• Shuffle
    Toggle On
    Toggle Off
  • Alphabetize
    Toggle On
    Toggle Off
  • Front First
    Toggle On
    Toggle Off
  • Both Sides
    Toggle On
    Toggle Off
  • Read
    Toggle On
    Toggle Off
Reading...
Front

Card Range To Study

through

image

Play button

image

Play button

image

Progress

1/31

Click to flip

Use LEFT and RIGHT arrow keys to navigate between flashcards;

Use UP and DOWN arrow keys to flip the card;

H to show hint;

A reads text to speech;

31 Cards in this Set

  • Front
  • Back
classic dramatic shape
beginning= character wants
middle= overcome obstacle
end= outcome/ resolution
final mix
final stage in post production sound
prop
anything an actor touches
3 sources of light
key, fill, back
sound mix
dialog, music effects
selective use of focus
shallow depth of field
TV lighting
low contrast
Insert shot
close up of story detail
relative intensity
contrast ratio between key and fill
cutaway
shots the help the editor compress time in an otherwise long action or speech
180 degree rule
the camera stays on one side of an imaginary line called the "axis of action"
short focal length lens
increases the perception of speed along the z axis
match action
the editor cuts together shots of a character's action covered by different camera angles
tilt
y axis camera movement
variable focal length lens
zoom
depth of field
distance in front and behind the point of critical focus
long focal length lens
compresses the perception of space between objects along the z axis
red herring
misdirection
jump cut
breaks rules of continuity
crosscutting or parallel editing
technique to show simultaneous action in different locations
30/30 rule
shooting strategy that helps the editor avoid jump cuts
high camera angle
camera is above the subject
low camera angle
camera is below the subject
HDTV picture
close to widescreen aspect ratio
storyboard
a tool the director uses to plan a shoot
normal camera angle
subject's eye level
fed-ex mission
pick up or drop off a token --discovered in game play-- to progress in the game
all sitcoms...
have a writing staff
executive producer
the writer with the most power
a typical sitcom writing staff will rewrite an episode...
after the table reading and after a run through
"teaser"
aka cold open, runs before the opening credits