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80/20 rule
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a rule of thumb in volume segmentation, which says htat about 20% of consumers in a product category (the heavy users) account for about 80% of sales -240
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The Values and Lifestyles System (VALS)
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segmentation system -242
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geodemography
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techniques that combine consumer demographic info with geographic consumption patterns to permit precise targeting of consumers with specific characteristics -245
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food culture
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pattern of food and beverage consumption that reflects the values of a social group -245
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PRIZM
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(Potential Rating Index by Zip Market) clustering technique that classifies every zip code in the US into one of 66 categories, range from the most affluent "Blue-Blood Estates" to the least well-off "Public Assistance" developed by Claritas Inc. 246
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behavioral targeting
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the appearance and personality a person takes on as an avatar in a computer-mediated environment like Second Life -247
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