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77 Cards in this Set

  • Front
  • Back
motivation
an internal state that actives goal-oriented behavior
goal
a consumer's desired end state
drive
the desire to satisfy a biological need in order to reduce physiological arousal
want
the particular form of consumption chosen to satisfy a need
drive theory
concept that focuses on biological needs that produce unpleasant states of arousal
homeostasis
the state of being in which the body is in physiological balance; goal-oriented behavior attempts to reduce or eliminate an unpleasant motivational state and return to a balanced one
expectancy theory
the perspective that behavior is largely "pulled" by expectations of achieving desirable outcomes, or positive incentives, rather than "pushed" from within
approach-approach conflict
a person must choose between 2 desirable alternatives
theory of cognitive dissonance
a state of tension is created when beliefs/behaviors conflict with one another; people are motivated to reduce this inconsistency (or dissonance) and thus eliminate unpleasant tension
approach-avoidance conflict
a person desires a goal but wishes to avoid it at the same time (ex Twinkies)
avoidance-avoidance conflict
a person faces a choice between two undesirable choices
involvement
the motivation to process product-related information
flow state
situation in which consumers are truly involved with a product, ad, or web site (someone is so engrossed with a web site that they lose track of time)
cult products
items that command fierce consumer loyalty and devotion
mass customization
the personalization of products and services for individual consumers at a mass-production price
vigilante marketing
a practice where freelancers and fans film their own commercials for favorite products and post them on web sites
interactive mobile marketing
real-time promotional campaigns targeted to consumers' cell phones (142)
consumer-generated content
a hallmark of Web 2.0; everyday people voice their opinions about products, brands, and companies on blogs, podcasts, and social networking sites and film their own commercials they post on web sites (145)
Web 2.0
rebirth of the Internet as a social, interactive medium from its original roots as a form of one-way transmission from producers to consumers (145)
machinimas
short films based on scenes from games or events that occur in virtual worlds (146)
value
a belief that some condition is preferable to its opposite (147)
enculturation
the process of learning the beliefs and behaviors endorsed by one's own culture (150)
acculturation
the process of learning the beliefs and behaviors endorsed by another culture (150)
terminal values
end states desired by members of a culture (151)
instrumental values
goals endorsed because they are needed to achieve desired end states, or terminal values (151)
List of Values (LOV) Scale
identifies consumer segments based on the values members endorse and relates each value to differences in consumption behavior (152)
laddering
a technique for uncovering consumers' associations between specific attributes and general values -153
voluntary simplifiers
people who believe that once basic material needs are satisfied, additional income does not lead to happiness -155
conscientious consumerism
a new value that combines a focus on personal health with a concern for global health -155
LOHAS
acronym for "lifestyles of health and sustainability"; a consumer segment that worries about the environment, wants products to be produced in a sustainable way, and who spend money to advance what they see as their personal development and potential -155
carbon footprint
the impact human activities have on the environment in terms of the amount of greenhouse gases they produce; measured in units of carbon dioxide -159
materialism
the importance consumers attach to worldly possessions -160
downshifting
reducing reliance on possessions and learning to get by with less -161
self-concept
the beliefs a person holds about his or her own attributes an how he/she evaluates these qualities -171
ideal self
a person's conceptions about he/she would like to be -172
actual self
a person's realistic appraisal of his/her qualities -172
impression management
our efforts to "manage" what others think of us by strategically choosing clothing and other cues that will put us in a good light -172
fantasy
self-induced shift in consciousness, often focusing on some unattainable or improbable goal; sometimes fantasy is a way of compensating for a lack of external stimulation or for dissatisfaction with the actual self -172
virtual identity
the appearance and personality a person takes on as an avatar ina computer-mediated environment like Second Life -174
avatars
a cyberspace presence represented by a character that you can move around inside a visual, graphical world (originally: manifestation of a Hindu deity in superhuman or animal form) -174
symbolic interactionsim
sociological approach stressing that relationships with other people play a large part in forming the self; people live in a symbolic environment, and the meaning attached to any situation or object is determined by a person's interpretation of these symbols -176
looking-glass self
the process of imagining other's reactions towards one's self -177
identity marketing
a practice whereby consumers are paid to alter some aspects of their selves to advertise for a branded product (ex: tattoos) -178
symbolic self-completion theory
the perspective that people who have an incomplete self-definition in some context will compensate by acquiring symbols associated with a desired social identity -180
self-image congruence models
the approaches based on the prediction that products will be chosen when their attributes match some aspect of the self -180
extended self
the definition of self created by the external objects with which one surrounds oneself -182
agentic goals
an emphasis on self-assertion and masteyr, often associated with traditional male gender roles -184
communal goals
an emphasis on affiliation and the fostering of harmonious relations, often associated with traditional female gender roles -184
sex-typed traits
characteristics that are stereotypically associated with one gender or the other -185
metrosexual
a straight, urban male who exhibits strong interests and knowledge regarding product categories such as fashion, home design, gourmet cooking, and personal care that run counter to the traditional male sex role -192
ubersexual
male similar to metrosexual but who also has traditional male qualities -193
body image
a consumer's subjective evaluation of him/herself -195
body cathexis
a person's feelings about aspects of his/her body -195
ideal of beauty
a model, or exemplar, of appearance valued by a culture -196
group dieting
online communities devoted to excessive weight loss -204
personality
a person's unique psychological makeup, which consistently influences the way the person responds to his/her environment -218
pleasure principle
the belief that behavior is guided by the desire to maximize pleasure and avoid pain -218
superego
the system that internalizes society's rules and that works to prevent the id from seeking selfish gratification -218
reality principle
principle that the ego seeks ways that will be acceptable to society to gratify the id -218
motivational research
qualitative research approach, based on psychoanalytic (Freudian) interpretations, with a heavy emphais on unconscious motives for consumption -220
archetypes
a universally shared idea or behavior pattern, central to Carl Jung's conception of personality; archetypes involve themes-- such as birth, death, or the devil-- that appear frequently in myths, stories, and dreams -222
personality traits
identifiable characteristics that define a person -224
idiocentric
a person who has an individualist orientation -224
allocentric
person who has a group orientation -224
brand personality
set of traits people attribute to an product as if it were a person -226
Doppelganger brand image
a parody of a brand posted on a web site that looks like the original but is in fact a critique of it (ex: Snapple renamed "Crapple" when Quaker bought it) -226
lifestyle
set of shared values or tastes exhibited by a group of consumers, especially as they are reflected in lifestyle patterns -229
co-branding strategies
linking products together to create a more desirable connotation in consumers' minds -236
product complementarity
the view that products in different functional categories have symbolic meanings that are related to one another -236
consumption constellation
a set of products and activities used by consumers to define, communicate, and perform social roles -236
AIOs
(activities, interests, and opinions); the psychographic variables researchers use to group consumers -240
80/20 rule
a rule of thumb in volume segmentation, which says htat about 20% of consumers in a product category (the heavy users) account for about 80% of sales -240
The Values and Lifestyles System (VALS)
segmentation system -242
geodemography
techniques that combine consumer demographic info with geographic consumption patterns to permit precise targeting of consumers with specific characteristics -245
food culture
pattern of food and beverage consumption that reflects the values of a social group -245
PRIZM
(Potential Rating Index by Zip Market) clustering technique that classifies every zip code in the US into one of 66 categories, range from the most affluent "Blue-Blood Estates" to the least well-off "Public Assistance" developed by Claritas Inc. 246
behavioral targeting
the appearance and personality a person takes on as an avatar in a computer-mediated environment like Second Life -247