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30 Cards in this Set
- Front
- Back
Space |
An expanse of 3-dimensionality in which objects and events occur. |
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Three Dimensional |
Having height, width, and depth |
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Actual Space |
An expanse having depth, height, and width that surrounds an object or that an object occupies |
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Two-Dimensional Space |
A planar surface area bound by height and width |
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Illusional Space |
The appearance of depth, height, and width on a 2-dimensional surface |
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In The Round, Free Standing |
Made to be seen from 360 degrees. |
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In Relief |
Meant to be seen from the front and sides, not in the round. Relief building or sculpting entails carving away or building up a flat surface |
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Positive Space |
An area filled with elements of design |
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Negative Space |
An empty area surrounded and shaped so that it acquires form or volume. |
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Virtual Space |
Artificial, computer-based, 3-dimensional environments and objects allowing viewer experiences that seem real. |
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Foreground |
On a 2-dimensional surface, what appears closest to the viewer in a 3-dimensional representation. |
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Background |
On a 2-dimensional surface, what appears farthest from the viewer in a 3-dimensional representation. |
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Middle Ground |
On a 2-dimensional surface, the area of a representation between foreground and background in a 3-dimensional representation. |
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Perspective |
The illusion of space on planar surfaces, created by techniques for representing 3 dimensions on a 2-dimensional surface. |
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Atmospheric Perspective, Aerial Perspective |
The technique of representing dimensional space by making objects close to the viewer appear crisp and vibrant and making them fuzzy and less intense in color and tone as they recede. |
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Linear Perspective |
A system of rendering the appearance of 3 dimensions on a 2-dimensional plane by making objects appear smaller as they recede and by making parallel lines converge in the distance at a vanishing point on a horizon line. |
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Vanishing Point |
Where converging lines drawn in linear perspective seem to disappear into a distant dot on the horizon line of a 3-dimensional scene on a 2-dimensional surface. |
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Horizon Line |
Where the sky meets the ground in the world or in a perspectival representation of it. |
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Orthogonal Lines |
Lines or edges in a picture that lead the viewer's eyes to the vanishing points in an illusional 3-dimensional space. |
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Picture Plane |
The actual flat surface on which the artist makes marks or representations of three dimensions. |
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Eye Level |
The position from which an artist shows a scene. |
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Cone of Vision |
In linear perspectival rendering, a 45 to 60 degree angle that includes the artist's vision from the artist's point of view when depicting an illusion of a 3-dimensional object or scene. |
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One-Point Perspective |
The use of only one vanishing point on the horizon line of a representational picture made in linear perspective. |
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Two-Point Perspective |
The use of two vanishing points on the horizon line of a picture made in linear perspective. |
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Three-Point Perspective |
The use of three vanishing points on, above, or below the horizon line of a picture made in linear perspective. |
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Bird's-Eye View |
A point of view from a very high level looking down at a space or object. |
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Worm's-Eye View |
A point of view from a very low level looking up at a space or object. |
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Foreshortening |
In linear perspective, making things close to the viewer appear disproportionately large for expressive purposes. |
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Isometric Perspective |
A means of rendering 3-dimensional objects without reliance on vanishing points or converging lines; scale of objects remains the same regardless of the distance from the foreground and background. |
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Multiple Perspective |
More than one view of the subject simultaneously in the same picture. |