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29 Cards in this Set
- Front
- Back
What does the new addition of gambling disorder to the DSM-5 suggest? |
suggests that individuals can now be addicted to behaviours and activities beyond substance use (Comer, 2014). |
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What is a behavioural addiction? |
Characterised as a behaviour that functions to produce pleasure and relieves pain and distress which the individual fails to control or limit despite negative consequences (Shaffer, 1996). |
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How does technological addictions fit within behavioural addicitions? |
Behavioural addictions can include shopping addiction, video game addiction (online and offline) as well as internet addiction. Internet and computer addictions based on human-machine interactions are called technological addictions and considered a subset of behavioural addictions (Gunuc, 2015). |
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How can individuals become addicted to behaviours? |
Behavioural addictions, including technological addictions are often the result of habitual behaviours (Huisman, Garretson & Van Den Eijnden, 2000). |
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What is considered the new psychological problem in terms of technology? |
With individuals spending more and more time on the internet engaging in activities previously carried out offline, a new psychological problem has emerged- the uncontrollable need to be online (Young, 2011) |
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Approximately how much time per day are people spending online? |
Kuss and Griffiths (2011) estimate that at least 1% of individuals are spending all or most of their day online; emailing, tweeting, blogging, internet browsing and communicating |
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What kind of internet addictions are there? |
Block (2008) identified three subtypes; excessive gaming, sexual preoccupation and email/text-messaging. |
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What are the symptoms of internet addiction? |
excessive use, tolerance, withdrawal and negative repercussions (Block, 2008) |
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How long has this new phenomenon been recognised? |
In 1999 Young identified the seductive and addictive qualities of the internet, claiming it to be a new phenomenon that practitioners were unaware of and so unprepared to treat. In 2007 South Korea named internet addiction as one of its most important health issues |
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Was it classified as a mental disorder? |
No, in 2013 in the new DSM-5 there was no classification of internet addiction as a legitimate disorder, DeAbreu and Goes (2010) blame this lack of classification as the leading limitation in research and treatment |
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Was internet gaming disorder included in the DSM-5? |
Yes, in Section III, as a condition warranting further investigation (APA, 2013). |
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What is a MMORPG? |
Massively Multiplayer Online Role Playing Game |
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Are there psychological problems associated with internet gaming? |
Yes, psychological problems associated with internet gaming are increasingly recognised as a global phenomenon (Ferguson et al., 2011, Kuss & Griffiths, 2012). |
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How do MMORPGs operate? |
they are 3D virtual environments that allow large numbers of players to interact via the internet (Hsu, Wen & Wu, 2009). The virtual world remains in existence, even when the player has logged off, with longer playing time associated with advancements in the game (Blinka & Smahel, 2010). |
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How many hours per week, typically, do users play? |
A large number of players excessively play for 25 hours a week, compared to only 6% of game console players playing 20hrs a week (Ng & Wiemer-Hastings, 2005). |
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What kind of sacrifices are these players making in order to continue playing? |
Social relationships, academic and professional activities and sleep (Griffiths, 2002). |
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What has been linked with compulsive smartphone use? |
Lee, Chang, Lin and Cheng (2014) found compulsive smartphone use, technostress, social interaction anxiety and locus of control to be positively linked in a sample of Taiwanese adults. |
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What else has been linked with compulsive smartphone use? |
In a cross-sectional study of Turkish college students, mobile phone addiction was negatively correlated with academic success and positively linked with depression (Cagan, Unsal & Celik, 2014) |
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What is the leading limitation in research and treatment of internet addiction |
In a systematic review of the literature surrounding psychological and pharmacological treatments for internet addiction, King, Delfabbro, Griffiths and Gradisar (2011), named inconsistencies in diagnosis and definition as the leading limitation. |
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What is the most researched treatment for internet addiction? |
Cognitive Behavioural Therapy (CBT) (DeAbreu & Goes, 2010) |
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What is CBT? |
A structured, directive therapeutic approach with well-defined goals and a focus on the present time that seeks to change the patients' thoughts and beliefs with the purpose of bringing about long-term emotional and behavioural changes and not just a reduction in related symptoms (DeAbreu and Goes, 2010) |
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Does CBT work for internet addiction? |
Young (2007) concluded that CBT was effective in the treatment of internet addiction and that after 6 months, patients were still capable of overcoming the obstacles to continuous recovery |
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If internet addiction is classified as an impulse-control disorder, how should it be treated? |
DeAbreu, Karam, Goes and Spritzer (2000) suggest that treatment should focus on restoring control over appropriate internet use |
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Could other treatments or interventions work? |
CBT could be used in conjunction with support groups (social support system) and familial interventions (mend damaged relationships) (DeAbreu & Goes, 2010, Young, 1999). |
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What are the differences between internet in general and internet on a smartphone? |
Although largely similar, a smartphone has applications, ubiquity and flexibility in time and space as unique features (Nielson & Fjuk, 2010) |
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What do these differences mean? |
Because of these distinct features, the smartphone has the potential to promote intensive use and further motivate the users' need to be online (Okazaki & Hirose, 2009) |
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Who are at higher risk of addiction? |
Those who depend on the internet for social reasons (Li and Chung, 2006) |
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What is the primary motive for using a smartphone? |
The maintenance of relationships (Park & Lee, 2012) |
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What are some of the predictors in the Mobile Phone Problematic Use Scale |
Social motivations, tolerance, craving, withdrawal and negative consequences of use (Bianchi & Philips, 2005) |