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31 Cards in this Set
- Front
- Back
classic dramatic shape
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beginning= character wants
middle= overcome obstacle end= outcome/ resolution |
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final mix
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final stage in post production sound
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prop
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anything an actor touches
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3 sources of light
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key, fill, back
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sound mix
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dialog, music effects
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selective use of focus
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shallow depth of field
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TV lighting
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low contrast
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Insert shot
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close up of story detail
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relative intensity
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contrast ratio between key and fill
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cutaway
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shots the help the editor compress time in an otherwise long action or speech
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180 degree rule
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the camera stays on one side of an imaginary line called the "axis of action"
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short focal length lens
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increases the perception of speed along the z axis
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match action
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the editor cuts together shots of a character's action covered by different camera angles
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tilt
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y axis camera movement
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variable focal length lens
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zoom
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depth of field
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distance in front and behind the point of critical focus
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long focal length lens
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compresses the perception of space between objects along the z axis
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red herring
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misdirection
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jump cut
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breaks rules of continuity
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crosscutting or parallel editing
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technique to show simultaneous action in different locations
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30/30 rule
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shooting strategy that helps the editor avoid jump cuts
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high camera angle
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camera is above the subject
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low camera angle
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camera is below the subject
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HDTV picture
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close to widescreen aspect ratio
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storyboard
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a tool the director uses to plan a shoot
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normal camera angle
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subject's eye level
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fed-ex mission
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pick up or drop off a token --discovered in game play-- to progress in the game
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all sitcoms...
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have a writing staff
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executive producer
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the writer with the most power
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a typical sitcom writing staff will rewrite an episode...
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after the table reading and after a run through
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"teaser"
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aka cold open, runs before the opening credits
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